THE KOYOTIE PROJECT

KOYOTIE
(Merriya Highwolf)
(400 points)

Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
29	DEX	38	15-
20	CON	10	13-
20	INT	10	13-	PER Roll 14-
15	EGO	5	12-
20	PRE	10	13-	PRE Attack:  4d6

10	OCV	35	
10	DCV	35	
3	OMCV	0	
5	DMCV	6	
6	SPD	40		Phases:  2, 4, 6, 8, 10, 12

8+9	PD	6		Total:  8/17 PD (0/9 rPD)
8+9	ED	6		Total:  8/17 ED (0/9 rED)
8	REC	4
40	END	4
15	BODY	5
35	STUN	8		Total Characteristics Cost:  232

Movement:	Running:	18m/36m 
		Leaping:	8m/16m
		Swimming:	4m/8m

Cost	Powers & Skills
	Martial Art:  Bando, Lethwei, Shotokan Karate
	# - Bando Maneuver, $ - Lethwei Maneuver, % - Karate Maneuver
	Maneuver	OCV	DCV	Damage
4	Block (#$%)	+2	+2	Block, Abort
4	Disarm (%)	-1	+1	Disarm; 30 STR to Disarm
4	Dodge ($%)	--	+5	Dodge, Affects All Attacks, Abort
4	Elbow Strike (#), Low Kick ($), Punch (#%), Snap Kick (%)
			+0	+2	6d6 Strike
4	Escape (#)	+0	+0	35 STR vs. Grabs
5	Kick (#), Knee Strike (#), Roundhouse Kick ($), Side Kick (%), Spin Kick (%)
			-2	+1	8d6 Strike
3	Legsweep (%)	+2	-1	5d6 Strike, Target Falls
4	Weapon Element:  Blades, Clubs, Karate Weapons, Staffs

19	Composite Bokken/Bokuto:  HA +5d6, Invisible Power Effects (Invisible to Metal and Weapons 
	Detectors; +¼), Reduced Endurance (0 END; +½); OAF (-1), Hand-To-Hand Attack (-¼)
17	Spectra-Cloth Tabard:  Resistant Protection (9 PD/9 ED), Hardened (+¼); OIF (-½), Requires A 
	Roll (11- roll; -½)
5	Strong Self Will:  Mental Defense (5 points total)
2	Strong Legs:  Leaping +4m (8m forward, 4m upward), END 1
6	Really Fast On Her Feet:  Running +6m (18m total), END 1
3	Observant:  +1 PER with all Sense Groups

	Perks
4	Contact:  Assorted 8-
3	Fringe Benefit:  Federal/National Police Powers
1	Fringe Benefit:  Press Pass
1	Fringe Benefit:  Weapon Permit (where appropriate)

	Talents
6	Peak Of Human Perfection:  +2/+2d6 Striking Appearance (vs. all characters)

	Skills
15	+3 with Martial Arts

3	Acrobatics 15-
3	Breakfall 15-
0	CK: Maple Creek, Saskatchewan 8-
3	Climbing 15-
3	Combat Driving (motorcycle) 15-
3	Conversation 13-
3	Deduction 13-
3	Interrogation 13-
2	KS: Criminal Law and Procedure 11-
2	KS: Bando, Lethwei, Shotokan Karate 11-
2	KS: Photography And Photographic Techniques 11-
2	KS: The Law Enforcement World 11-
2	KS: The RCMP 11-
2	KS: The Superhuman World 11-
3	Language:  Dakota Sioux (completely fluent)
0	Language:  English (idiomatic; literate)
3	Paramedics 13-
2	PS: Photographer/Photojournalist 11-
2	PS: Police Officer 11-
3	Stealth 15-
3	Streetwise 13-
1	TF:  Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-
	Powered Ground Vehicles
4	WF:  Common Martial Arts Melee Weapons, Small Arms, Blades

Total Powers & Skill Cost:  169
Total Cost:  400

400+	Matching Complications (75)
5	Distinctive Features:  Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By 
	Technology Or Major Effort)
10	Hunted:  RCMP, Infrequently (Mo Pow; NCI; Watching)
15	Hunted:  [GM's choice if villain group] Infrequently (Mo Pow; Harshly Punish)
15	Psychological Complications:  Impulsive; Prefers Action To Words (Common; Strong)
20	Psychological Complications:  Overconfidence (Very Common; Strong)
15	Social Complications:  Secret Identity (Frequently; Major)
20	Social Complication:  Subject To Orders (Very Frequently, Major)

Total Complications Points:  75
Experience Points:  0
	

Designer's Notes: This character sheet represents Koyotie after undergoing her RCMP training. She’s now a Standard Superhero, coming in a 400 points. Her bokken and body armor have been improved, she’s gained a number of new Skills, and her Martial Arts repertoire has been expanded. At the same time, I still had to edit the original 350-point 5th Edition version of the character to make her fit into 400 points. I dropped some skills from the RCMP Package Deal/Template, she still doesn’t have a 30 DEX or 20 EGO, her HTH damage is limited, and I’ve removed a few minor powers. Her Complications have been edited, and now total 100 points. This is due to the addition of certain Complications from the RCMP Package Deal. I actually removed one (Distinctive Features: Uniform, which she wears so rarely, it doesn’t really count.) She also doesn’t have (but should, in certain settings) Distinctive Features: Style.

While the 300-point Koyotie did see play, this version didn’t. It serves more as a place-holder between the original character sheet, and the 500-point character sheet, which represents what the character looked like (to an extent) in the Vendetta Rhapsody campaign.

In my mind, the 300 and 400-point character sheets are still fairly 4-color Champions in concept. With the upcoming 500-point character sheet, Koyotie shifts over into what the Vendetta Rhapsody GM called “Seared Champions” (which was his way of saying Dark Champions with more super powers and less guns).

Koyotie's 400-point Hero Designer File


Koyotie's Background
Low-Powered (300 points) | Standard (400 points) | High-Powered (500 points) | Very High-Powered (650 points) | Cosmically Powerful (800 points)


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