GENERIC ROLE-PLAYING GAME CHARACTERS

MUMMY

Val	Char	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH [1]
8	DEX	-6	11-	OCV:  3/DCV:  3
13	CON	6	12-
10	BODY	0	11-
18	INT	8	13-	PER Roll:  13-
15	EGO	10	12-	ECV:  5
10	PRE	0	11-	PRE Attack:  2d6
12	COM	1	12-
4	PD	2		Total:  4 PD (0 rPD)
4	ED	1		Total:  4 ED (0 rED)
3	SPD	12		Phases:  4, 8, 12
5	REC
26	END
25	STUN	3		Total Characteristic Cost:  35

Movement:	Running:	3”/6”/12”
		Leaping:	1”/2”/4”
		Swimming:	1”/2”/4”

Cost    Powers & Skills
50	Balance (6): Multipower, 50-point reserve
3u	Upholding Ma’at:  Dispel Mortal Magic 10d6, Any One Spell At A Time (+¼); Extra Time Full Phase (-½), END 4
2u	Forbiddance:  Mind Control 8d6, Telepathic (+¼); Only versus Malign Supernatural Influences (-½), 
	Set Effect: “Begone!” (-½), END 5
	
6	Sekhem: Endurance Reserve  (40 END, 10 REC); Recovery Once per Day (-3), Recover at Sunrise in 
	Web of Faith or Meditating where Ma’at is strong (-½), Not when END Reserve is Empty and Amenti 
	is Not in Web of Faith (-¼)
12	The Death Cycle: Extra-Dimensional Movement (to Underworld), Trigger (Death) (+¼); Only Usable 
	at Death (-1), END 2
14	Resurrection (Ba Rating 2): Healing 4 BODY (Heals Limbs, Resurrection), Reduced Endurance (0 END, +½), 
	Persistent (+½); Extra Time (70 days for Resurrection, -5½), Extra Time (1 Turn for Regeneration, -1¼), 
	Self Only (-½), Costs Sekhem END (-½), Only After Character Has Died (-¼), END 8
18	Life Force: Healing 4 BODY, Reduced Endurance (0 END, +½), Persistent (+½); Extra Time: 1 Week (-3), 
	Self Only (-½)
3	Insight: Detect Powerful Emotions 13-
17	Khri-nabi (Scroll Bearers) Healing: Simplified Healing 6d6; 1 Charge (-2), Extra Time (Full Phase, -½), [1]

	Background: Arcane
15	Unrecordable:  Invisibility to Sight Group, Hearing Group, Reduced Endurance 0 END (+½), 
	Persistent (+½); Only versus Cameras/Recorders (-1), Activation Roll 13- (-¾), Only When Not Attacking (-½)
2	Unscryable:  5 Mental Defense (8 total); Only Against Mind Scans (-1)
4	Untraceable:  Luck 2d6; Only to Cause Information about the Mummy to Disappear (-1½)
1	Ba (rating 2): Life Support , Longevity:  200 Years
2	Ka (level 2): Armor (2 PD/2 ED); Only Protects the Khat After Death (-2)

	Hekau: Alchemy
56	Alchemy: Variable Power Pool, 50-point Reserve; Extra Time (at least 1 Hour, -1½), Focus (at least 
	IIF Fragile Expendable Difficult to obtain new Focus, -¾), Can Only Be Changed in a Properly 
	Equipped Laboratory (-½), Alchemical Items Only (-½), Requires An Alchemy Skill Roll (-1 per 20, -¼)

5	Dust of Smoke:  Darkness 3” to Sight and Smell for 5 Minutes	[1]
4	Potion of Resilience: +1 Overall Level; Only to Compensate for Injury plus +5 CON for 4 Hours, [1]
2	Sweat of the Horus Bull: +8 STR/+4 PD for 4 Hours, [1]
5	Potent Tonic:  Healing 5d6, [1]
2	Blood of the Snake:  Power Defense 6 against Poison plus Healing STUN and BODY 1d6 against Poison, [1]
2	One Hundred Thousand Tongues:  Universal Translator for 4 Hours	[1]
1	Philosopher’s Stone:  Major Transform 1d6 (base metal to precious metal), [1]
2	Philtre: +12 to Single Characteristic for 4 Hours, [1]

	Alchemical Spells	
4	Statis: Minor Transform 1d6:  Perishable or Changing Substance to Substance Resistant to Undergoing
	a Change in State; Extra Time (Full Phase, -½), Requires Alchemy Skill Roll (-½), Only on Substances 
	which Might Undergo a Change in Condition (-¼), Only Usable on Substances of a Single Piece No 
	Larger than the Alchemist (-¼), Concentration ½ DCV (-¼), END 1
12	Lesser Quiddity:  Variable Power Pool, 10-point Reserve; Acquire “Essence” of Touched Substance (-½), 
	Focus (-½), Powers Fade after 3 Minutes (-½), Requires Alchemy Roll (-¼), Concentrate (½ DCV, -¼), END 1
11	Salts of the Dead:  Damage Reduction 25%, Physical and Energy, STUN Only (-½), Not versus Attacks 
	that Would Harm the Dead (-1) plus Power Defense (24 points); Only versus Disease and Poisons (-½), 
	Linked (-½); Costs END to Start (-¼), Expendable Focus (-1¼), Concentrate (½ DCV, -¼), Fades 
	after 3 Minutes (-½), Requires Alchemy Roll (-¼), END 4
11	Ashes to Ashes:  RKA 1d6, Penetrating (+½), Continuous (+1); Only versus Inert Substances (-1),
	No Range (-½), Concentrate (½ DCV, -¼), Requires Alchemy Roll (-¼), END 3
40	Dust to Dust:  Drain BODY 3d6, Recover 5 Points per Month (+2); Concentrate (½ DCV, -¼), Requires 
	Alchemy Roll (-¼), Extra Time (Full Phase, -½), Must Contact Bare Flesh (-½), END 9
21	Flesh of the Gods:  Aid PRE 4d6 plus Force Field (3 PD/3 ED); Linked (-½), Expendable OAF (-1¼), 
	Gestures (-¼), Concentrate (½ DCV, -¼), Requires Alchemy Roll (-¼), END 6/1

	Skills
3	Paramedics 13-
5	SS: Alchemy 15-
3	SS: Chemistry 13-

Total Powers & Skill Cost:  315
Total Cost:  350

250+   Disadvantages
20	Normal Characteristic Maxima
20	Physical Limitation:  Khri-nabi:  Slow Reaction Time (Always Goes Last in a Phase) (All the Time, 
	Greatly)
15	Psychological Limitation:  Code of Ma’at (Balance 6) (Common, Strong)
10	Psychological Limitation:  Must Return to Web of Faith when in Semektet (Uncommon, Strong)
15	Social Limitation:  Immortal Follower of Some Weird Egyptian Cult (Frequently, Major)
15	Susceptibility:  Fall from Grace: Transgression against Ma’at followed by a failed EGO Roll, 2d6 
	Major Transform (Person to Person with One Less Rank in Balance), Instant (Uncommon)
5	Susceptibility:  Semektet:  70 days after Sekhem END Reserve Drops to Zero 1d6 Drain vs. 
	Characteristics (One at a Time), per Day (Uncommon)

Total Disadvantage Points:  350

Mummy is the resurrected corpse of an Egyptian alchemist.

Personality/Motivation: Mummy follows the Code of Ma’at. If he should go against this Code, he must succeed at an EGO Roll, or else lose one point of Balance (which affects his command of magic and exorcism).

Powers/Tactics: Mummy is a powerful alchemist, with dozens of potions, powders, and spells. Not to mention, he’s very hard to kill – permanently, anyway. He’s also very difficult to capture on video or other electronic surveillance.

In a dangerous combat, he typically will start by granting himself Flesh Of The Gods and/or Salts Of The Dead. From there, he normally attacks with his powerful Ashes To Ashes and Dust To Dust attacks and his numerous potions and philters.


Blaster | Brick | Cleric (Human) | Dragon | Elder Worm | Fighter (Dwarf) | Giant Ape | Martial Artist | Mentalist | Mummy | Robot | Thief (Halfling) | Vampire | Werewolf | Wizard (Elf) | Wraith

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