GENERIC ROLE-PLAYING GAME CHARACTERS

DRAGON

Val	Char	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH [2]
11	DEX	3	11-	OCV:  4/DCV:  2
20	CON	20	13-
13	BODY	6	12-
13	INT	3	12-	PER Roll:  14-
15	EGO	10	12-	ECV:  5
25	PRE	15	14-	PRE Attack:  5d6
6	COM	-2	10-
8	PD	3		Total:  20 PD (12 rPD)
8	ED	4		Total:  20 ED (12 rED)
4	SPD	19		Phases:  3, 6, 9, 12
10	REC	2
60	END	10
50	STUN	14		Total Characteristic Cost:  165

Movement:	Running:	3”/6”/12”
		Flight:		13”/25”/50”
		Leaping:	6”/11”/22”

Cost    Powers & Skills
66	Fire Lizard:  Multipower, 100-point reserve, No Range (-½)
6u	Fire Breathing:  EB 10d6, Area Of Effect (10” Cone, +1); Only Once per Turn (-½), No Knockback (-¼), END 10
5u	Claws:  RKA 3d6+1 (2x 1½d6), Reduced Endurance (½ END, +¼); Reduced Penetration (-¼) plus 
	+5 OCV with Claws, END 4
3u	Bite:  RKA 2d6, Armor Piercing (+½), Reduced Endurance (0 END, +½); No Knockback (-¼)
4u	Tail Slap:  EB 4d6, 2x Knockback (+¾), Area Of Effect (2” Line, +1), END 5

4	Reach:  Stretching 1”, Reduced Endurance (0 END, +½); Always Direct (-¼), No Noncombat Stretch (-¼), 
	No Velocity Damage (-¼)
45	Scales:  Armor (12 PD/12 ED), Hardened (+¼)
60	Hit Dice:  50% Damage Reduction, Physical and Energy, Resistant
30	Immune to Fire:  Armor (40 ED); Only versus Fire (-1)
5	Immune to Sleep:  Life Support (never sleeps)
10	Immune to Paralysis:  Mental Defense 10 plus Power Defense 10; Only versus Paralysis (-1)
42	Wings:  Flight 25”, Reduced Endurance (½ END, +¼); Restrainable (-½), END 3
4	Heavy:  Knockback Resistance -2”
6	Jump:  Leaping +6” (11” Total), END 3
3	Longevity:  Lifespan 800 years
5	Darkvision:  Nightvision
5	Tail:  Extra Limb

	Feats
6	Alertness:  +2 PER
15	Blindfight:  Combat Sense 15-
3	Cleave:  +2 versus Sweep Penalties; Must Stun First Target to Attack Second (-½)
6	Improved Initiative:  Lightning Reflexes +4 with All Actions
4	Weapon (Bite) Focus:  Maneuver (+3 OCV, +0 DCV, Strike)
3	Wingover:  +1 Level with Flight

	Spells
26	Prepared Spells:  Multipower, 45-point reserve; Variable Limitation (Requires a Skill Roll or 
	Not when in Melee, -¼), Variable Limitation (-1 from: Charges, Focus, Gestures, or 
	Incantations, -½), [5]
1u	Detect Magic (0):  Detect (See) Magic, Sense, Discriminatory; Gestures (-¼), Incantations (-¼), 
	1 Charge lasting 5 Minutes (-¾), [1cc]
1u	Mage Hand (0):  Telekinesis (0 STR), Fine Manipulation 12-, Area Of Effect (One Hex Accurate, +½); 
	Gestures (-¼), Incantations (-¼), Concentration (½ DCV throughout, -½), 1 Charge lasting 
	1 Minute (-¾), [1cc]
1u	Read Magic (0):  Universal Translator; Only for Reading Magic (-1), Gestures (-¼), Incantations (-¼), 
	OAF (-1), 1 Charge lasting 1 Hour (-¼), [1cc]
1u	Identify (1):  Detect Magical Property, Discriminatory, Analyze; Gestures (-¼), Incantations (-¼), 
	OAF (-1), Extra Time (6 Hours, -3½), 1 Charge (-2), [1]
1u	Shield (1):  Force Wall (0 PD/8 ED), Invisible to Sight (+½), Transparent to Physical Attacks (+½), 
	Personal Immunity (+¼); No Range (-½), Limited Arc (60o, -½), Gestures (-¼), Incantations (-¼), 
	1 Charge lasting 5 Minutes (-½), [1cc]

	Skills
5	Attack Bonus:  +1 with Hand-to-Hand Combat

3	Oratory 14-
3	Persuasion 14-
3	Language:  Common (Draconic is native)

Total Powers & Skill Cost:  385
Total Cost:  550

450+   Disadvantages
10	Distinctive Feature:  Evil (Not Concealable, Detectable by Unusual Senses)
15	Distinctive Feature:  Large Dragon (Not Concealable)
10	Enraged:  takes BODY (Uncommon), go 11-, recover 14-
5	Physical Limitation:  Large (Infrequently, Slightly)
5	Physical Limitation:  No Fine Manipulation (Infrequently, Slightly)
25	Psychological Limitation:  Chaotic Evil (Very Common, Total)
10	Bad Karma:  Unluck 2d6
20	Vulnerability:  2x STUN and BODY from Cold-Based Attacks (Uncommon)

Total Disadvantage Points:  550

Dragon is a Young Red Dragon and can cast second-level arcane spells. He can fly, breathe fire, claw, and bite.

Personality/Motivation: Dragon is chaotic evil, and as such, cares only for himself. His first target will be those that he considers threats – spellcasters and magical creatures. After that, he’ll target whoever has the most “stuff” that he can take from their smoking corpse.

Powers/Tactics: Dragon will normally take flight and attack from the air, with a combination of fire-breathing and fly-by claws and bites.


Blaster | Brick | Cleric (Human) | Dragon | Elder Worm | Fighter (Dwarf) | Giant Ape | Martial Artist | Mentalist | Mummy | Robot | Thief (Halfling) | Vampire | Werewolf | Wizard (Elf) | Wraith

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