Val CHA Cost Roll Notes 30 STR 20 15- Lift 1600 kg; 6d6 HTH Damage  26 DEX 48 14- OCV: 9/DCV: 9 25 CON 30 14- 10 BODY 0 11- 8 INT -2 11- PER Roll 11- 8 EGO -4 11- ECV: 3 15 PRE 5 12- PRE Attack: 3d6 18 COM 4 13- 12/18 PD 6 Total: 12/18 PD (0/6 rPD) 10/16 ED 5 Total: 10/16 ED (0/6 rED) 6 SPD 24 Phases: 2, 4, 6, 8, 10, 12 10 REC -2 50 END 0 40 STUN 2 Total Characteristic Cost: 136 Movement: Running: 10"/20" Leaping: 12"/24" Swimming: 4"/8" Cost Powers & Skills Martial Arts: "Catfighting" Maneuver OCV DCV Damage 5 Giant Knuckle +2 -2 10d6, Strike, Half-Move Required 5 Rolling Bomber +1 -2 10d6 Strike 5 Rolling Punch +1 +0 6d6 +v/5; FMove 4 Star Punch +2 -2 6d6 +v/5; FMove 3 Suppoko Ride +0 -1 6d6 +v/5 Strike; You Fall, Target Falls; FMove 10 Armored Bodysuit: Armor (6 PD/6 ED); OIF (-1/2), Activation Roll 15- (or Locations 6-18 ; -1/4) 7 General Resistance To Harm: Physical Damage Reduction, 25%; STUN Only (-1/2) 11 Pounce!: Leaping +6" (12" forward, 6" upward) (Accurate), END 1 8 Very Fast On Her Feet: Running +4" (10" total), END 1 2 Good Swimmer: Swimming +2" (4" total), END 1 12 Synthetic Body: LS (Immunity: All terrestrial diseases and biowarfare agents; Longevity: 400 Years) Talents 9 Coordinated Limbs: Ambidexterity (no Off Hand penalty) 27 Sharp Senses: Danger Sense (immediate vicinity, out of combat, Function as a Sense) 11- 4 Synthetic Body: Double Jointed Skills 10 +2 with HTH Combat 6 +2 with Catfighting 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Contortionist 14- 2 PS: Singing 11- 5 Shadowing 12- 3 Stealth 14- 3 Tracking 11- Total Powers & Skill Cost: 153 Total Cost: 289 150+ Disadvantages 10 Distinctive Features: Cute and Bouncy Cat/Elf-Girl (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Tends To Speak In The Third Person (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Hunted: Assorted Corporations And Scientists 11- (As Pow, Watching) 20 Hunted: Viper 8- (Mo Pow, NCI, Capture) 10 Physical Limitation: Ignorant Of Many Things People Take For Granted (Infrequently, Greatly Impairing) 15 Psychological Limitation: Devoted To Her Friends (Common, Strong) 15 Psychological Limitation: Easily Distracted (Very Common, Moderate) 15 Psychological Limitation: Over-Enthusiastic About Everything (Very Common, Moderate) 44 Experience Points Total Disadvantage Points: 289
Background/History: No one is exactly sure what Roomi is. She was rescued from a Viper genetics engineering lag while the Femmes Fatale were on a search and acquire mission. She was found in a small cell, listed as a "Puma Prototype Series 0002". The Femmes Fatale, somewhat nonplused at their unusual find, decided to take Roomi with them and get her story later. Roomi, who thought the entire adventure (a fire fight with Viper security forces) to be great fun, readily agreed to accompany her new friends where every they wanted to take her. It was during the team's escape that Roomi demonstrated her incredible speed and strength as well as her rather unusual martial skills.
Sofia, always on the look out for new talent, quickly offered Roomi a place in the team. Roomi, finding life outside of a Viper testing environment to be fresh, new and exciting, was more than happy to say "yes." Now, Roomi operates as the team's muscle. She is the prime front-line combatant for the Femme Fatales, and will readily tackle almost any target pointed out to her by Sofia. When not on missions, Roomi amuses herself by "playing" with her new found friends, sleeping in the sun, and watching far too much television than is good for her.
Personality/Motivation: Roomi has a bright, sunny disposition, is always cheerful, and is very, very scatterbrained. She always looks on the bright side of anything, does her best to cheer everyone up (no matter how down they are) and snaps back from set backs and bouts of sadness in an instant. She's not exactly the sharpest knife in the drawer however, which is why Blue Mary and Matrix usually refer to her simply as "the idiot." Sofia, on the other hand, has observed that Mary and Matrix, while certainly smarter than Roomi, as far less happy with their lot in life, making one wonder who is exactly better off.
Quote: "Hiiiii!!!" (usually followed by *WHAM* as she hits you)
"Wai! So cute!"
[After winning a fight] "Wai! That was fun! Let's do that again!"
Powers/Tactics: Due to her great speed, Roomi tends to be very active in combat, running from target to target and usually leaping to attack. As most of her combat maneuvers can be performed after a Full Move, Roomi tends to zoom about the battlefield, using her Rolling Punch and Rolling Bomber most often. If she really needs to bring down a target, she will hit them with her Star Punch, followed by a Giant Knuckle. True to form, Roomi often will tell you what she is doing right before she does it. Naturally, this will only help if you know what she is talking about.
Appearance: Roomi stands 5'3" and weighs a svelte 114 lbs. Her features can best be described as "elfin," complete with long tapering ears. Roomi is fairly well-endowed, considering her height, with a narrow waist and slim hips. Her deep reddish hair is very long, falling to past her knees. Roomi's normal costume (worn virtually all the time) is a dark blue bodysuit with a white halter top, trunks, boots and gloves.
Appearance: Roomi stands 5'3" and weighs a svelte 114 lbs. Her features can best be described as 'elfin', complete with long tapering ears. Roomi is fairly well-endowed, considering her height, with a narrow waist and slim hips. Her deep reddish hair is very long, falling to past her knees. Roomi's normal costume (worn virtually all the time) is a dark blue bodysuit with a white halter top, trunks, boots and gloves.
Relations with team members:
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