DELTA RED

COLONEL KEITH WOLFMAN

Val	Char	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH Damage [2]
22	DEX	36	13-	OCV:  7/DCV:  7
25	CON	30	14-
19	BODY	18	13-
13	INT	3	12-	PER Roll 12-
18	EGO	16	13-	ECV:  6
20	PRE	10	13-	PRE Attack:  4d6
16	COM	3	12-

18/24	PD	13		Total:  18/24 PD (0/6 rPD)
15/19	ED	10		Total:  15/19 ED (0/4 rED)
5	SPD	18		Phases:  3, 5, 8, 10, 12
10	REC	0
50	END	0
50	STUN	5		Total Characteristic Cost:  179

Movement:	Running:	7"/14"
		Leaping:	5"/10"
		Swimming:	2"/4"

Cost	Powers
	Rage Meter
20	1)  Rage Filler:  Absorption 2d6  (Energy, Energy/Physical), Varying Effect (+1)
3	2)  Rage Meter:  Endurance Reserve  (50 END, 0 REC) Reserve; Begins Combat at Zero (-1/2); REC, 
	Filled by Rage Filler (+0); Personal REC (-1/2)
	 
	Martial Arts:  Special Forces (European)
	Maneuver	OCV	DCV	Notes
3	Air Throw	+1	+1	7d6
4	Block		+2	+2	Block, Abort
5	Cannon Drill	+2	-2	11d6
4	Disarm		-1	+1	Disarm; 45 STR to Disarm roll
4	Flying Thrust Kick
			+2	+0	9d6 Strike
5	Handstand Kick/Power Uppercut
			-2	+1	11d6 Strike
3	Legsweep	+2	-1	8d6 Strike, Target Falls
4	Punch		+0	+2	9d6 Strike
5	Spinning Back Fist	+1	-2	11d6 Strike
3	Suplex		+2	+1	7d6 Strike; You Fall, Target Falls
3	Thigh Press	+0	+2	9d6 Strike; Target Falls; Must Follow Grab
3	Throw		+0	+1	7d6 +v/5, Target Falls
8	+2 HTH Damage Classes (already added in)
1	Weapon Element:  Blades

45	Slingshot Spin Kick:  EB 12d6, Area Of Effect (One Hex; +1/2); Double Endurance Cost (-1/2), Extra 
	Time (Delayed Phase, -1/4), Limited Range (7/"; -1/4), END 9
33	Spinning Foot Sweep:  HA +5d6, Area Effect: Radius (+1); Hand-To-Hand Attack (-1/2), END 5
	 
	Gunman 
6	1)  Favorite Gun: Lightning Reflexes: +2 DEX to act first with a single type and model firearm 
	plus +2 OCV with a single type and model of firearm
8	2)  Pistolero:  Range Skill Levels:  +4 vs. Range Modifier with Handguns
15	3)  Two-Gun Kid:  Two-Weapon Fighting (Ranged) plus Rapid Attack (Ranged) 
	 
	Gear
13	1)  .50 Desert Eagle:  RKA 2d6+1, +1 STUN Multiplier (+1/4); STR Minimum (STR Min. Cannot Add/Subtract 
	Damage; -1 1/4), OAF (-1), Beam (-1/4), Real Weapon (-1/4), 9 Charges (-1/4) plus +1 OCV; 
	OAF (-1), Real Weapon (-1/4), [9]
5	2)  Second Pistol:  A Second .50 Desert Eagle
10	3)  Armored Uniform:  Armor (6 PD/4 ED); OIF (-1/2)
9	4)  Combat Knives:  HKA 1/2d6 (1d6+1 w/STR), Range Based On STR (+1/4); OAF (-1), 2 Recoverable 
	Charges (-1), No Knockback (-1/4), [2 rc]
	Notes:  (x2 number of items)
8	5)  Throat Mic:  Radio Perception/Transmission (Radio Group); IIF - Throat Mic (-1/4)

	Perks
28	Mi-6 Team Leader:  Fringe Benefit:  Basic 8- Contact: Intelligence Community, Concealed Weapon 
	Permit (where appropriate), Federal/National Police Powers (UK), International Driver's License, 
	License to Kill, Membership: Leader of Delta Red, Passport, Security Clearance: UK
3	Well-Connected
4	1)  Contact British Parliament Member (Contact has access to major institutions, Contact has useful 
	Skills or resources, Good relationship with Contact) 11-
14	2)  Contact Interpol (Contact has very useful Skills or resources, Good relationship with Contact), 
	Organization Contact (x3) 11-
1	3)  Contact:  Guile (Contact has useful Skills or resources) 8-

	Skills
8	+1 with All Combat
10	+2 with Ranged Combat
9	+3 with Special Forces
	 
3	Analyze:  Combat 12-
3	Breakfall 13-
3	Bureaucratics 13-
3	Climbing 13-
3	Combat Driving 13-
3	Demolitions 12-
3	Fast Draw 13-
3	Interrogation 13-
2	Navigation (Land) 12-
3	Shadowing 12-
3	Stealth 13-
6	Survival (Temperate/Subtropical, Desert, Urban) 12-
5	TF:  Common Motorized Ground Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground 
	Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles
3	Tactics 12-
3	Teamwork 13-
3	WF:  Small Arms, Blades, Clubs, Fist-Loads, Unarmed Combat
3	Scholar
1	1)  KS: International Crime Cartels 11-
1	2)  KS: MI-6 11-
2	3)  KS: Martial Arts World 12-
1	4)  KS: Military/Mercenary/Terrorist World 11-

Total Powers & Skill Cost:  367
Total Cost:  546

200+	Disadvantages
15	Dependent NPC:  Teresa Wolfman (Daughter) 8- (Incompetent)
10	Distinctive Features:  Style Limitation: European Special Forces (Not Concealable; Noticed and 
	Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Hunted:  Fighters of Note 11- (As Pow, Watching)
15	Hunted:  Rolento's Army 8- (Mo Pow, Harshly Punish)
20	Hunted:  Shadowlaw 8- (Mo Pow, NCI, Harshly Punish)
15	Hunted:  Vega 8- (Mo Pow, Harshly Punish)
15	Psychological Limitation:  British Gentleman (Common, Strong)
15	Psychological Limitation:  Hunting Rolento (Common, Strong)
15	Psychological Limitation:  Protective of Those under his command (Common, Strong)
5	Reputation:  Powerful Fighter, 8-
5	Rivalry:  Professional (Guile & the Special Forces; Rival is As Powerful; Seek to Outdo, Embarrass, 
	or Humiliate Rival; Rival Aware of Rivalry)
15	Social Limitation:  Subject to Orders from MI-6 (Frequently, Major)
196	Experience Points

Total Disadvantage Points:  546

Background/History: A twelve year veteran of MI-6, Colonel Wolfman is nominally in charge of the Delta Red Squadron. However, he often defers to his team when their skills would be better suited, particularly in the case of Cammy's superlative skill and intuition. He cares very much for his "troops" and works hard to make sure his team is in peak shape and performs at its best. He has had past encounters with Vega and Rolento, members of two large criminal gangs. These encounters ended inconclusively but Keith wonders if he's stepped out of his league in fighting men like that.

Personality/Motivation: Noble, sacrificing, and tough as nails.

Quote: "Right, on three. THREE!"

Powers/Tactics: a superlative fighter, and even better with his pistols. Colonel Wolfman often acts as the cover for his more 'up close and personal' agents.

Campaign Use: A gruff, competent military man. He works well with others and lacks the ego that often makes military leaders in fiction so difficult for others to play with .

Group Relations:

Appearance: Tall, muscular, scarred. A roguishly handsome man. He dresses in a blue Delta Red unifoorm, with twin holsters for his guns (shoulders) and knives (belt). He wears the delta red beret, black boots, and gloves. He has brown hair and eyes. His hair is worn fairly long.


Cammy White | Colonel Keith Wolfman | George Ginzu | Lieutenant Rita Ruwanda | Major Thomas McCoy


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