Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 1/2d6 HTH Damage  18 DEX 24 13- OCV: 6/DCV: 6 20 CON 20 13- 20 BODY 20 13- 21 INT 12 13- PER Roll 13- 20 EGO 20 13- ECV: 7 20 PRE 10 13- PRE Attack: 4d6 16 COM 3 12- 8 PD 5 Total: 8 PD (0 rPD) 8 ED 4 Total: 8 ED (0 rED) 4 SPD 12 Phases: 3, 6, 9, 12 10 REC 6 50 END 5 50 STUN 13 Total Characteristic Cost: 157 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Swordfighting Maneuver OCV DCV Damage 4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block 4 Evade -- +5 Dodge, Affects All Attacks, Abort 4 Lock +1 +0 Bind, 23 STR 4 Parry +2 +2 Block, Abort 5 Plunging Strike -2 +1 Weapon +4 DC Strike 4 Slash +0 +2 Weapon +2 DC Strike 5 Thrust +1 +3 Weapon Strike 0 Weapon Element: Blades 13 The Quickening: Aid all Characteristics and Powers 1d6, all "Immortal" powers simultaneously (+2), Delayed Fade Rate (points return at the rate of 5 per Century; +3 1/4); Only After Beheading Another Immortal (-2), Extra Time (1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2) 5 Empower Weapon: RKA 1d6; OAF (sword; -1), No Range (-1/2), Linked To Noraml Sword HKA (-1/2), END 1 10 The Last: Telepathy 3d6 (Human class of minds); Extra Time (Full Phase, -1/2), END 1 15 Immortal: Does Not Bleed 22 Immortal Regeneration: Healing 1 BODY, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 15 Immortal: LS (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal) Perks 2 Joe Dawson: Contact 11- 2 Adam Pierson: Deep Cover 10 Money: Wealthy Talents 6 Combat Luck (3 PD/3 ED) 7 The Buzz: Danger Sense (self only, out of combat, Function as a Sense); Only Versus Immortals And Pre-Immortals (-2) 13- 5 Eidetic Memory Skills 16 +2 with All Combat 10 +2 with DCV 6 +2 with Swords 3 Climbing 13- 3 Combat Driving 13- 5 Concealment 14- 5 Conversation 14- 5 Deduction 14- 5 Defense Maneuver I-II 9 Fast Draw (HTH) 16- 3 High Society 13- 4 KS: Other Immortals 14- 3 Navigation 13- 5 Paramedics 14- 3 PS: Historian 13- 2 PS: Doctor 11- 3 Research 13- 5 Riding 14- 3 Seduction 13- 5 Shadowing 14- 7 Stealth 15- 7 Tactics 15- 0 TF: Equines, Small Motorized Ground Vehicles 4 WF: Common Melee Weapons, Small Arms 3 Linguist 2 1) Language: Arabic (Classical) (completely fluent) 1 2) Language: Egyptian, Ancient (fluent conversation) 3 3) Language: English (idiomatic) 3 4) Language: French (idiomatic) 2 5) Language: German (completely fluent) 3 6) Language: Greek (Byzantine) (idiomatic) 3 7) Language: Italian (idiomatic) 2 8) Language: Japanese (completely fluent) 2 9) Language: Mandarin (completely fluent) 2 10) Language: Mongolian (Khalkha) (completely fluent) 2 11) Language: Russian (completely fluent) 2 12) Language: Spanish (completely fluent) 2 13) Language: Turkish (completely fluent) 3 Traveler 3 1) CK: London 14- 3 2) CK: Paris 14- 2 3) CK: Seacouver, WA 13- Total Powers & Skill Cost: 306 Total Cost: 463 200+ Disadvantages 5 Distinctive Features: Immortal (Not Concealable; Noticed and Recognizable; Detectable Only By Small Group (other Immortals only)) 20 Hunted: Other Immortals 14- (As Pow, Harshly Punish) 20 Normal Characteristic Maxima 15 Physical Limitation: Cannot Fight On Holy Ground (Infrequently, Fully Impairing) 5 Physical Limitation: Cannot Have Children (Infrequently, Slightly Impairing) 15 Psychological Limitation: Cynical, Jaded Personality (Common, Strong) 10 Psychological Limitation: Hates The Sea (Common, Moderate) 15 Psychological Limitation: Rules Of Combat (Common, Strong) 20 Psychological Limitation: Self-Centered (Very Common, Strong) 10 Reputation: Oldest Immortal, 8- (Extreme) 15 Social Limitation: Immortal (Frequently, Major) 113 Experience Points 463 Total Disadvantage Points
Background/History: Methos is the oldest living Immortal, having lived for over five millennia. Little is known about this ancient Immortal. Indeed, he is little more than a legend to most people. His identity is so secret, that while the Watchers know of his existence, they do not know who he is.
Methos himself barely remembers his own past. He remembers taking his first head about 5000 years ago, but hardly anything before that. However, he does remember that he has not always been as peaceful as he is today.
During his youth in the Bronze Age, Methos teamed up with three other Immortals: Kronos, Silas, and Caspian. Together, they became the Four Horsemen, and they spread terror wherever they roamed, killing people and pillaging villages. But Methos was not as ruthless as the others, and when the group disbanded, he eventually became more altruistic.
Only sketchy details are revealed about Methos during ancient times. From his journals it is inferred that he traveled to Egypt and Greece, as he wrote in hieroglyphics and Greek. It is not known whether he ever traveled to Rome, but as he survived the rise and fall of the Roman Empire, it is safe to assume that he made at least one journey to the Eternal City. He did however state that he knew Julius Caesar’s favorite food (and it wasn’t salad). He also claimed Helen of Troy “didn’t have that great a face, and they only launched a hundred ships, not a thousand.” Methos also claims to have known Jesus Christ.
Details about Methos’ life during the Middle Ages are equally vague. Sometime during the 800s, Methos sailed to Ireland with a group of monks. He found the experience so distasteful that to this day he hates the sea. In the 1400s he studied medicine at Magdeburg.
During the nineteenth century, Methos befriended the Immortal poet Lord Byron. He was with Byron and Percy Shelly at Byron’s retreat when another Immortal challenged Byron. Byron won the duel, but he fell dead from his wounds. Shelly’s wife Mary witnessed the duel and the resulting Quickening. She also watched Byron die and return to life. Methos told her about Immortals, and she used her knowledge to create the novel Frankenstein.
By this time, Methos had become averse to killing. He tended to avoid fighting other Immortals unless he had no choice.
Eventually, Methos learned about the Watchers. He joined the organization under the name Adam Pierson. Ironically, he was assigned to research himself. Methos made sure the Watchers never learned his true identity. He also used the Watcher database to research other Immortals so that he could avoid them.
But Methos’ true identity was discovered, first by Duncan MacLeod, and then by Kalas. Kalas wanted to take Methos’ head in order to gain enough power to defeat MacLeod. Methos, having avoided combat for so long, found that he could not defeat Kalas. He escaped and tried to force MacLeod to take his head. But MacLeod would not kill Methos. Methos arranged to have Kalas arrested for murder. Kalas soon escaped, but MacLeod defeated him in combat.
At Joe Dawson’s bar in Seacouver, Methos met a waitress named Alexa Bond and was attracted to her. He won her over through charm and persistence. He soon learned that Alexa was terminally ill. Undeterred, Methos took her to around the world, leaving her only to help MacLeod break free of a Dark Quickening.
When Alexa’s condition worsened, Methos attempted to obtain the Methuselah stone, a crystal that could grant longevity. Sadly, he failed, and Alexa died. Methos buried her in Paris, where he lived.
In 1997, Kronos found Methos and forced him to find the other Horsemen. Kronos had developed a virus that would kill millions. He intended to rule the world with the other Horsemen. Methos knew he could not beat Kronos, so he secretly enlisted the aid of Duncan MacLeod. MacLeod killed Caspian and Kronos, while Methos killed Silas.
In recent years, Methos left the Watchers. But he teamed up with Joe Dawson, whose daughter was kidnapped by an Immortal who held a grudge against Methos. Methos fought and killed his enemy.
When Connor MacLeod disappeared, Duncan searched for him. Methos told Duncan about the Sanctuary, a place where Immortals weary of the Game could stay. Methos, along with Joe Dawson, later rescued Duncan when the Watchers kidnapped the latter.
Methos was among the group of Immortals seeking The Source. On the way, the group was captured by cannibals. Upon the group’s escape, Methos led the cannibals away from Duncan MacLeod, who then confronted the Guardian and found The Source. Methos’ fate remains unknown.
Personality/Motivation: Methos believes he has seen and done everything, and he is probably right. He has grown somewhat weary of the world and has become cynical and jaded. However, he still values his life. Therefore, although he tries to avoid the Game as much as possible, he will fight to the best of his ability when cornered.
Quote: “Duncan MacLeod. Mi casa es su casa. Have a beer.”
Powers/Tactics: Methos is a skilled swordsman. However, he has grown weary of the violence that all Immortals live with. He therefore prefers to avoid combat unless he is forced to fight or if he is protecting a friend. Methos wields a bastard sword with both hands.
Appearance: Methos is tall and thin, with short dark hair. He usually wears oversized sweaters and is immensely fond of beer.
Designer's Notes: Methos is played by Peter Wingfield, who appeared in Highlander: The Series, Highlander: Endgame and Highlander: The Source.
(Methos is created by Davis/Panzer Productions, character sheet created by Carlos Ortiz)
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