HIGHLANDER

DUNCAN MACLEOD

Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
20	DEX	30	13-	OCV:  7/DCV:  7
20	CON	20	13-
22	BODY	28	13-
18	INT	8	13-	PER Roll 13-
18	EGO	16	13-	ECV:  6
20	PRE	10	13-	PRE Attack:  4d6
18	COM	4	13-

10	PD	8		Total:  10 PD (0 rPD)
10	ED	8		Total:  10 ED (0 rED)
5	SPD	30		Phases:  3, 5, 8, 10, 12
12	REC	12
60	END	15
60	STUN	28		Total Characteristic Cost:  227

Movement:	Running:	6"/12"
		Leaping:	4"/8"
		Swimming:	2"/4"

Cost	Powers & Skills
	Martial Arts:  Boxing, Fencing, Jujutsu, Karate, Kenjutsu, Kung Fu
	Maneuver	OCV	DCV	Damage
4	Choke Hold	-2	+0	Grab One Limb; 2d6 NND
5	Defensive Strike	
			+1	+3	4d6 Strike
3	Defensive Throw	+1	+1	Block, Target Falls
4	Killing Strike	-2	+0	HKA 1d6 +1
4	Martial Block	+2	+2	Block, Abort
4	Martial Disarm	-1	+1	Disarm; 30 STR to Disarm
4	Martial Dodge	--	+5	Dodge, Affects All Attacks, Abort
4	Martial Escape	+0	+0	35 STR vs. Grabs
3	Martial Grab	-1	-1	Grab Two Limbs, 30 STR for 
					holding on
4	Martial Strike	+0	+2	6d6 Strike
3	Martial Throw	+0	+1	4d6 +v/5, Target Falls
5	Offensive Strike
			-2	+1	8d6 Strike
3	Takedown	+1	+1	4d6 Strike; Target Falls
0	Weapon Element:  Blades

13	The Quickening:  Aid  all Characteristics and Powers 1d6, all "Immortal" powers 
	simultaneously (+2), Delayed Fade Rate (points return at the rate of 5 per Century; +3 1/4); 
	Only After Beheading Another Immortal (-2), Extra Time (1 Turn (Post-Segment 12); -1 1/4), 
	Self Only (-1/2)
15	Immortal:  Does Not Bleed
22	Immortal Regeneration:  Healing 1 BODY, Resurrection, Reduced Endurance (0 END; +1/2), 
	Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self 
	Only (-1/2)
15	Immortal:  LS  (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal)

	Perks
2	Joe Dawson:  Contact 11-
10	Money:  Wealthy

	Talents
6	Combat Luck (3 PD/3 ED)
7	The Buzz:  Danger Sense (self only, out of combat, Function as a Sense); Only Versus 
	Immortals And Pre-Immortals (-2) 13-

	Skills
24	+3 with All Combat
15	+3 with DCV
9	+3 with Swords
12	+4 with Katana

5	Acrobatics 14-
5	Breakfall 14-
3	Combat Driving 13-
5	Concealment 14-
9	Fast Draw (HTH) 16-
3	High Society 13-
3	Navigation 13-
3	Riding 13-
5	Seduction 14-
5	Shadowing 14-
5	Stealth 14-
2	TF:  Equines, Small Motorized Ground Vehicles, Small Planes, Small Wind-Powered Boats
5	WF:  Common Melee Weapons, Small Arms, Staffs
3	Jack of All Trades
2	1)  PS: Antiques Dealer 13-
1	2)  PS: Dancer 11-
1	3)  PS: Journalist 11-
1	4)  PS: Martial Arts Instructor 11-
3	Linguist
2	1)  Language:  Arabic (Classical) (completely fluent)
3	2)  Language:  English (idiomatic)
3	3)  Language:  French (idiomatic)
3	4)  Language:  German (idiomatic)
3	5)  Language:  Italian (idiomatic)
3	6)  Language:  Japanese (idiomatic)
2	7)  Language:  Mandarin (completely fluent)
2	8)  Language:  Mongolian (Khalkha) (completely fluent)
2	9)  Language:  Romany (completely fluent)
2	10)  Language:  Russian (completely fluent)
0	11)  Language:  Scottish Gaelic (idiomatic)
3	12)  Language:  Sioux (Dakota) (idiomatic)
2	13)  Language:  Spanish (completely fluent)
2	14)  Language:  Turkish (completely fluent)
3	Scholar
1	1)  KS: Boxing 11-
1	2)  KS: Fencing 11-
1	3)  KS: Jujutsu 11-
1	4)  KS: Karate 11-
1	5)  KS: Kung Fu 11-
2	6)  KS: Other Immortals 13-
3	Traveler
1	1)  AK: Glen Finnan 11-
1	2)  CK: London 11-
3	3)  CK: Paris 14-
3	4)  CK: Seacouver, WA 14-

Total Powers & Skill Cost:  322
Total Cost:  549

200+	Disadvantages
5	Distinctive Features:  Immortal (Not Concealable; Noticed and Recognizable; Detectable Only By 
	Small Group (other Immortals only))
15	Hunted:  Other Immortals 11- (As Pow, Harshly Punish)
10	Hunted:  Renegade Watchers 8- (Less Pow, NCI, Harshly Punish)
10	Hunted:  Watchers 14- (Less Pow, NCI, Watching)
20	Normal Characteristic Maxima
15	Physical Limitation:  Cannot Fight On Holy Ground (Infrequently, Fully Impairing)
5	Physical Limitation:  Cannot Have Children (Infrequently, Slightly Impairing)
20	Psychological Limitation:  Code Of Honor (Very Common, Strong)
15	Psychological Limitation:  Judgmental (Common, Strong)
15	Psychological Limitation:  Must Fight Duels One-On-One (Common, Strong)
15	Social Limitation:  Immortal (Frequently, Major)
204	Experience Points
549	Total Disadvantage Points
Ducnan McLeod

Background/History: Duncan MacLeod was born in Glen Finnan, Scotland on the Winter Solstice (Dec. 21) in the year 1592. He was a foundling, taken in as an infant by Ian MacLeod, the clan chieftain, and his wife Mary. The couple raised Duncan as their own son.

When Duncan became a young man, he fell in love with Debra Campbell, who returned his love. Unfortunately, Debra was betrothed to Duncan's cousin Robert. Enraged, Robert challenged Duncan to a duel, and Duncan was forced to kill his kinsman. Debra died soon after the incident, falling from a great height. Thus, the union between the MacLeods and Campbells would never come to pass.

Duncan was mortally wounded in a skirmish with the Clan Campbell in 1622. He died in his father's house, but returned to life shortly thereafter. He thought a miracle had taken place, but the rest of the clan suspected him of practicing witchcraft. His own father denounced and banished him.

Distraught, Duncan left his home. He encountered Ian soon after his banishment. The elder MacLeod again rejected his son, revealing the fact that Duncan was in fact a foundling.

Duncan saw his family once more two years later. An Immortal marauder named Kanwulf raided Duncan's village with his men and personally killed Ian MacLeod. Duncan tracked down Kanwulf and defeated him. But Duncan still had not learned about the Game and failed to take Kanwulf's head.

In 1625, Duncan fought in a battle at Glen Fruin. Although he was cut down, he recovered from his wounds. A man came to him and introduced himself as Connor MacLeod, who lived in Glen Finnan generations before Duncan was born. Like Duncan, Connor had recovered from a mortal wound and was cast out of the clan. Connor revealed that they were Immortal and taught Duncan the rules of the Game. The two clansmen became good friends and had many adventures together.

Duncan wandered throughout the world in the 1600s and 1700s. He saw many things and learned many skills. In Renaissance Italy, he learned how to read and write. In Mongolia, he learned the martial arts. He traveled far and wide, growing in experience and wisdom. He made many friends and many enemies.

In 1635, Duncan first met Amanda, a beautiful Immortal thief. The two became friends and eventually lovers. Their on again, off again relationship would continue for centuries. Two years later, he met another Immortal named Hugh Fitzcairn, who became one of his closest friends.

In 1658, Duncan, weary of the world, took refuge in a monastery that sheltered Immortals. He met Kalas, a talented scribe and singer. Duncan soon learned that Kalas secretly waylaid departing Immortals and took their heads. Duncan exposed Kalas' treachery and had him expelled from the Monastery. Kalas left, swearing vengeance on Duncan MacLeod.

In 1745, Duncan fought under the banner of Bonnie Prince Charlie. The Scots fought bravely, but they were no match for the English soldiers. Duncan helped smuggle the Prince to France, then he returned to Scotland to protect his people from the depredations of the English occupying force.

After he had tired of killing English soldiers, Duncan rejoined Connor in Ireland. Duncan met a pre-Immortal named Kate, eventually falling in love with her. The two married, but Duncan stabbed his bride on their wedding night to grant her Immortality. Kate was horrified by the prospect and ran off into the night.

In 1778, Duncan was shipwrecked in Japan. He was rescued and befriended by a samurai named Hideo Koto. The samurai sheltered Duncan and taught him jujutsu and the use of the katana. But Hideo Koto knew he was breaking the law by harboring a foreigner. His lord allowed him to commit seppuku to atone. He bequeathed his katana to Duncan, who used it as his sword thereafter.

In 1815, while serving in the Napoleonic Wars under Lord Wellington, Duncan met an Immortal named Darius. Darius had once been a ruthless warlord, but he had reformed and was now living as a Catholic priest. Darius taught Duncan the way of peace, and the two Immortals became good friends.

Duncan traveled to the United States, where he worked as a journalist. He also took part in the Civil War. He first fought in the Union army; then he worked in the Underground Railroad.

After the Civil War, Duncan settled down with the Lakota Sioux. He fell in love with a woman who had a son, and he took them as his own family. He lived happily until 1872. One day, the tribe was wiped out by American soldiers. An Immortal named Kern was working with the army. Mad with grief, Duncan searched for Kern, but he never found him. Instead, he ran into Koltec, an Immortal shaman who helped Duncan come to terms with his grief.

Duncan was active in both World Wars. In World War I, Duncan served in both the French and British armies as a medic. In World War II, he fought in the French Resistance and later worked for British Intelligence. In 1944, he took part in an unsuccessful plot to kill Adolph Hitler.

In 1980, Duncan met Tessa Noel, a beautiful artist. They fell in love and lived together for twelve years. Ducan revealed his Immortality to Tessa, and she accepted him for who he was. Duncan and Tessa lived in Paris and in Seacouver, where they opened an antiques shop.

In 1992, a young thief named Richie Ryan tried to break into the shop. He was discovered by Duncan. Realizing that the young man was also going to be Immortal one day, Duncan took Richie under his wing. Richie lived with Duncan and Tessa, first in Seacouver, then in Paris.

Later that year, Darius sent word to Duncan, warning him about an evil Immortal named Grayson. Grayson was once Darius' second in command and hated the priest for turning his back on his martial practices. Grayson attempted to kill Darius' mortal protégé, Victor Paulus. Duncan stopped Grayson and took his head. Duncan then flew to Paris, where he had sent Tessa and Richie.

In 1993, Duncan and Fitzcairn found Darius' headless body inside his own church. They tracked down the killers, but the leader escaped. Duncan ran into him upon his return to Seacouver. He also learned about the Watchers, a secret group of mortals dedicated to observing and recording Immortal lives, but never interfering. A group of Watchers had betrayed their oath and started hunting down Immortals. Duncan fought the leader of these renegades, James Horton, and left him for dead. He also met a Watcher named Joe Dawson, who later became his friend.

Soon after these events, Tessa and Richie were shot by a mugger. They died, but Richie came back to life and learned that he too was Immortal. Duncan began to train Richie. The young Immortal showed great promise, and he soon became a skilled fighter.

During the next few years, Duncan fought many Immortals. He again crossed paths with Kalas, Kern, and Kanwulf. Duncan eventually defeated these opponents. However, he also lost several friends including Fitzcairn, who was killed by Kalas.

In 1996, Duncan met Adam Pierson, who turned out to be Methos, the oldest living Immortal. Methos had been alive for over 5000 years. The ancient Immortal had retired from the game and was posing as a Watcher. He proved to be a good ally for Duncan, once helping Duncan get rid of the effects of a Dark Quickening.

But Methos had a dark side too. Thousands of years ago, he was one of the Four Horsemen, a group of Immortals who spread terror throughout the known world. Methos was forced by Kronos, another of the Horsemen, to reunite the group. He pretended to go along, but he secretly enlisted the aid of Duncan MacLeod. Together, Duncan and Methos put an end to the Horsemen.

In 1998, the demon Ahriman returned to Earth after a thousand years. Having the ability to appear in any form, Ahriman tricked Duncan into killing Richie.

Grieving, Duncan hid himself in a monastery for a year to meditate and form a plan to defeat Ahriman. He learned that that the way to defeat the demon was not to use force, but to meditate and suppress the evil within one's self. Duncan defeated Ahriman and banished him from the Earth.

In 2000, Duncan came to Connor's aid. Connor had earned the enmity of Jacob Kell, a powerful Immortal. Kell was too strong to overcome alone. Connor, in despair, challenged Duncan and forced his student to take his head. Empowered by Connor's Quickening, Duncan killed Jacob Kell.

Kate, now calling herself Faith, was working for Kell. She was still angry with Duncan for what he did. After Duncan had defeated Kell, however, she and Duncan were able to reconcile.

When the world fell into chaos, Duncan had become bitter. Kate was dead. Duncan had married another woman, Anna, but she soon left him because of his inability to produce offspring. The two met years later, when they were seeking The Source and renewed their relationship.

Duncan suffered during the quest, as his best friend Joe Dawson was killed by the mysterious Guardian. Duncan eventually defeated the Guardian but refused to take his head. This act allowed Duncan to receive the Prize, allowing him to father a child with Anna.

Height: 183 cm (6'1"), Weight: 98 kg (215 lbs), Sex: male, Race: Caucasian

Appearance: Duncan is tall and has a muscular build. He has short black hair and brown eyes. He is usually dressed casually, but he almost always wears a trench coat to conceal his katana. He is quite charming and often attracts women.

Note: Duncan MacLeod is played by Adrian Paul and is the main character in Highlander: The Series, Highlander: Endgame and Highlander: The Source.

( Duncan MacLeod is created by Davis/Panzer Productions, character sheet created by Carlos Ortiz)



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