Val CHA Cost Roll Notes 20 STR 10 13- 400 kg, 4d6 20/26 DEX 30 13- OCV: 7/DCV: 7 23 CON 26 14- 18 BODY 16 13- 12 INT 2 11- PER Roll: 11- 20 EGO 20 13- ECV: 7 15 PRE 5 12- PRE Attack: 3d6 18 COM 4 13- 6 PD 2 Total: 6 PD 6 ED 1 Total: 6 ED 5 SPD 20 Phases: 3, 5, 8, 10, 12 10 REC 2 46 END 0 40 STUN 0 Total Characteristics Cost: 138 Movement: Running: 9"/18" Swimming: 3"/6" Cost Powers & Skills Combat Training: 24 Combat Skill Levels: +3 with all combat 17 Martial arts: 3WA Training Maneuver OCV DCV Damage Back kick +1 +3 4D6 strike High kick -2 +1 8D6 strike Parry +2 +2 Block, abort Takedown +0 +1 4D6 +v/5, target falls Implanted Bioware Powers: 12 Reflex Boosters: DEX: +6, Does not affect figured (-1/2) 13 War Drug Gland (Happy Juice): Aid: 6D6 to STUN, Trigger: User takes BODY, +1/4), Invisible to Sight (+1/2), Only to starting values (-1/2), Self Only (-1/2), Limited conscious control (-1), 4 charges (-1) 15 War Drug Gland: Aid: 1d6 to STR, 1d6 to DEX, 2d6 to END, 1d6 to STUN, Invisible to Sight (+1/2), Self Only (-1/2), 4 charges (-1) 20 Pain Dampners: Damage Reduction: 25%, Physical and Energy, Resistant, Stun Only (-1/2) 7 Coded Transmitter: Mind Link, Related group of minds (3WA agents, +5 pts.), 0 END (+1/2), Only to another with Coded Transmitter (-1) 7 Neural Interface: +2 with all computer skills, Requires accessible cable (-1/2) Genetic Upgrade Powers: 3 Life support: Immune to Disease 6 Running: +3" (9" total), END 2 1 Swimming +1" (3" total), END 1 WA Equipment: 32 Smartsuit Multipower: 40 point pool, IIF (-1/4) 3 u - Thermal Protection: Damage Reduction, 75% Energy, Resistant, Only vs. Fire (-1) 3 u - Holocamouflage: Invisibility to Sight, 0 END (+1/2) 1 u - Emergency Space Suit: Life support: Self-contained Breathing, Safe Environment: Vacuum 2 u - Underwater Movement: Swimming +7" (Total 10"), Life support: Self-contained Breathing 1 u - Disguise: Instant Change: any clothing 3 u - Disguise: Shapeshift to Limited Group (Human female of same height and weight, +10 pts.), 0 END (+1/2) 267 3WA Gadgetry: 200 point Variable Power Pool, Change only at base (-1/2) Background Skills: 10 Luck: 2D6 5 Perk: Galactic police powers 1 Perk: Weapon permit 3 Persuasion 12- 5 Acrobatics 14- 7 Breakfall 15- 5 Climbing 14- 3 Interrogation 12- 2 KS: Criminal law: 11- 5 Seduction 13- 7 Shadowing 13- 3 Streetwise 12- 6 WF: Common Melee Weapons Small arms, Uncommon Weapons 499 Total Powers & Skill Cost 637 Total Character Cost 100+ Disadvantages 15 Distinctive features: 3WA "uniform" (C, E) 5 Enhanced Characteristics Maxima Hunted: 15 Shasti (MoPow) 8- 20 Kevin J. Sleet (AsPow, NCI) 11- 10 Physical Limitation: Weirdness magnet; attracts strange people and things Psychological Limitation: 10 Bad tempered (C, M) 15 Impulsive (C, S) 20 Overconfident (VS) 15 Sense of duty to the 3WA (C, S) 10 Public ID 20 Reputation: "Bikini-clad mass-murderer" (14-, ext.) 10 Rival: Yuri 15 Watched: Worlds Welfare Work Association - 3WA (More pow, NCI) 14- 357 Troubleshooter Bonus 637 Total Disadvantage Points
Background: Kei and her partner Yuri are "Troubleshooters," agents from the Worlds Welfare Work Association, a super-governmental organization that handles problems the individual planetary governments of the United Galactica cannot cope with. They work with and above the law, and are dedicated to preserving human life as a whole, but not individual people per se. Sounds good in theory.
The fact of the matter is that Kei and Yuri are dispatched to deal with various situations in their own unique manner (that usually involves ridiculous amounts of firepower). These almost invariably escalate into disasters of immense scale - their various missions have destroyed two artificial habitats, disrupted the entire ecology of a planet, triggered a supernova and caused countless millions of deaths. However, they always escape pretty much unscathed and it is never their fault.
Kei and Yuri met at Meizuiru university, a school for Lucien genetic upgrades. They somehow became friends and bluffed their way into the 3WA, convincing the selectors that they were psychic - the short skirts helped. From there, they have led a disaster strewn career (their first mission involved the accidental detonation of a nuclear device) to become the 3WA's most famous troubleshooters.
Personality/Motivation: Kei is the loud, boisterous, egotistical, brash and hot-headed member of the team. She is a glory hog, always trying to grab attention, especially away from Yuri. She is publicly acknowledged as the wild and unfeminine of the Dirty Pair, a reputation she seems to enjoy and promote.
Tactics/Powers: As a Lucien model genetic upgrade, Kei is much stronger, faster, healthier and more capable than normal humans. She is also outfitted with a variety of 3WA cyberware, including a neural suite with coded comlink, pain editor, reflex boosters and a wardrug gland that can increase her abilities in times of need or pump her full of "happy juice," a stimulant designed to keep her active after severe injury. In addition to this, she is assigned a variable-form "smartsuit," capable of assuming any number of different (although almost invariably either skimpy or skin-tight) forms and capabilities.
She is also assigned a considerable amount of high-tech 3WA gadgetry on each mission. Her choices vary, but she almost always includes at least one high-tech close-combat weapon. After injuring her leg, she took to wearing a 3WA Gravity Manipulation flight pack; even though he injury is long healed, she'd taken to using it full time.
Appearance: Kei is an attractive, buxom young woman with a thick mane of fiery red hair. Her skin is tanned, and she likes to switch around her eye colors. Her smartsuit's default configuration (i.e. her standard uniform) is of a skimpy, silvery two-piece bikini and matching knee-high boots. No-one knows why.
Notes: The cost for the gadget pool was based around the equipment used in “Run From the Future,” listed as follows. Of course, this conversion will be out of date by the time the next Adam Warren Dirty Pair comic is released, as they will have no doubt developed even new and more ludicrously overpowered weapons and gadgets.
17 Blade Hair: 1 1/2D6 RKA, No Range (1/2), END 2 20 Chemical Saliva: 10D6 mind control, 1 command ("You're under arrest" -1/2), based on CON (-1/2), No Range (spitting distance; -1/2), END 5 20 GM Pack: 10" Flight, 0 END (+1/2), OIF (-1/2) 11 GM Staff: +5D6 HA, 0 END (+1/2), OAF (-1) 25 Override Software: Mind Control: 10D6, Only vs "dumb" computers (-1), 5 END 38 Panty Flash: Flash: 3D6 vs. sight (+10 pts.), 0 end (+1/2), AOE: Cone (+1), No Range (-1/2), Reduced by Range (-1/4), IIF (-1/4) 38 Shock Gloves: 8D6 EB w/Find Weakness (11-), 0 END (+1/2), OAF (-1) 24 Tape Boy: Entangle, 5 DEF, 5D6 BODY, Impervious to normal sight (+5 pts.), 1 recoverable charge (-1 1/4) 193 Total Powers Cost
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