(Breaker 0-1)

Val	CHA	Cost	Roll	Notes
30	STR	20	15-	Lift 1600 kg; 6d6 HTH Damage [3]
23	DEX	39	14-	OCV:  8/DCV:  8
25	CON	30	14-
20	BODY	20	13-
15	INT	5	12-	PER Roll 12-
15	EGO	10	12-	ECV:  5
20	PRE	10	13-	PRE Attack:  4d6
16	COM	3	12-

15	PD	9		Total:  15 PD (3 rPD)
12	ED	7		Total:  12 ED (3 rED)
4	SPD	7		Phases:  3, 6, 9, 12
12	REC	2
50	END	0
50	STUN	2		Total Characteristic Cost:  164

Movement:	Running:	10"/20"
		Leaping:	12"/24"
		Swimming:	2"/4"

Cost	Powers & Skills
	Martial Arts:  Generic Hand-To-Hand Skill
	Maneuver		OCV	DCV	Damage
4	Block			+2	+2	Block, Abort
	Notes:  Also Generic Sword Skill Block
4	Martial Dodge		--	+5	Dodge, Affects All Attacks, Abort
	Notes:  Also Generic Sword Skill Evade
4	Elbow/Knee Strike	+2	+0	8d6 Strike
	Notes:  Also Generic Sword Skill Lightning Stroke
5	Flying Kick		+1	-2	10d6 Strike
4	Punch/Snap Kick		+0	+2	8d6 Strike
5	Side/Spin Kick		-2	+1	10d6 Strike
	Notes:  Also Generic Sword Skill Slashing Stroke

	Martial Arts:  Generic Sword Skill
	Maneuver		OCV	DCV	Damage
4	Bind			+1	+0	Bind, 40 STR
5	Running Stroke		+1	+0	Weapon  +v/5; FMove
0	Weapon Element:  Blades
58	Hand-And-A-Half Sword:  HKA 3d6 (4d6+1 w/STR), Armor Piercing (+1/2), Reduced 
	Endurance (0 END; +1/2); OAF (-1) plus Ranged (+1/2); 1 Recoverable Charge (-1 1/4), 
	OAF (-1), Range Based On STR (-1/4) for up to 90 Active Points of HKA, [1 rc]
5	Arm Harness And Knee Cops:  Armor (6 PD/6 ED); Activation Roll 9- 
	(Locations 6-7, 15; -1 1/2), OIF (-1/2), 1/2 DEF Versus Guns (-1/4)
2	Leather Boots:  Armor (3 PD/3 ED); Activation Roll 9- (Locations 16-18; -1 1/2), 
	OIF (-1/2), 0 DEF Versus Guns (-1/2)
3	Synthoid Body:  Damage Resistance (3 PD/3 ED)
15	Synthoid Body:  Does Not Bleed
11	Synthoid Body:  Leaping +6" (12" forward, 6" upward) (Accurate), END 1
8	Synthoid Body:  Running +4" (10" total), END 1
10	Heightened Sense Of Smell:  Tracking with Smell/Taste Group
17	Self Repair:  Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), 
	Persistent (+1/2); Extra Time (Regeneration-Only) 1 Minute (-1 1/2), Self Only (-1/2)
15	Synthoid Body:  LS  (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal)

15	+3 with HTH Combat

3	Acrobatics 14-
3	Acting 13-
0	AK: Helgebard Empire 8-
3	Breakfall 14-
3	Climbing 14-
3	Combat Piloting 14-
3	KS: Breaker And Imperion Androids 12-
2	KS: Helgebard Empire 11-
0	Language:  "Common Tongue" (idiomatic; literate)
2	PS: Breaker 11-
5	Rapid Attack (HTH) 
3	Stealth 14-
3	Streetwise 13-
2	Survival (Temperate/Subtropical) 12-
3	Tactics 12-
3	Tracking 12-
6	TF:  Common Motorized Ground Vehicles, Riding Animals, Combat Aircraft, Large Planes, Small Planes
2	WF:  Blades, Thrown Sword
243	Total Powers & Skills Cost
407	Total Character Cost

200+	Disadvantages
5	Distinctive Features:  Android Energy Signature (Not Concealable; Noticed and Recognizable; Detectable 
	Only By Technology Or Major Effort)
20	DNPC:  Wataru 14- (Normal)
5	Hunted:  Creator(s) 8- (Mo Pow, Watching)
30	Hunted:  Helgebard Empire 14- (Mo Pow, NCI, Harshly Punish)
10	Physical Limitation:  Android Body (Infrequently, Greatly Impairing)
15	Psychological Limitation:  Self-Centered (Common, Strong)
15	Psychological Limitation:  Short Tempered And Violent (Likes To Fight) (Common, Strong)
15	Reputation:  Mian Toris (Breaker, criminal, revolutionary), 11- (Extreme)
15	Social Limitation:  Public ID (Mian Toris, wanted criminal) (Frequently, Major)
77	Breaker Bonus
407	Total Disadvantage Points
Mian Toris

Background/History: Mian Toris the Breaker is one of the four main characters of Johji Manabe's Caravan Kidd (the others are Wataru, Babo, and the Empress Shion Claris). Caravan Kidd is a rollicking romp though a high-tech Wild West setting, complete with weird science, an oppressive fascist regime, a devastatingly beautiful (but evil) Empress (of said fascist regime), doomed freedom fighters, and plenty of fights, ships, guns, tanks, and explosions to keep everyone interested. It looks to me to be something Manabe excels at, which is combining high-tech with antiquated weaponry and settings to create a visually wild universe that's a lot of fun to read and would probably be even more fun to game in (once you've figured out your plot).

Wataru is a normal human who Mian captured early on in Caravan Kidd. He is pretty average in all respects (which is one reason why she nabbed him), except that he has a healthy does of Luck (and some Unluck). He is also in love with Mian (well, not at the start) and will do almost anything to keep her out of the hands of the Empire. He is also a good cook and does excellent laundry.

That said, I'm not going to waste your time describing the ins and outs of the Manabeverse, it's just too complex. Suffice to say if you've never read Caravan Kidd or Drakunn, just picture Tatooine from Star Wars and you won't be too far wrong.

Personality/Motivation: Mian's temper matches her Breaker combat prowess. She likes a good fight, and tends to be short-tempered and violent. She is also quite self-centered, more concerned with her welfare than that of her two traveling companions Wataru and Babo (read: slaves or pets). Her usual response to a situation is to hit first and ignore the result. If pressed, she will gladly trash the offending party (or parties), along with the local environment. Mian's target as a Breaker is the Imperion android Shion Claris, Empress of the Helgebard Empire. As Shion would rather stay in power, she is doing her best to hunt Mian down with the military at her command. She has also branded Mian as a wanted criminal.

Quote: "Look well... this is the fate of an android slave, Wataru. One defies the master, and dies. Another obeys the master, and kills her own kind. And until now... I never even questioned it."

Powers/Tactics: Mian is an android, and a very anime android at that. This means that she is virtually human (at least on the outside) and acts like a human almost all the time. She eats, breathes, sleeps and wants a hot bath every now and then. About the only time her artificial nature become apparent is when she's fighting (she is far stronger, faster and tougher than she looks), or is she is hurt (at which point she mechanical insides may be exposed).

Mian is not just any android, but a Breaker 0-1. This means she is a combat model, with one specific purpose: to destroy rogue Imperion androids. An Imperion is a reasonably powerful android itself, which means that a Breaker has to be even more powerful. Shion states that a Breaker destroys all in it's path, building up energy to the point where it can wipe out an entire planet. Mian never actually demonstrates that sort of ability, although she does show herself to be very strong, tough and hard to hurt. She is also quite capable at hand-to-hand combat and often tackles whole squads of Imperial troops all by herself. Mian's physical characteristics and extensive martial arts skills were designed to reflect this. I figured the typical Imperial trooper to be DEX 13, SPD 3, and Mian's DEX 23 SPD 4 would give her the right CV to hit (and avoid being hit). Mian didn't seem to be that much faster than the troops as a whole, so a really high speed didn't make much sense.

As a Breaker, Mian has a number of unique powers. She doesn't bleed like a normal human. If cut., she will 'bleed', but won't bleed to death if reduced below 0 BODY. She also regenerates from any physical damage. Her body does grant her a bit of defensive protection (a liberty I took when designing the character, but it makes sense) and an robotic body certainly won't age or become ill (but see below for more on that). Mian's enhanced strength grants her excellent running and leaping abilities, and several scene in the manga demonstrate that she is quite adept by tracking by smell.

As an android, Mian has a whole host of disadvantages. She has a trackable energy signature that can be picked up by the proper detectors. Mian also has to worry about her android body. Although she can't really get sick, she can be disabled with the proper equipment. At one point Mian (and her fellow android Chau) are disabled by 'android gas', and later on, a specific anti-android bio-weapon renders Mian unable to move. It should also be noted the crystal sphere mounted in Mian's breastplate has some interesting properties. It would seem to act as an energy regulator, keeping Mian's extensive power in check. Once it was removed, Mian was able to annihilate Kyurawiel Keep.

Mian's sword is a long-bladed hand and a half weapon, usually slung over one shoulder. It is capable of cutting through tanks, pipelines and shredding airplanes. Main can also throw it, wrecking at least one tank and a jet 'strato-bomber' with it during the course of Caravan Kidd. To give an idea of the power behind Mian's sword, she was able to wreck at tank that had previously bounced 76 mm cannon rounds! The exact value of the sword is really up to the GM and what he considered valid tank DEF. A 4d6+1 AP HKA does 15 BODY Armor Piercing on average! This is enough to wreck most any W.W.II tank!

Mian's skills are pretty much based on conjecture. She does demonstrate most of them during Caravan Kidd (in some form or another), while the rest were added to pad out her skill set and to fill in obvious blank areas.

Appearance: Mian stands between 5'6" and 5'8" (she's the same height as Wataru) with a slim figure. Her hair is red, wild mop, and worn long, falling almost to her waist. Mian keeps it restrained (sort of) with a black head band, while the rest of her hair is bound back into a long pony tail. She also has a long red foxes' tail.

Mian wears leather boots with an armored plate over the knee, black leather 'shorts' (more like a bikini bottom) and a black leather halter top with one white puffy sleeve (the left). On her right arm is a piece of plate armor, covering the hand and forearm. She also wears a decorative breastplate, that's purple with gold trim, but it's too small to provide any defensive protection. Within this breastplate is a mounted a large crystal ball. Only her boots and arm harness really qualify as defensive gear. Kind GMs could by her briefs and halter top as armor, but a DEF no greater than 2 or so (and certainly 0 DEF versus Guns).

(Mian Toris created by Johji Manabe, Character sheet created by Michael Surbrook)

Mian Toris's Hero Designer File

Mian Toris | Shion Claris

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