“...but most of all, I remember the man they called Max. The Road Warrior.”
Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [3] 17+5 DEX 14 12-/13- 18 CON 8 13- 13 INT 3 12- PER Roll 13- 15 EGO 5 12- 18 PRE 8 13- PRE Attack: 3 ½d6 6 OCV 15 6 DCV 15 3 OMCV 0 5 DMCV 6 3+1 SPD 10 Phases: 4, 8, 12/3, 6, 9, 12 6 PD 4 Total: 6 PD (0 rPD) 4 ED 2 Total: 4 ED (0 rED) 6 REC 2 30 END 2 13 BODY 3 30 STUN 5 Total Characteristic Cost: 107 Movement: Running: 11m/22m Leaping: 3m/7m Swimming: 3m/7m Cost Powers & Skills 5 Can Drive Anything: +5 DEX; Only For Driving (-1) 4 Takes A Bullet To The Knee: +4 EGO Rolls; Only For Wounding Rolls (-2) 5 Survived The Apocalypse: +10 PRE; Only To Protect Against Presence Attacks (-1) 5 Can Drive Anything: +1 SPD; Only For Driving (-1) 8 Takes A Bullet To The Knee And A Motorcycle To The Arm: Physical Damage Reduction, Resistant, 25%; STUN Damage Defined As Pain/Shock Only (-½), Character Must Be Aware Of Attack (-¼) -1 Leg Brace: Leaping -1m -1 Leg Brace: Running -1m -1 Leg Brace: Swimming -1m 4 Road Warrior: Aid Ground Movement 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +¼); Only Works On Ground Vehicle The Character Is Currently Driving (-1), 4 Charges (-1), Costs Endurance (-½), Requires A Combat Driving Roll (Skill roll, -1 per 20 Active Points modifier; -¼), END 1 3 Observant And Wary: +1 PER with all Sense Groups Perks 24 Last Of The V-8 Interceptors: 134-point Pursuit Special 7 Faithful Companion: Dog Skills 10 +1 with All Attacks 5 +1 with Small Arms 3 AK: The Australia Outback 12- 2 Animal Handler (Canines) 13- 7 "I'll Drive That Tanker": Combat Driving 14- (15-) 3 Scavenging/Scrounging: Concealment 12- Notes: See PAH page 36. 3 "Touch Those Tanks And BOOM!": Demolitions 12- 1 Electronics 8- 3 "A Fellah, A QUICK Fellah, Might Have A Weapon Under There.": Fast Draw: Blades 12- 3 "Two Days Ago I Saw A Vehicle That Would Haul That Tanker.": KS: Motor Vehicles 12- 0 Language: English (idiomatic; literate) 3 Lockpicking 12- 5 "I'm Going To Need Five Gallons Of Diesel And Some High Octane Fuel": Mechanics 13- 3 Stealth 12- 2 Survival (Desert (Outback)) 12- 2 TF: Common Motorized Ground Vehicles 3 WF: Small Arms, Blades, Clubs (Crowbar) Total Powers & Skill Cost: 123 Total Cost: 230 175+ Matching Complications 10 Distinctive Features: Leg Brace On Left Leg; Limp (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Physical Complication: Bad/Lamed Left Leg (Infrequently; Slightly Impairing) 15 Psychological Complication: Apathetic And A Loner (a shell of a man, a burnt-out desolate man, a man haunted by the demons of his past, a man who wandered out into the wasteland) (Common; Strong) 15 Psychological Complication: Keeps His Word, Once Given (Common; Strong) 10 Psychological Complication: Protective Of Children (Common; Moderate) 55 Experience Points Total Complications Points: 230
Background/History: Following the death of his wife and child at the hands (and tires) of Toe-cutter’s gang, Max ended up wandering out into the waste of the Australian Outback, where, according to the opening narration from the international version of Mad Max II: The Road Warrior, “...he learned to live again.”
The Outback is a highly dangerous place, devastated by a global war that has reduced humanity to small pockets of desperate survivors. Preying upon these people are large smash-and-grab gangs, who pillage settlements for whatever they want and move on.
Personality/Motivation: Severely burned out by his experiences in the MFP, Max is a loner, only concerned with himself, his car, and Dog. He might help someone in distress, but only if he thinks he can gain something from it. Having been married, he still feels protective of small children (such as the Feral Kid). He still retains his sense of honor (a holdover from his police days) and will keep his word if he gives it.
Quote: "Two days ago I saw a vehicle big enough to haul that tanker. You want to get out of here? You talk to me."
Powers/Tactics: Max is still an excellent driver, and has survived numerous road duels (as his beat-up and battered Interceptor can attest). He’s also rather durable physically, having already survived a gunshot wound to his leg in Mad Max, as well rolling his Interceptor down a slope and walking away from a head on collision with another vehicle while driving a tractor trailer in The Road Warrior. He’s also extremely quick, with reflexes honed from living a life on the edge. As the Gyro Captain puts it: “Never seen a man beat a snake before. Reflexes. That’s what you got, reflexes. Me? I’ve got brains.”
Appearance: Max is of average height, with a strong, lean build, short dark hair, and several days worth of stubble. He dresses worn in black driving "leathers", consisting of a heavy jacket, pants, and boots over a simple gray t-shirt. He has a brace on his left leg to support his damaged knee and help him walk. On his belt, he has a double-barreled sawed-off 12-gauge shotgun with a pistol grip. He also carries a pair of binoculars, a few tools (such as crescent wrench), and a short knife in his boot. The shotgun is usually empty, since shells are scare in the Outback.
Designer's Notes: I took the Mad Max character sheet and modified it to reflect Max’s time in the Outback. Gone are all of his MFP-related Perks and Skills, replaced with ones related to survival. His DEX is meant to reflect his ability to grab a snake before it strikes. Since the HERO System Bestiary gave a DEX of 14 under the entry for venomous snakes, I figured a 17 sounded about right.
Max Rockatansky's Hero Designer File
(Max Rockatansky created by George Miller and Mel Gibson, character sheet created by Michael Surbrook.)
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