WELL OF THE WORLDS

DONOVAN KNIGHT
Campaign End

Val	Char	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [3]
18+10	DEX	16	13-/15-
15	CON	5	12-
10	INT	0	11-	PER Roll 11-/15-
12	EGO	2	11-
20	PRE	10	13-	PRE Attack:  4d6

6+3	OCV	15	
6+3	DCV	15	
3	OMCV	0	
4	DMCV	3	
4	SPD	20		Phases:  3, 6, 9, 12

5+10	PD	3		Total:  5/15 PD (0/10 rPD)
5+10	ED	3		Total:  5/15 ED (0/10 rED)
6	REC	2
30	END	2
8	BODY	-2
24	STUN	2		Total Characteristic Cost:  101

Movement:	Running:	14m/28m 
		Flight:		52m/104m
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers and Skills
33	One With The Air:  +10 DEX; Only When Flying (-½) plus +3 OCV; Only When Flying (-½) plus +3 DCV; 
	Only When Flying (-½)	0
5	Hard To Impress:  +10 PRE; Only Versus Offensive Presence Attacks (-1)	

	Martial Arts:  High-Speed Flight Fighting
	Maneuver	OCV	DCV	Notes
5	Flying Dodge	--	+4	Dodge All Attacks, Abort; FMove
5	Flying Grab	-2	-1	Grab Two Limbs, 25 STR for holding on; FMove
5	Passing Disarm	-1	-1	Disarm, 25 STR to Disarm; FMove
5	Passing Strike	+1	+0	3d6 +v/10; FMove
5	Rapid Punch	+1	-2	7d6 Strike

27	Protective Field:  Resistant Protection (10 PD/10 ED) (Protect Carried Items); Only When Flying (-½)
	 	
96	In My Dreams, I Fly:  Multipower, 96-point reserve	
10f	1)  Standard Flight:  Flight 50m, Position Shift, No Turn Mode (+¼), Combat Acceleration/Deceleration (+¼), 
	Reduced Endurance (½ END; +¼), END 4
1f	2)  Mach Speed Flight:  Flight 2m, Reduced Endurance (½ END; +¼), MegaScale (1m = 1 km; +1), END 1
	 	
2	Move Airman!:  Running +2m (14m total), END 1
8	Steely-Eyed Missileman:  +4 PER with Sight Group
8	Eagle Eyes:  +16 versus Range Modifier for Normal Sight
5	The Night Is No Obstacle:  Nightvision

	Perks
9	Contact:  Captain Jiranee Jenvirava (Contact has very useful Skills or resources, Very Good 
	relationship with Contact) 14-
1	Fringe Benefit:  Pilot's License
1	Fringe Benefit:  Passport
1	Hero Of Fyrkat Village:  Positive Reputation:  hero of the battle versus the Giant People (people 
	of Fyrkat) 14-, +1/+1d6

	Talents
3	The Center Of The Well Is... There:  Bump Of Direction
6	Played by Matt LeBlanc:  +2/+2d6 Striking Appearance (vs. all characters)

	Skills
16	Trial By Fire:  +2 with HTH Combat
6	+2 with Move-Through, Passing Strike, And Flying Dodge

0	AK: New York 8-
0	Acting 8-
1	Bureaucratics 8-
0	Climbing 8-
5	Combat Piloting 14- (16-)
0	Concealment 8-
0	CuK: American Culture 11-
1	CuK: Fyrkat Village Society 8-
0	Deduction 8-
3	High Society (a.k.a. Customer Relations) 13-
0	KS: Air Force History and Customs 8-
0	KS: General Knowledge 11-
0	KS: The Military/Mercenary World 8-
1	KS: Races Of The Well 8-
2	Navigation (Air) 11-
2	PS: Airline Pilot 11-
0	PS: Perform Basic Chores And Menial Tasks 11-
0	Paramedics 8-
3	Persuasion 13-
0	Shadowing 8-
0	Stealth 8-
1	Survival 8-
2	Systems Operation (Air Traffic Control Systems) 11-
2	TF:  Combat Aircraft, Large Planes, Small Motorized Ground Vehicles, Small Planes
9	WF:  Beam Weapons, Energy Weapons, Small Arms, Axes, Maces, Hammers, and Picks, Knives, Polearms 
	and Spears, Thrown Knives, Axes, and Darts
3	Linguist
0	1)  Language:  English (idiomatic)
1	2)  Language:  French (fluent conversation)
1	3)  Language:  German (fluent conversation)
1	4)  Language:  Italian (fluent conversation)
1	5)  Language:  Japanese (fluent conversation)

Total Powers & Skill Cost:  302
Total Cost:  403

175+	Matching Complications (50)
15	Hunted:  Serpent Men Infrequently (Mo Pow; Capture)
15	Psychological Complication:  Feels Responsible for Passengers And Crew (Common; Strong)
10	Psychological Complication:  Obsessed with Flight (Uncommon; Strong)
10	Social Complication:  Secret (Occasionally; Major)

Total Complications Points:  50
Experience Points:  228

EQUIPMENT CARRIED

Knife: HKA 1d6-1 (1d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum 6 (-¼) plus Range Based On STR (+¼) for 1d6-1 HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (can't use HKA until Charge is recovered; -½), [1 rc]

Hatchet: HKA 1d6 (1d6+1 w/STR), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum 6 (-¼) plus Range Based On STR (+¼) for 1d6 HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (can't use HKA until Charge is recovered; -½), [1 rc]

Boar Spear: HKA 1 ½d6, Reduced Endurance (0 END; +½); OAF (-1), STR Minimum 12 (9 with two hands; -½), Real Weapon (-¼), Required Hands One-And-A-Half-Handed (-¼) plus +1m Reach

Lizard Person Electro-Axe: HKA 2d6, Reduced Endurance (0 END; +½); OAF (-1), Required Hands Two-Handed (-½), STR Minimum 12 (-½), Real Weapon (-¼) plus +1m Reach


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