WELL OF THE WORLDS

CYAN CHARTREUSE
Campaign End

Val	Char	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [3]
15	DEX	10	12-
15	CON	5	12-
13	INT	3	12-	PER Roll 13-
11	EGO	1	11-
15	PRE	5	12-	PRE Attack:  3d6

5	OCV	10	
5	DCV	10	
3	OMCV	0	
4	DMCV	3	
4	SPD	20		Phases:  3, 6, 9, 12

5+12	PD	3		Total:  5/17 PD (0/12 rPD)
5+12	ED	3		Total:  5/17 ED (0/12 rED)
6	REC	2
30	END	2
10	BODY	0
26	STUN	3		Total Characteristic Cost:  85

Movement:	Running:	14m/28m 
		Leaping:	4m/8m
		Swimming:	6m/12m

Cost	Powers and Skills
7	Not If I Can Help It!:  +10 STR, Reduced Endurance (0 END; +½); Only To Lift Objects (-1)

	Martial Arts:  Archery
	Maneuver	OCV	DCV	Notes
4	Basic Shot	+0	+0	Strike, +2 DC
3	Defensive Shot	-1	+2	Strike
5	Distance Shot	+0	-2	Strike, +1 Segment
5	Far Shot	+1	-1	Strike
4	Quick Shot	+1	+0	Strike, +2 DC

37	Archery Techniques:  Multipower, 37-point reserve, all slots 20 Recoverable Charges (+¾); all slots OIF 
	(bow of opportunity; -½), Concentration (½ DCV; -¼)	
1f	1)  Basic Shot:  RKA 1 ½d6; OIF (bow of opportunity; -½), Concentration (½ DCV; -¼)
1f	2)  Hitting The Weak Spot:  RKA 1 ½d6, Armor Piercing (+¼); Extra Time (Full Phase, -½), OIF (bow 
	of opportunity; -½), Concentration (½ DCV; -¼)
1f	3)  Rapid Fire:  RKA 1 ½d6, Autofire (3 shots; +¼); Extra Time (Full Phase, -½), OIF (bow of 
	opportunity; -½), Concentration (½ DCV; -¼)
2f	4)  Vitals Shot:  RKA 1 ½d6, +2 Increased STUN Multiplier (+½); Extra Time (Full Phase, -½), OIF 
	(bow of opportunity; -½), Concentration (½ DCV; -¼)
2f	5)  Distance Shot:  RKA 1 ½d6, No Range Modifier (+½); Extra Time (Full Phase, -½), OIF (bow of 
	opportunity; -½), Concentration (½ DCV; -¼)
	 	
10	Come On! Get Up!:  Aid  STR, DEX, CON, END, or STUN 2d6, Characteristics (+½), Invisible Power Effects 
	(Fully Invisible; +1); One Use At A Time (-1), Only to Aid Others (-½), Gestures (must help target 
	character up, or pat them on the back, and so on; -¼), Incantations (must verbally encourage or 
	admonish target character; -¼), END 3
10	Stands Fast In The Face Of Adversity:  Energy Damage Reduction, Resistant, 25%; STUN Only (-½)
20	Enters A Burning Longhouse To Rescue Children:  Resistant Protection (20 ED); Only Works Against 
	Fire And Heat Damage (-½)
2	Move Soldier!:  Running +2m (14m total), END 1
1	Excellent Swimmer:  Swimming +2m (6m total), END 1
26	The Calming Touch Of The Healer:  Healing END and STUN 2d6, Expanded Effect (+½), Invisible Power Effects 
	(Fully Invisible; +1); One Use At A Time (-1), Extra Time (Full Phase, -½), Gestures (must touch and 
	comfort target; -¼) plus Aid  EGO and PRE 2d6, Expanded Effect (+½), Invisible Power Effects (Fully 
	Invisible; +1); One Use At A Time (-1), Extra Time (Full Phase, -½), Only to Aid Others (-½), Linked 
	(Healing; -½), Gestures (must touch and comfort target; -¼), END 8
5	Healing Poultice:  Healing BODY 2d6, Reduced Endurance (0 END; +½); Extra Time (20 Minutes, Character 
	May Take No Other Actions, to prepare and apply poultice; -2 ¾), OAF Expendable (Easy to obtain new Focus; 
	assorted herbs and other medicinal plants; -1), Concentration, Must Concentrate throughout use of
	Constant Power (0 DCV; -1)
3	Enters A Burning Longhouse To Rescue Children:  LS  (Self-Contained Breathing); Only To Save Those 
	Who Are Trapped By Fire (-2)
3	Observant:  +1 PER with all Sense Groups
10	Tell Me Where It Hurts:  Detect Injuries 13-/12- (no Sense Group), Discriminatory, Sense

	Perks
4	Contacts (4 points' worth)
9	Contact:  Captain Jiranee Jenvirava (Contact has very useful Skills or resources, Very Good 
	relationship with Contact) 14-
4	Contact:  Mother Gytha (Contact has useful Skills or resources, Good relationship with Contact) 11-
1	Fringe Benefit:  Licensed EMT
1	Hero Of Fyrkat Village:  Positive Reputation:  hero of the battle versus the Giant People (people 
	of Fyrkat) 14-, +1/+1d6

	Talents
3	+1/+1d6 Striking Appearance (vs. all characters)
12	There May Be A Moment Of Slight Discomfort:  Weapon Master:  +1d6 (Heavy Bow)

	Skills
10	Trial By Fire:  +1 with All Attacks
8	+4 with Heavy Bow

0	Acting 8-
0	AK: Maryland 8-
1	AK: Afghanistan 8-
2	Animal Handler (Equines) 12-
0	Climbing 8-
0	Concealment 8-
0	CuK: American Culture 8-
1	CuK: Fyrkat Village Society 8-
0	Deduction 8-
0	Language:  English (idiomatic; literate)
5	Paramedics 13-
0	Persuasion 8-
3	PS: Emergency Medical Technician 12-
0	PS: ex-Army 11-
0	PS: Perform Basic Chores And Menial Tasks 11-
0	Shadowing 8-
0	Stealth 8-
5	TF:  Common Motorized Ground Vehicles, Carts & Carriages, Equines, Wheeled Military Vehicles
6	WF:  Small Arms, Axes, Maces, Hammers, and Picks, Blades, Bows, Polearms and Spears, Thrown Knives, 
	Axes, and Darts
3	Scientist
2	1)  SS:  Anatomy 12-
2	2)  SS:  Biology 12-
2	3)  SS:  Chemistry 12-
2	4)  SS:  Medicine 12-
3	Scholar
0	1)  KS: General Knowledge 11-
1	2)  KS: Herbs And Herb Lore 10-
1	3)  KS: Races Of The Well 8-
1	4)  KS: The Military/Mercenary/Terrorist World 11-
1	5)  KS: US Army History And Customs 11-
0	6)  KS: Native American Cultures 8-
0	7)  KS: Swimming Techniques And Instruction 8-

Total Powers & Skill Cost:  255
Total Cost:  340

175+	Matching Complications (50)
5	Distinctive Features:  Scars on arm and face, missing fingers (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15	Hunted:  Serpent Men Infrequently (Mo Pow; Capture)
5	Physical Complication:  Missing Two FIngers On Her Right Hand (Infrequently; Barely Impairing)
10	Psychological Complication:  Struggling With The Death Of Her Husband (Common; Moderate)
20	Psychological Limitation:  Hippocratic Oath Common, Total

Total Complications Points:  50
Experience Points:  165

EQUIPMENT CARRIED

Knife: HKA 1d6-1 (1d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum 6 (-¼) plus Range Based On STR (+¼) for 1d6-1 HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (can't use HKA until Charge is recovered; -½), [1 rc]

Hatchet: HKA 1d6 (1d6+1 w/STR), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum 6 (-¼) plus Range Based On STR (+¼) for 1d6 HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (can't use HKA until Charge is recovered; -½), [1 rc]

Heavy Bow: RKA 1 ½d6; OAF (-1), Required Hands Two-Handed (-½), STR Minimum 10 (-½), Beam (-¼), Concentration (½ DCV; -¼), Real Weapon (-¼), 20 Recoverable Charges (+¾), [20 rc]

Bio-Plastic Combat Armor: Resistant Protection (12 PD/12 ED); OIF (-½), Real Armor (-¼), Requires A Roll (12- roll; -¼)


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