Val Char Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage [5] 16 DEX 12 12- 23 CON 13 14- 8 INT -2 11- PER Roll 13- 9 EGO -1 11- 18 PRE 8 13- PRE Attack: 3 ½d6 5 OCV 10 5 DCV 10 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 10+12 PD 8 Total: 10/22 PD (0/12 rPD) 9+12 ED 7 Total: 9/21 ED (0/12 rED) 10 REC 6 46 END 6 15 BODY 5 40 STUN 10 Total Characteristic Cost: 130 Movement: Running: 16m/32m Leaping: 8m/16m Swimming: 6m/12m Cost Powers and Skills 3 Fearless: +7 PRE; Only To Resist Offensive Presence Attacks (-1) Martial Art: Swordsmanship Maneuver OCV DCV Notes 4 Parry +2 +2 Block, Abort 4 Slash +0 +2 Weapon +2 DC Strike 5 Thrust +1 +3 Weapon Strike Use Art With Blades 13 Mook-Mashing Strike: Multipower, 19-point reserve, all slots OIF (-½) 1f 1) Edged Weapons: Area Of Effect (2m Radius; +¼) for up to 4d6 HKA, Personal Immunity (+¼); OIF (-½), END 2 1f 2) Blunt Weapons: Area Of Effect (2m Radius; +¼) for up to 12d6 HA, Personal Immunity (+¼); OIF (-½), END 2 12 Strong Right Cross And Basic Kickboxing: HA +2d6, Reduced Endurance (0 END; +½); Hand-To-Hand Attack (-¼) 0 40 Apparently The Terminator: Physical Damage Reduction, Resistant, 50%; STUN Only (-½) plus Energy Damage Reduction, Resistant, 50%; STUN Only (-½) 2 Powerful Leaper: Leaping +4m (8m forward, 4m upward), END 1 4 Fast On His Feet: Running +4m (16m total), END 1 1 Strong Swimmer: Swimming +2m (6m total), END 1 6 "You Hear That?": +2 PER with all Sense Groups Perks 9 Contact: Captain Jiranee Jenvirava (Contact has very useful Skills or resources, Very Good relationship with Contact) 14- 2 Hero Of Fyrkat Village: Positive Reputation: hero of the battle versus the Giant People and Lizard People (people of Fyrkat) 14-, +2/+2d6 Talents 4 Just A Flesh Wound: Combat Luck (3 PD/3 ED); Not When Wearing Heavy Armor (-½) 22 "You Hear That?": Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) 13-/11- 12 Slayer Of Lizard People: Deadly Blow: +1d6 (only versus the Lizard People) 3 Ruggedly Handsome: +1/+1d6 Striking Appearance (vs. all characters) Skills 32 I've Been In Two Fights Today, But The Day Ain't Over Yet: +4 with HTH Combat 0 No, I Don't Have A Girl Friend: Acting 8- 2 AK: Georgia 11- 1 The Roof Doesn't Look That Slick: Breakfall 8- 3 I'll Be Right Up: Climbing 12- 0 Quick. Hide It In The Glove Compartment: Concealment 8- 1 CuK: Fyrkat Village Society 8- 2 Y'all: CuK: George And The "South" 11- 0 I Saw This On CSI: Deduction 8- 1 Don't Touch The Red Wire: Electronics 8- 0 Stallone, Staham, and Lee. What's Not To Love?: KS: Action Movies 8- 0 KS: General Knowledge 11- 1 Let's Go Racing!: KS: NASCAR 8- 0 Language: English (idiomatic; literate) 3 Check Out The New Cam Shaft I Just Installed: Mechanics 11- 0 Wrap This Towel Around It Until The Bleeding Stops: Paramedics 8- 1 No Officer, I Haven't Been Drinking.: Persuasion 8- 4 Measure Twice, Cut Once: PS: Carpenter 13- 3 PS: Construction Worker 12- 0 PS: Perform Chores And Menial Tasks 11- 0 I Saw This On Castle: Shadowing 8- 3 All That Time With Harfreder Paid Off: Stealth 12- 1 Been Hunting A Few Times: Survival (Temperate/Subtropical Forests) 11- 3 CB Radio Operator: Systems Operation 11- 3 Looks Like Deer... Or Maybe Bobcat: Tracking 11- 4 TF: Common Motorized Ground Vehicles, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles, Agricultural & Construction Vehicles, Two-Wheeled Motorized Ground Vehicles 7 I Don't Go Downtown Unarmed: WF: Beam Weapons, Common Melee Weapons, Energy Weapons, Handguns Total Powers & Skill Cost: 227 Total Cost: 356 175+ Matching Complications (50) 10 Distinctive Features: Loud And Obnoxious (Concealable [make an EGO Roll not to say something stupid]; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Serpent Men Infrequently (Mo Pow; Capture) 5 Psychological Complication: Sexist (Uncommon; Moderate) 10 Psychological Complication: Watch This! (Overconfidence) (Common; Moderate) Total Complications Points: 50 Experience Points: 181
EQUIPMENT CARRIED
Modified Coherent Radiation Electron Weapon (CREW): Multipower, 40-point reserve, 8 Charges (-½); all slots OAF (-1), Required Hands Two-Handed (-½), Real Weapon (-¼), STR Minimum 8 (-¼), Beam (-¼)
1) Standard Setting: Blast 8d6; OAF (-1), Does Not Work In Vacuum, In Water, In Magnetic Fields, Or Against Targets Encased In Metal (-½), Required Hands Two-Handed (-½), Real Weapon (-¼), STR Minimum 8 (-¼), Beam (-¼)
2) Stun Setting: Blast 4d6, Attack Versus Alternate Defense (defense is being in vacuum, water, a magnetic field, a metal casing, or having ED Resistant Protection defined as a force field; All Or Nothing; +1); OAF (-1), Required Hands Two-Handed (-½), Real Weapon (-¼), STR Minimum 8 (-¼), Beam (-¼) 4
Laser Pilot Beam: +1 with OCV; OAF (-1)
Survival Knife: HKA 1d6-1 (2d6 - 1 w/STR), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum 6 (-¼)
Boar Spear: HKA 1 ½d6 (2d6+1 w/STR), Reduced Endurance (0 END; +½); OAF (-1), STR Minimum 12 (9 with two hands; -½), Real Weapon (-¼), Required Hands One-And-A-Half-Handed (-¼) plus +1m Reach
Lizard People Longsword: HKA 1 ½d6 (2 ½d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1), STR Minimum 10 (-½), Required Hands Two-Handed (-½), Real Weapon (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1m Reach
Electro-Axe: HKA 2d6 (2d6+1 w/STR), +1 Increased STUN Multiplier (+¼), Armor Piercing (+¼); OAF (-1), Required Hands Two-Handed (-½), STR Minimum 12 (-½), Real Weapon (-¼), 12 Charges (-¼) plus +1m Reach, [12]
Bio-Plastic Combat Armor: Resistant Protection (12 PD/12 ED); OIF (-½), Real Armor (-¼), Requires A Roll (12- roll; -¼)
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