Val	Char	Cost	Notes
5	Size	25	Length 6.35m, Width 3.17m, Height 3.17m, 
			Volume 64m^3, Mass 3.2 ton, OCV +3, KB -10m
38	STR	3	HTH Damage 7 ½d6
10	DEX	0

3	PD	2	3 PD (3 rPD)
3	ED	2	3 ED (3 rED)
2	SPD	0	Phases:  6, 12
3	OCV	0
3	DCV	0

16	BODY	1
Total Characteristic Cost:  32

Movement:	Ground:  30m/60m

Abilities & Equipment
Cost	Power
	Propulsion Systems
12	1)  Tracked Ground Vehicle:  Ground Movement +18m (30m total); Limited Maneuverability 
	(only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed; -¼), 
	Only On Appropriate Terrain (-¼), 1 Continuing Fuel Charge lasting 3 Hours (Fuel is 
	Difficult to obtain; -0)
-2	2)  Ground Vehicle:  Leaping -4m
-2	3)  Ground Vehicle:  Swimming -4m
6	4)  Solid Metal Front "Tires" And Rear Tracks:  (7 PD/7 ED, 7 BODY) 

	Tactical Systems
70	1)  75mm Anti-Tank Gun:  RKA 7d6, Indirect (can be arced over most obstacles; +¼), 
	+1 Increased STUN Multiplier (+¼), Increased Maximum Range (4,200m; +½); OIF Bulky (-1), 
	12 Charges (-¼), Limited Arc Of Fire (180 degrees; -¼), Real Weapon (-¼), Requires 
	Multiple Users (2 people; -¼), [12]
19	2)  Ram:  HA +4d6, Reduced Endurance (0 END; +½); Only  With Move-Throughs (-½), 
	Hand-To-Hand Attack (-¼) plus Reach 2m; Only With Ram (-¼)
6	3)  Reinforced Front Grill Protector:  Resistant Protection (4 PD/4 ED); Only To Protect 
	Against Collisions (-1)

	Operation Systems
6	1)  External Speakers:  Hearing Group Images, +3 to PER Rolls, Area Of Effect 
	(2m Radius; +¼), Reduced Endurance (0 END; +½); OAF Arrangement (-1 ¼), Set Effect 
	(only amplifies what's said into it; -1), No Range (-½)

Total Abilities & Equipment Cost:  119
Total Vehicle Cost:  147

Value	Complications
25	Distinctive Features:  Post-Holocaust Ground Assault Vehicle (Not Concealable; Extreme 
	Reaction [fear]; Detectable By Commonly-Used Senses)

Total Complication Points:  25
Total Cost:  122/5 = 24

Description: This heavily-modified vehicle is the sort of thing one can only find in certain post-apocalyptic settings—the ones where radiation and wreaked ecosystems haven't doomed everyone to a slow, painful death. In fact, this sort of machine could almost be seen in the Mad Max series of movies, specifically in the time period of Beyond Thunderdome. It also seems to be the perfect vehicle to appear in something like Six-String Samurai. I also see it as a sort of hyped-up "technical" as seen in such locations as Somalia.

As near as I can tell, the engine is now in the rear, and powers the primitive track-laying drive mechanism. The front wheels seem to be made of solid metal, while a modified steel support beam serves as an impact ram. More steel tubing forms an impact shield in the front of the car, while sheet metal has been used to cover the windows and provide basic protection for the driver and gunner(s). This protection is presumed to be part of the basic vehicle DEF, which hasn't taken any Limited Coverage Limitations. While it makes it hard to see out, it’s also hard to see in, and many weapons will prove ineffectual until the louvered front windshield is either breached or removed.

The antitank gun is aimed by pointing the entire car at a target. It doesn't have many rounds (perhaps no more than a dozen at any one time), and is almost never fired while on the move. The gun is a crew-served weapon, and needs 2-3 people to properly aim and fire it.

As can be expected, the car doesn't go very fast, and does best on flat and fairly smooth roads, be they dirt or asphalt. It doesn't maneuver very well, either, and is missing almost all of the typical ground car accessories (such as lights and a radio), but does have an externally mounted loudspeaker (usually used to harangue and intimidate potential victims). It is possible a Somalia-styled technical would have a radio, and even headlights, however.

(Character sheet created by Michael Surbrook)

The Post-Apocalyptic Combat Car's Hero Designer File

Post-Apocalyptic Combat Car

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