Val	CHA	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6 kg; 2 ½d6 HTH Damage [3]
18	DEX	16	13-
15	CON	5	12-
15	INT	5	12-	PER Roll 12-
14	EGO	4	12-
15	PRE	5	12-	PRE Attack:  3d6

6	OCV	15	
6	DCV	15	
3	OMCV	0	
5	DMCV	6	
3	SPD	10		Phases:  4, 8, 12

6	PD	4		Total:  6 PD (0 rPD)
5	ED	3		Total:  5 ED (0 rED)
6	REC	2
30	END	2
11	BODY	1
26	STUN	3		Total Characteristics Cost:  99

Movement:	Running:	14m/28m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
	Martial Arts:  Naginatajutsu
   Maneuver		OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
3	Legsweep	+2	-1	Weapon +1 DC Strike, Target Falls
5	Slash		-2	+1	Weapon +4 DC Strike
4	Thrust		+0	+2	Weapon +2 DC Strike
1	Weapon Element:  Polearms and Spears, Staffs

2	Fast On His Feet:  Running +2m (14 total), END 1

10	Fringe Benefit:  Kirisutogomen

3	Handsome:  +1/+1d6 Striking Appearance (vs. all characters)

10	+1 with All Attacks
8	+1 with HTH Combat
5	+1 with Naginatajutsu
4	+2 with Sweep (when using the naginata)

3	AK: Seidan 12-
1	Animal Handler (Equines) 8-
3	Breakfall 13-
1	Gambling (Go-Moku) 12-
3	Iaijutsu:  Fast Draw (HTH Weapons) 13-
3	Court Etiquette:  High Society 12-
0	Language:  Japanese (idiomatic; literate)
2	PS: Calligraphy 11-
2	PS: Flute 11-
2	PS: Samurai 11-
3	Riding 13-
3	Stealth 13-
3	Tactics 12-
4	WF:  Common Melee Weapons, Common Missile Weapons
3	Scholar
1	1)  KS: Calligraphy 11-
1	2)  KS: Clans and Alliances 11-
1	3)  KS: Classical Chinese/Japanese Literature 11-
1	4)  KS: Go 11-
1	5)  KS: Mon 11-
1	6)  KS: Naginatajutsu 11-

Total Powers & Skill Cost:  101
Total Cost:  200

175+	Matching Complications (50)
10	Distinctive Features:  Samurai Bearing (Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
15	Distinctive Features:  Style (Not Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
15	Hunted:  Enemies of Lord Arai Infrequently (Mo Pow; Harshly Punish)
20	Psychological Complication:  Code Of The Bushi (Common; Total)
15	Psychological Complication:  Secretly Craves Excitement And Adventure (Common; Strong)
20	Social Complication:  Subject To Orders (Very Frequently; Major)

Total Complications Points:  50
Experience Points:  25

Weapon		OCV	RMod	DMG	STUN	STR	Notes
Naginata	0	--	1 1/2d6	0	13	L, 2H
		0	--	(4d6)	--	13	L, 2H, Shaft
Katana		+1	--	1 1/2d6	0	12	M, 1 1/2H
Tanto		0	--	1/2d6	0	5	S
Wakazashi	0	--	1d6	0	8	M
Yumi		0	+1	1d6+1	0	11	2H, Conc

Armor:  Shino Kote and Sode; with Haidate
Name			DEF	Location	Notes
Kabuto and Shikoro	7	4-5
Shino Kote		5	6-7 		6 is 11-, 7 is 14-
Sode			6	8-9		protects on 14-
Mogami Do		6	10-13
Haidate			6	14-15		front only
Shino Suneate		5	16-17		17 is front only

Background/History: The Motoyoshi family has been in service to the Arai house for several generations. Currently, there are three members of the Motoyoshi family in active service with Lord Arai. They are Jiro himself, as well as Jiro's two younger brothers, Toshi, who is 19, and Kyoji, who is 16; both lower class samurai. Jiro's father, Motoyoshi Sanzo, is about 55 years old. Having reached inkyo, or the age of retirement, he has stepped down from service and now oversees the Motoyoshi household.

Personality/Motivation: Jiro is a young, idealistic samurai who dreams of doing great deeds. He tries to live up to expectations of his station, carrying out his orders as properly as possible. Jiro also tries to live up to the ideas of justice and mercy; thus as a samurai, he doesn't try and abuse his station with wanton cruelty. At times, Jiro feels overwhelmed by the turbulence that surrounds him, and responds by adhering as close as possible to the Bushi code, counting upon his loyalty to Lord Arai Ogame to seem him through. Needless to say, he is totally devoted to Ogame-sama and will unhesitatingly give his life for him.

Jiro's deepest and most secret desire is to win great fame, preferably through great deeds of arms. Recent events, however, have begun to temper this attitude. Conversations with Yabu (a fellow samurai) have made him realize that he can also win great respect and renown by serving Lord Arai in other ways than on the battlefield.

Powers/Tactics: Jiro, in keeping with the training of a samurai, is skilled in a number of weapons, but prefers the naginata. He is quite adept with this weapon, and has spent a great deal of time perfecting the ability to strike multiple opponents as quickly as possible (hence his levels with Sweep). When fighting, his usual tactic is to try and utilize his Thrust maneuver on small groups of opponents. If pressed, he will resort to a Block, followed by a Legsweep, followed by a Slash. Recently he has begun to fight along side fellow samurai Junzo, utilizing his Legsweep to disable opponents so that Junzo dispatch them. Recently, following the death of Shinbei the archer, he has begun to work more with the yumi and the katana.

Appearance: Motoyoshi Jiro is a young man, aged 23. He's of average height, maybe a little tall, with a strong build, and a handsome face. He keeps his hair trimmed in the standard samurai style, with the topknot trimmed, and carefully folded over. His hair is black, and his eyes are dark brown.

Jiro's mogami do is dark red, with black and white lacings. His kabuto and shikoro is also red, with black, white and gold highlights. The haidate and sode are black, with red and white lacings. The shino kote and shino suneate is red as well.

Jiro is armed with a katana, wakazashi, naginata, tanto and yumi.

Final Notes: Jiro, in true samurai fashion, went out in a blaze of glory. Hotly pursued by a troop of 20 mounted ashigaru, Jiro knew that desperate measures were called for if the loyal and noble retainers of Lord Arai were to escape with the Emperor's son. Wheeling his horse about, he plunged into the middle of the mass of troops, swinging his naginata about, cutting down all within reach. When all was said and done, Jiro lay dead, having received at least three mortal wounds, but around him lay the bodies of at least a dozen ashigaru. Of those that escaped his blade, they fell under the combined might of the rest of the Arai retainers. For this, I earned two(!) Karma points, which I used to boost my follow-up character, Torii Rinzo, by 10 free character points. Jiro is now "an honored ancestor." We figure that by 1600, people will claim that Jiro accounted for at least 40 ashigaru in a battle that lasted for hours. And so, a legend is born.

If you want to read a more detailed account of the death of Jiro, go to Mark Doherty's Sengoku page, enter the game fiction link and look for the story titled Road of Blood [sorry, page no longer exists.]

As a side note, Torii Rinzo went on to achieve even greater fame. She's the Cinematic Ninja found on page 97-98 of Ninja Hero 5th Edition!.

Motoyoshi Jiro's Hero Desinger Sheet

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