Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  20 DEX 20 13- 13 CON 3 12- 13 INT 3 12- PER Roll 12- 12 EGO 2 11- 13 PRE 3 12- PRE Attack: 2 ½d6 7 OCV 20 7 DCV 20 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 4 PD 2 Total: 4 PD (0 rPD) 3 ED 1 Total: 3 ED (0 rED) 4 REC 0 26 END 2 9 BODY -1 21 STUN 1 Total Characteristics Cost: 98 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 2 Stubborn Streak: +5 PRE; Limited Power Only To Protect Against Presence Attacks (-1) Martial Arts: Street Brawling Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Elbow Strike +0 +2 4d6 Strike 3 Trip +1 +1 2d6 Strike; Target Falls 4 Wriggle Free +0 +0 25 STR vs. Grabs 1 Weapon Element: Knife 20 Shapeshifter: Multiform (150 Character Points in the most expensive form); Costs Endurance (Only To Change; -½), END 3 Notes: Changes shape into 150-point black Domestic Cat. Perks 3 Contact: Brothel Madam (Contact has very useful Skills or resources) 8- 1 Positive Reputation: sneak thief who can often get where no one else can (in the Thieves' Quarter) 11-, +1/+1d6 Talents 3 Lightsleep Skills 16 +2 with HTH Combat 4 +2 OCV with Thrown Knives 3 +1 with Contortionist, Lockpicking, Sleight of Hand 1 Acrobatics 8- 2 AK: City Sewers 11- 3 Breakfall 13- 3 Climbing 13- 3 Concealment 12- 3 Contortionist 13- 3 Fast Draw (HTH Weapons) 13- 4 Gambling (Card Games, Dice Games) 12- 2 KS: City Underworld 11- 0 Language: "Common" (idiomatic) 3 Lockpicking 13- 2 PS: Burglar 11- 3 Shadowing 12- 3 Sleight Of Hand 13- 5 Stealth 14- 5 Streetwise 13- 2 Survival (Urban) 12- 3 WF: Common Melee Weapons, Thrown Knives, Axes, and Darts Total Powers & Skill Cost: 119 Total Cost: 216 175+ Matching Complications (50) 0 Distinctive Features: Scar Down Right Side Of Face (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: City Guard/Town Watch 8- (Mo Pow; Harshly Punish) 20 Physical Limitation: Must Let All Wounds Heal Naturally, Cannot Use Healing Magic Of Any Sort (Infrequently; Fully Impairing) 15 Psychological Limitation: Dislikes and/or Despises Dandies, Fops And Aristocratic Fools (Common; Strong) 0 Psychological Limitation: Stubborn Streak, Prefers To Do Things The "Right" (i.e. Her) Way (Common; Strong) 0 Rivalry: Professional (with many other thieves; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Total Complications Points: 50 Experience Points: 41 Equipment Weapon OCV RMod DMG STUN STR Notes Long Knife +0 -- 1d6-1 0 8 M Short Sword +0 -- 1d6 0 10 M Throwing Knife +0 -- 1/2d6 0 5 S, RBS, Has up to four Armor Name DEF Location Notes Leather Jerkin 2 9-14 Heavy leather Reinforced Jack 5 9-12 Bezainted, Worn over jerkin Leather Bracers 3 7 Cuir-Bouilli Leather Boots 1 16-18 Soft leather
Background: Sidony (no last name) was raised in a brothel along with a mixed collection of other children. She has no idea who her parents really are, and doesn't really care (or so she says). She took to the streets at an early age, quickly adapting to the rough and tumble (and often brief) life of a street urchin. Fortunately, Sidony's natural agility more than made up for her smaller size and build, and she quickly became an accomplished sneak thief and burglar. Eventually she abandoned her home at the brothel, turning to a life of thievery, gambling, and knife-for-hire.
Personality: Sidony tries to live an independent life, not answering to anyone else. Naturally, this has gotten her in trouble with certain elements of the local underworld, but so far it hasn't been anything she couldn't handle. Sidony likes the feel of being her own boss, and tends to go her own way, feeling that only she knows what's best for herself. This same attitude has given her little-to-no tolerance of those she considers braggarts and fools. She also harbors ill-disguised contempt for the idle rich and other members of the upper nobility.
Quote: "Don't worry—I'll get in and out with no one the wiser."
Powers/Tactics: Sidony normally tries to avoid any form of straight up fight, much preferring a knife in the back—or a thrown dagger—as the best way to solve problems. Sidony is also rather good at certain forms of back-alley fighting, especially of the "dirty" variety. She normally keeps a long knife sheathed at her belt, with smaller throwing knives tucked into each boot. In addition, Sidony often wears a pair of heavy leather bracers when working and each of these mounts another throwing knife along the back. If expecting serious action, Sidony will buckle on a simple, but serviceable, small sword.
Sidony also possesses a most unusual power, one that she tries her best to keep a secret. Sidony is a shapeshifter, able to assume the form of a black house cat at any time she wishes. She often uses this power to gain entrance to places that would otherwise be inaccessible to her—a great benefit to a thief. Her clothing does not change with her though, and Sidony is careful only to switch forms in secluded locations where she is sure that anything left behind will not be disturbed. Sidony herself is unsure as to how she ever gained this power, since she's been able to change forms for as long as she can remember. But since it's such a great asset to her thieving, she doesn't worry about it too much.
Appearance: Sidony is of average height, standing about 5' 6". She has a thin rangy build and is surprisingly well muscled for her size. Her hair is a coarse, black, unkempt mass that falls past her shoulders. She usually keeps her hair tied back with a thin strip of leather. Her eyes are bright green and almost seem to glow at night. Running down the right side of her face is a long thin scar. It starts just under the corner of her right eye and ends at the bottom of her jaw (a relic of a back-alley knife fight). Despite this, if given a bath and a decent set of clothes, Sidony could almost be considered pretty.
Sidony usually dresses as follows: a shirt with long blousy sleeves, fastened up the front with cloth ties, and loose trousers tucked into tall knee-high boots. Over this she will usually wear a thick leather sleeveless jerkin that falls to mid-thigh. A thin leather belt keeps the jerkin secured. If expecting trouble Sidony will add a pair of heavy leather bracers. In cases of extreme emergency, Sidony will don a reinforced jack (cloth armor reinforced with small metal plates) she keeps hidden in a chest in her room.
Designer's Notes: Sidony is vaguely based off of a character I encountered in a fantasy novel (I think it was Another Day Another Dungeon, but I'm not sure) I read some time ago. Intruiged by the character's description and powers, I wrote up the following character sheet. Sidony has since been rewritten for 6th Edition, and uses elements from the Rogue Package Deal found in Fantasy Hero 5th Edition. Her shape shifting ability could be some sort of family curse, an inherent magical ability, or the mark of a "mutant" (a suitable origin for the official Champions Universe, if you think about it). As it stands, Sidony makes an excellent Fantasy Hero character. Although written up as a woman, the character is quite gender neutral and can easily be played as either male or female.
(Character sheet created by Michael Surbrook)
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