Val	CHA	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6 kg; 2 ½d6 HTH Damage [3]
12	DEX	4	11-
8	CON	-2	11-
14	INT	4	12-	PER Roll 12-
11	EGO	1	11-
12	PRE	2	11-	PRE Attack:	2d6

4	OCV	5	
4	DCV	5	
3	OMCV	0	
3	DMCV	0	
3	SPD	10		Phases:	4, 8, 12

3	PD	1		Total:	3 PD (0 rPD)
3	ED	1		Total:	3 ED (0 rED)
4	REC	0
16	END	0
9	BODY	-1
20	STUN	0		Total Characteristics Cost: 33

Movement:	Running:	10m/20m
		Swimming:	2m/4m

Cost	Powers & Skills
-2	Bad Lungs: Running -2m
-1	Poor Swimmer: Swimming -2m

2	Contact: Sir Dafydd ap Gwystl 11-
1	Fringe Benefit:	Squire

16	+2 with HTH Combat
2	+1 with Crossbow

2	AK: Calais 11-
0	AK: England 8-
1	Animal Handler (Equines) 8-
6	Gambling (Board Games, Card Games, Dice Games) 12-
3	High Society 11-
2	KS: Card and Table Games 11-
2	KS: Heraldry 11-
3	Language: French (completely fluent)
1	Language: Middle English (idiomatic; literate)
1	Language: Welsh (basic conversation)
0	PS: Artist 11-
1	PS: Cooking 8-
2	PS: Squire 11-
1	PS: Woodworking 8-
0	TF: Equines
3	WF: Common Melee Weapons, Crossbows

Total Powers & Skill Cost: 47
Total Cost: 79

50+	Matching Complications (25)
0	Distinctive Features: Coat Of Arms (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
10	Physical Limitation: Asthmatic/Bad Lungs (Frequently; Slightly Impairing)
0	Physical Limitation: Poor Eyesight (Infrequently; Greatly Impairing)
0	Psychological Limitation: Code of Chivalry (Common; Strong)
15	Psychological Limitation: Loyal To His Knight And His House (Common; Strong)

Total Complications Points:	25
Experience Points:  29

Weapon		OCV	RMod	DMG	STUN	STR	Notes
Broad Sword	+0	--	1d6+1	+0	12	M
Lt. Crossbow	+0	+1	1d6+1	+0	12	See notes

Name		DEF	Location	Notes
Arming Jacket	2	7-14		Quilted coat worn under plate
3/4 Plate Legs	7	14-17		Cuisse, Poleyn, and Greave
3/4 Plate Arms	7	7-8		Vambrace, Rerebrace, and Couters
Breastplate	7	8-11
Bascinet	7	4-5

Crossbow Notes: The weapon takes two hands to use, a Full Phase to reload between shots, and requires 1/2 DCV (throughout) Concentration when reloading. Ammunition is usually a dozen or so bolts.

Background/History: Michael Limner is a 15th century squire in the service of Sir Dafydd ap Gwystl, a knight of Wales. An English man-at-arms, Michael entered into Sir Dafydd's service during King Henry's V campaign in France. When Dafydd was knighted after the Battle of Agincourt (in which Michael also fought), he took Michael as his squire, and the two continued to serve beside Henry throughout his attempts to solidify his hold on the throne of France.

An agile and capable fighter, Michael's career in the field was cut short recently by several bouts of illness that have left him weak and constantly short of breath. Michael blames the wet and cold of Wales, which is (unknown to him) is partially the truth. In return, his knight has sent south, to the English holding of Calais, to assist in managing Sir Dafydd's affairs in France. Michael has taken to his new responsibilities with great enthusiasm, and has traveled about both France and the Netherlands on behalf of his knight.

Personality/Motivation: Normally, Michael is a quiet and reserved individual, who tries to live up to the ideals of a proper knight (even if he is only a simple squire). He is loyal to his knight, his knight's lady, and to the House of ap Gwystl, and will do anything he can to avoid bring shame to any of these.

Before his illness, Michael greatly enjoyed the sport of the tournament, and fought in a number of pas de arms in both France and England (even winning a few). Now, as even climbing a set of stairs leaves him winded, Michael tends to more mundane pursuits, specifically: cards. He is a virtual fixture at several local taverns, where he is willing to teach anyone a few card games, prior to taking their money in the same games. His favorite is reversis, a simple trick-taking game that he has been known to play right through the local Court.

Quote: "It's very simple. I deal three cards and you decide if you are in or not. If you're in, then you putt [ante or bet] and we go around the table to see if everyone is in. Once everyone is in, then the eldest hand leads. High card is a 3, then a 2, then the Ace, King, Queen, Jack, and so on. Do you understand?"

Powers actics: Formerly a swordsman of no small skill, Michael has been forced to virtually abandon that way of life due to illness. He will, however, carry a long knife with him (typical of all proper gentlemen of the time), and on certain occasions arm himself with a sword. His time in France and Burgundy has introduced him to a new weapon: the crossbow. He is enamored with the weapon, and spends a lot of time practicing with it (he seems a natural shot). However, his eyesight (which is poor) keeps him from ever getting as accurate as he'd like.

Recognizing his limitations, Michael does not rush into situations that he doesn't fully understand, and tries to avoid trouble. He is, after all, here to look over his knight's affairs, and to do anything that would detract from that would-be shameful.

Appearance: Michael Limner, 34, stands 5'7" with an average build. A life spent engaged in military pursuits has left him in good physical shape, although recent illnesses are starting to take their toll. He has gray eyes, dark hair, and wears a thin beard (both his beard and his hair are shot through with a scattering of white hairs).

Normally, Michael wears standard civilian attire: leather boots, hose, shirt, a long houpalande, and a hooded mantle. A thin belt, dyed blue and decorated with various pewter studs, supports his purse and a long knife. If needed, a heavier belt will be added so Michael can wear his fine Spanish broadsword (won several years ago in a tournament). In battle, Michael will dress in partial plate consisting of helmet, breastplate and articulated arm and leg defenses. Unable to move as well as he used to (due to his damaged lungs) Michael will arm himself with his sword and crossbow, remain behind the front lines, and take aim at massed enemy troops.

Device: Azure, four chevronels braced or, in chief, three quill pens argent.

Designer's Notes: How true is this to me? Depends. I am a squire to a Earl Sir Dafydd ap Gwystl (first triple peer of the Kingdom of Atlantia), I was this close to being a knight myself on one or two occasions, I did win a few pas de arms (and a sword), poor health has killed my fighting career, and I currently run a gaming table for the local Barony (and yes, I have played reversis right through Royal Court). I also own a crossbow, and can usually hit what I'm aiming at (at upwards of 40 yards).

I am not, however, in the same physical shape this version of Michael is in. For starters, I haven't spent most of my life tromping around in 50 lbs. of armor. Michael also has had a far different diet than I, which is probably why he's thinner than I am (he eats less fats and more fiber, that's for sure). However, if he had been as sick I was at one point, he probably would have died (a sobering thought, to be sure). I also own glasses, Michael probably doesn't.

The "Asthma" physical limitation can be expressed by charging x2 END for any continuous Running beyond the first Phase, or for charging END for any Non-Combat Running. "Poor Eyesight" means that beyond about 20 feet all Michael sees are blurs instead of text (or people), and his range modifiers are doubled.

One final note, Michael's quote describes a real game, which is known today as "putt." It is a trick-taking game that can be played with two to three people. Oh, and his quote sums up about 90% of the rules, too.

(Character sheet created by Michael Surbrook)

Michael Limner's Hero Designer File

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