Val	CHA	Cost	Roll	Notes
45	STR	35	18-	Lift 12.8 tons; 9d6 HTH Damage [4]
18	DEX	16	13-
30	CON	20	15-
15	INT	5	12-	PER Roll 12-
15	EGO	5	12-	ECV:  5 - 5
35	PRE	25	16-	PRE Attack:  7d6

6	OCV	15
6	DCV	15
5	OMCV	6
5	DMCV	6
4	SPD	20		Phases:  3, 6, 9, 12

30	PD	10		Total:  30 PD (18 rPD)
30	ED	10		Total:  30 ED (18 rED)
15	REC	11
60	END	8
25	BODY	15
65	STUN	23		Total Characteristic Cost:  245

Movement:	Running:	24m/48m 
		Leaping:	8m/16m
		Swimming:	4m/8m

Cost	Powers & Skills
11	Sweeping Blow:  Area Of Effect (1m Radius; +¼) applied to STR, END 1
45	Body Of Super-Hot Stone:  HKA 2d6, Armor Piercing (+¼), Area Of Effect (1m Surface; Damage Shield; +¼), Persistent (+¼), 
	Inherent (+¼), Reduced Endurance (0 END; +½), Constant (+½); No STR Bonus (-½), Always On (-½)
8	Ignite:  RKA 1 point, Sticky (only affects flammables; +¼), Penetrating (+½), Reduced Endurance (0 END; +½), Constant (+½), 
	Uncontrolled (lasts until extinguished or until flammables burn themselves out; +½); Only Works On Flammable Objects (-½), 
	Linked (Body Of Super-Hot Stone; -½)
50	Body Of Stone:  Physical Damage Reduction, Resistant, 50%; STUN Only (-½) plus Energy Damage Reduction, Resistant, 50%
15	Elemental Being Of Stone And Fire:  Energy Damage Reduction, Resistant, +25%; Only Works Against Fire And Heat Attacks (-1)
10	Body Of Stone:  Knockback Resistance -10m
43	Body Of Stone:  Resistant Protection (18 PD/18 ED); Perceivable (body is obviously made of stone; -¼)
2	Powerful Leaper:  Leaping +4m (8m forward, 4m upward), END 1
12	Long Legs:  Running +12m (24m total), END 1
11	Glowing Body:  Sight Group Images, +1 to PER Rolls, Inherent (+¼), Area Of Effect (4m Radius; +¼), Reduced Endurance 
	(0 END; +½), Persistent (+½); Only To Create Light (-1), Always On (-½), No Range (-½)
38	Elemental Being Of Stone And Fire:  Life Support  (all but Safe in Intense Cold; includes Longevity:  Immortality)
1	Reach:  Reach +1m

16	+2 with HTH Combat

3	Climbing 13-
3	Demolitions 12-
	Notes:  Defined as knowing how to tear things down.
3	Tactics 12-
2	WF:  Common Melee Weapons

Total Powers & Skill Cost:  274
Total Cost:  518

175+	Matching Complications (50)
10	Physical Limitation:  Large (roughly 4m tall, +2 OCV to hit, +2 to others PER Rolls to perceive) (Infrequently; Slightly 
10	Vulnerability:  2 x STUN cold-based attacks (Uncommon)
5	Vulnerability:  1 ½ x BODY cold-based attacks (Uncommon)
5	Vulnerability:  1 ½ x STUN water-based attacks (Uncommon)

Total Complications Points:  50
Experience Points:  343

Ecology: Magma demons aren't creatures from the infernal realms, but elemental beings summoned from where the domains of earth and fire meet. They are not commonly found in our world, and usually only brought over through the spells of powerful magicians. Once here however, magma demons tend to be loathe to leave, as they find our world wonderfully soft and flammable. About the only complaint these creatures have (if "complaint" is the right word), is that our world is often colder than they like and far too wet.

Personality/Motivation: For the most part, magma demons seem to be driven by a strong desire to destroy, especially artificial structures. This isn't due so much to magma demons being "evil" per se (although they are most assuredly malevolent), but due to being the product of earth and fire, and thus two of the forces that cause the most wild-scale changes in the world. Much like a volcano, a magma demon is full of pent-up energy and when set free on this world they are able to release that energy in a virtual orgy of destruction, reshaping the world as they see fit.

This desire to destroy (or at least, reshape) their environment may explain why most magma demons don't demand any sort of payment for their services beyond the freedom to act as they see fit. Of course, considering their environment, it's hard to determine just what might be considered suitable payment for such a being anyway.

Powers/Tactics: Counting on their size, strength, and resistance to hard to see them through most any attack, magma demons tend to ignore subtlety and head right for the center of the opponent's forces. Their glowing body is usually hot enough to destroy most weapons striking it (unless magically treated or otherwise resistant to intense heat), while their great size allows them to use similarly-sized weapons, such as huge swords, axes, or maces. Magma demons will also go out of their way to assault structures, such as towers, castles, cathedrals, and the like, looking to cause as much damage as possible in the hopes of collapsing the building (as well as setting it on fire.)

Appearance: Standing at least 12 feet in height, magma demons have a humanoid body formed of superheated stone. Their bodies glow yellow with internal heat, cooling to red or even black on larger muscle masses. Although they have little use (or need) for most armor or other adornment, magma demons will still strap on some scattered bits of harness—usually greaves, vambraces, pauldrons, gorget, and an ornate helm/crest.

Designer's Notes: This character sheet represents a typical competent magma demon the PCs might encounter in a situation where you need a character sheet (i.e., combat or the like). You can easily customize this character sheet by applying one of the templates found on pages 34-36 of The HERO System Bestiary, such as Chieftain or Fighter. You can also make the magma demon larger by using the size templates from HERO System 6th Edition. The largest magma demons should stand about 30' in height. You can also give the magma demons spells or spell-like powers, typically ones dealing with the earth, heat, or fire.

Building the magma demon was fairly easy. In fact, I find it the perfect example of how I can use published HERO System products do my work for me. For starters, once I know how tall I wanted the demon to be, all I had to do was look at the giants in the HERO System Bestiary to get an idea of the base stats. I then used The Ultimate Brick to develop a suite of powers for the body of stone, while the fire elemental, found in the HERO System Bestiary gave me various heat-related powers. All I needed to do then was plug everything into HERO Designer (and make a few value adjustments as I went).

The magma demon is based off of a picture I found posted on the image hosting site 4chan. The miniature is of an Eldar Avatar from Warhammer 40,000.

(Character sheet created by Michael Surbrook)

Maga Demon's Hero Designer File

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