Val CHA Cost Roll Notes 33 STR 23 16- Lift 2425.1kg; 6 ½d6 HTH Damage  15 DEX 10 12- 23 CON 13 14- 13 INT 3 12- PER Roll 12- 13 EGO 3 12- 20 PRE 10 13- PRE Attack: 4d6 5 OCV 10 5 DCV 10 4 OMCV 3 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 11+3 PD 6 Total: 11/14 PD (3/6 rPD) 8+3 ED 3 Total: 8/11 ED (3/6 rED) 12 REC 8 46 END 6 17 BODY 7 46 STUN 13 Total Characteristics Cost: 149 Movement: Running: 20m/40m Leaping: 0m Swimming: 10m/20m Cost Powers & Skills 4 Rattle: +10 PRE; Only For Fear-Based Presence Attacks (-1), Requires Gestures Throughout (-½) 8 Tough Skin: +3 PD, Resistant (+½) plus +3 ED, Resistant (+½) 93 Petrifying Gaze: Severe Transform 8d6 (transform living flesh to stone, healed back by restorative magics), Personal Immunity (+¼), Reduced Endurance (0 END; +½); All Or Nothing (-½), Eye Contact Required (-½), Limited Target (living things; -¼) 5 Serpentine Hair: HKA 1 point (2d6+1 w/STR), END 1 12 Serpentine Hair Venom: RKA 1d6, NND (defense is LS [Immunity]; +1), Does BODY (+1), Damage Over Time (3 increments, one every 5 Minutes for 15 minutes, defense only applies once, cannot be used again on the same victim until all increments accrue, can be negated by applying the proper antivenin; +1), Personal Immunity (+¼); Extra Time (onset time begins 5 Minutes after victim is bitten, -2), 4 Charges (-1), HKA Must Do BODY (-½), No Range (-½), Linked (Serpentine Hair; -¼),  8 Clawed Fingers: HKA ½d6 (2 ½d6 w/STR); Reduced Penetration (-¼), END 1 10 Fangs: HKA ½d6 (2 ½d6 w/STR), END 1 6 Heavy: Knockback Resistance -6m 6 Scaled Tail: Resistant Protection (3 PD/3 ED); Requires A Roll (11- roll; or Locations 13-18; -½) 0 Heavy: Leaping -4m (0m total) 8 Slithering: Running +8m (20m total), END 1 3 Slithering: Swimming +6m (10m total), END 1 10 Serpentine Hair: Increased Arc Of Perception (360 Degrees) with Sight Group Talents 6 Hideous Monster: +2/+2d6 Striking Appearance (vs. all characters) Skills 10 +1 with All Combat 6 +2 with Bow 4 +4 vs. Range Modifier with Bow 2 AK: Zante Wastes 11- 3 Climbing 12- 3 Concealment 12- 3 Shadowing 12- 3 Stealth 12- 3 Survival (Desert, Temperate/Subtropical Plains) 12- 3 Tracking 12- 4 WF: Common Melee Weapons, Common Missile Weapons 2 Weaponsmith (Muscle-Powered Ranged) 12- Total Powers & Skill Cost: 226 Total Cost: 374 175+ Matching Complications (50) 15 Negative Reputation: terror of the Zante Wastes, Frequently (Extreme) 10 Physical Complication: Large (roughly 16 feet long; +2 OCV, to others to hit +2 PER Rolls to others to perceive (Infrequently; Slightly Impairing) 15 Psychological Complication: Hatred Of Elven Kind (Common; Strong) 20 Psychological Complication: Wicked And Cruel (Very Common; Strong) Total Complications Points: 50 Experience Points: 199 Equipment Great Bow: RKA 2 1/2d6, 24 Recoverable Charges (+1/4); STR Minimum 28 (STR Min. Cannot Add/Subtract Damage; -1 1/2), OAF (bow and arrows; -1), Required Hands (2; -1/2), Beam (-1/4), Real Weapon (-1/4), Concentration (1/2 DCV; -1/4) plus +1 vs. Range Modifier; OAF (bow and arrows; -1), Real Weapon (-1/4), [24 rc]
Background/History: The Zante Wastes are known as the haunts of a number of nightmarish creatures, such as brassy-scaled lion-dragons, voracious vulture-lions, skulking hyenas, and innumerable snakes, lizards, and scorpions. But the worst inhabitant of the wastes is no mere animal, but Khysothemis the Gorgon.
Khysothemis, like most gorgons, is a solitary being, who keeps far away from others of her kind. She makes her home on the edge of Zante Wastes, near the routes taken by the merchant caravans. From there she preys upon those foolish to travel alone through the wastes, or any caravans that are small enough for her to attack and also have something she might want (such as slaves, food, or luxurious trade goods). Once she's successfully defeated the caravan's defenders, she'll have the survivors bring back anything she wants to her lair, storing the goods in a series of interconnected caverns. Khysothemis will eventually feed on most of her captives, but has been known to trade some of her slaves (or some of her captured goods) to other dwellers of the wastes in exchange for items she has need of (raw material for arrows are a popular choice).
Personality/Motivation: As with most gorgons, Khysothemis is cruel, uncaring, and malevolent. She finds humans (and other such races) to be weak, suitable only for exploitation (which in her case means making them into slaves and/or dinner). She also has a strong hatred for elves, and any elf who falls alive into her clutches won't stay that way for long, usually meeting their end due to some horrific form of torture. Some have theorized that fair-featured elves serve only remind Khysothemis of the beauty she will never have, and she does seem to take great pleasure in destroying anything that is comely and fair.
Quote: “Humans? Humans are soft, weak, and worthless. Only the strong can survive out here in the Wastes, and they presume much when they venture into my domain.”
Powers/Tactics: Khysothemis likes to attack from ambush, often positioning herself in a spot where she has a clear view of her target, but can easily duck out of sight. She will use her powerful bow to fire arrows from long range, relying on her great strength to send the shafts to her targets with sufficient killing power, while remaining out of range of any return fire. Once she's brought down sufficient numbers of the enemy, she'll then close, using her Gaze to eliminate the most heavily armed (or armored targets), and Grabbing anyone else and bringing them in close so snakes that make up her hair can savage them. Although powerful enough to defeat most warriors in hand-to-hand combat, Khysothemis isn't so overconfident as to stay in a fight going against her, and will retreat from any battle where she is obviously outnumbered, wounded, or otherwise at a disadvantage.
Appearance: Khysothemis is a hideous combination of humanoid female and a giant snake. She has the head, torso, and arms of a human (or elven) woman, with ridged and scaled white skin. Her hair is a mass of writhing snakes, colored white at her scalp and progressing to dark red near the head of each serpent. Khysothemis's lower body is that of a great rattlesnake, the bellyscales white, while the back is pale yellow-tan, with a black and red diamond pattern. At the end of her tail is a large rattle.
Designer's Notes: Khysothemis is taken from a Gorgon miniature created by Reaper Miniatures (and obviously inspired by the Medusa seen in the film Clash of the Titans). I liked the look of the figure, since it seemed to be more than just a generic "Medusa" miniature, so I worked up some ideas for a personality and developed the character sheet. The bulk of the character is taken from the HERO System Bestiary Gorgon, with the rest taken from the Giant Snake character sheet. Thus, Khysothemis proves one can easily create new creatures simply splicing together elements of two separate character sheets.
(Character sheet created by Michael Surbrook)
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