Val	CHA	Cost	Roll	Notes
33	STR	23	16-	Lift 2425.1 kg; 6 ½d6 HTH Attack [0]
17	DEX	14	12-
10	CON	0	11-
5	INT	-5	10-	PER Roll 10-
0	EGO	0	—
20	PRE	10	13-	PRE Attack:  4d6

6	OCV	15
6	DCV	15
0	OMCV	0
0	DMCV	0
3	SPD	10		Phases:  4, 8, 12

7	PD	-3		Total:  7 PD (7 rPD)
7	ED	-3		Total:  7 ED (7 rED)
9	REC	5
0	END	-4
15	BODY	5
—	STUN	—		Total Characteristics Cost:  80

Movement:	Running:	12m/24m 
		Leaping:	12m/24m
		Swimming:	0m

Cost	Powers & Skills
45	Body Of Crystal:  Takes No STUN (loses abilities when takes BODY)
15	Body Of Crystal:  Does Not Bleed
10	Body Of Crystal:  No Hit Locations
16	Tireless:  Reduced Endurance (0 END; +½) applied to STR
7	Smooth Surfaces:  +2 DCV; Only Versus Thrusting And Piercing Attacks (-½)
31	Body Of Crystal:  +7 PD, Resistant (+½)
31	Body Of Crystal:  +7 ED, Resistant (+½)
90	Body Of Crystal:  Physical Damage Reduction, Resistant, 25% plus Energy Damage Reduction, Resistant, 25%
7	Tireless:  Leaping +8m (12m forward, 6m upward), Reduced Endurance (0 END; +½)
6	Tireless:  Reduced Endurance (0 END; +½) applied to Running
12	Heavy:  Knockback Resistance -4m
0	Heavy:  Swimming -4m (total 0m)
40	Golem's Body:  Life Support:  Total (including Longevity:  Immortality)

3	Golem:  Ambidexterity (no Off Hand penalty)

16	+2 with HTH Combat

1	Climbing 8-
2	Language:  [choice] (fluent conversation)
2	WF:  Common Melee Weapons

Total Powers & Skill Cost:  334
Total Cost:  414

175+	Matching Complications (50)
20	Physical Complication:  Machine Intelligence (Frequently; Greatly Impairing)
20	Physical Complication:  Heavy, Human Size, but weighs 400 kg (Frequently; Greatly Impairing)
10	Vulnerability:  1 ½ x BODY Crushing Attacks (Common)

Total Complications Points:  50
Experience Points:  239
Crystal Golem

Ecology: Unlike virtually all other golems, crystal golems aren't carved, cast, or forged, but, in fact, grown. One creates a crystal golem by placing certain crystals in large alchemical vats filled with mineral-rich waters. Various salts and powdered compounds are then added to the vat, while spells are placed upon the entire mixture. Although the process takes time (creating a crystal golem requires anywhere from six months to a year), it also means there’s no real size limit to a finished golem. As long as the vat is big enough and the creator adds sufficient raw materials, the golem will continue to grow.

Personality/Motivation: Crystal golems have no real personality and only do what their creator tells them to do.

Powers/Tactics: A crystal golem normally attacks by striking blows with its massive fists. Some may be given weapons, such as large axes, maces, and swords. Large golems will often simply swat at foes with the flat of their hand (defined as applying the Advantage Area of Effect (1m Radius) [or more] to the golem's STR). Crystal golems can pretty much ignore most attacks, but their basic structure and crystalline composition renders them susceptible to such things as hammers, maces, large hurled stones, and other crushing/smashing weapons and attacks.

Appearance: A crystal golem has a roughly humanoid shape with limbs formed of thick masses of crystal. Clusters of crystals form a ridge down the golem's back, while another fringe of crystals gives the golem the appearance of a beard.

Designer's Notes: The crystal golem is based on the Reaper Miniatures figure "Crystal Golem." The character sheet was derived from a modification of the Clay and Stone golems found in the HERO System Bestiary. To make the crystal golem tougher, simply increase its size. You could also consider various powers based around sharp and/or pointed crystals, such as a Damage Shield (defined as clusters of sharp crystals along the golem's spine or other surfaces) or a Hand Killing Attack (sharp, pointed, or blade-like fingers).

(Character sheet created by Michael Surbrook)

Crystal Golem's Hero Designer File

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