Val CHA Cost Roll Notes 35 STR 25 16- Lift 3200 kg; 7d6 HTH Damage [3] 20 DEX 30 13- OCV: 7/DCV: 7 23 CON 26 14- 15 BODY 10 12- 14 INT 4 12- PER Roll 12- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 14 COM 2 12- 12/21 PD 5 Total: 12/21 PD (0/9 rPD) 12/21 ED 7 Total: 12/21 ED (0/9 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 12 REC 0 46 END 0 45 STUN 0 Total Characteristic Cost: 155 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 14"/28" Swimming: 2"/4" Cost Powers & Skills 20 Weather Control: Elemental Control, 40-point powers 16 1) Call Lightning: RKA 2d6+1, Indirect (always come from the sky; +1/4); Only Works Outdoors And If Clouds Are In The Sky (-1/2), END 4 15 2) Thunderclap: Hearing Group Flash 8d6, Personal Immunity (+1/4), Explosion (+1/2); No Range (-1/2), END 4 20 3) Wind Riding: Flight 20", END 4 25 4) Weather Control: Change Environment 8" radius, +/-4 Temperature Level Adjustment, Multiple Combat Effects, Varying Combat Effects, Varying Effect (any weather effect; +1); Extra Time (1 Turn (Post-Segment 12), -1 1/4), No Range (-1/2), END 9 22 Vajra: Multipower, 45-point reserve, all slots OAF (-1) 2u 1) Sword: HKA 2d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1) 2u 2) Staff: HA +6d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2) 2u 3) War Fan: Missile Deflection (Any Ranged Attack); OAF (-1) plus +5 with Missile Deflection; OAF (-1) Martial Arts: Bojutsu Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 45 STR to Disarm roll 5 Smash -2 +1 Weapon +4 DC Strike 4 Strike +0 +2 Weapon +2 DC Strike 1 Weapon Element: Empty Hand (Block, Disarm), Staff 13 War Harness: Armor (9 PD/9 ED); Activation Roll 14- (-1/2), OIF (-1/2) 12 Can Leap To The Horizon: Leaping +7" (14" forward, 7" upward) (Accurate), END 1 15 Deity: LS (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal) Skills 10 +2 with HTH Combat 3 Acrobatics 13- 2 AK: Heaven 11- 3 Breakfall 13- 3 Climbing 13- 1 High Society 8- 2 KS: Magical Objects And Artifacts Of Power 11- 2 KS: Mythical And Occult Beings 11- 4 Language: English (idiomatic; literate) 0 Language: Japanese (idiomatic; literate) 2 PS: Storm God 11- 3 SS: Meteorology 12- 0 TF: Equines 3 WF: Common Melee Weapons, Bows Total Powers & Skill Cost: 220 Total Cost: 375 200+ Disadvantages 15 DNPC: His Long-Suffering Landlord/Roommate 11- (Normal) 10 Distinctive Features: Mystic Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 20 Enraged: If Taunted/Insulted/Ridiculed (Uncommon), go 14-, recover 11- 20 Hunted: DEMON 8- (Mo Pow, NCI, Capture) 10 Hunted: The Forces of Heaven 8- (Mo Pow, NCI, Watching) 15 Hunted: nemesis of the Forces of Heaven 11- (As Pow, Harshly Punish) 10 Psychological Limitation: Short Tempered, Prone To Sole Problems By Hitting Them (Common, Moderate) 15 Psychological Limitation: Wild And Unpredictable/Reckless (Common, Strong) 5 Rivalry: Professional (with any character who represents another deity; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 55 Experience 375 Total Disadvantage Points
Background/History: The god of storms, darkness, and destruction (honest!), Susano Orbatos has been banished to Earth by his mother, Amaterasu, after getting into one to many fights with Songoku, the Monkey King. Stripped of a significant portion of his power, Susano has been told he will not be allowed to return until he learns to control his rather unpredictable temper. Naturally, this has left the one-time god in a less than pleasant mood.
Now, he lives in a small townhouse with a young computer tech, who spends most of his time wondering why he was chosen for the dubious honor of watching after Susano. Amaterasu, taking pity on the young man, has given him the blessing of Heaven, in the form of 5d6 of Luck. Amaterasu has also granted him fluency in the Japanese language, the better to understand Susano when he gets angry or irritated (which is often...).
Personality/Motivation: Wild, violent, and a bit of an upstart, Susano is probably not what most people would expect a god to be like. His primary hobby seems to be engaging in knockdown drag-out fights. He combats supervillains and their ilk mainly because playing the part of the "good guy" means he can get away with this sort of thing with out getting locked up. Of course, it doesn't hurt Amaterasu told him to be a "good boy" while on Earth, either. On the other hand, following the wishes of his mother only takes him so far, and Susano can easily be goaded into a fight by taunting him or insulting his claims of divine heritage. Susano also thinks that heÕs better than anyone else with divine ancestry or a claim thereof (Amaterasu despairs of him ever learning humility), and will go to great lengths to prove heÕs the better divine being.
Quote: "Does this planet have a never-ending supply of weird stuff?!!"
Powers/Tactics: Susano is a front line fighter, ready to jump right in the middle of any brawl. He usually forms his vajra into its staff form and begins pounding the nearest opponent, moving on to his next target once the first one has fallen. If faced by a large or heavily armored target, he'll use the sword. If under fire from ranged attacks, he'll use the fan to defend himself, before closing to hand-to-hand range. His storm-related powers are usually used as a warm of to any fight. A few lightning bolts dropepd from the sky does wonders to soften up any opposition. HeÕll also summon storms if he really wants to impress and intimidate his foes. Occasionally, he'll hold back on using his full power and show a little restraint (explaining that he must live up to his reputation in the myths). The term "loose cannon" goes a long way in describing Susano.
Appearance: Susano stands a little over six feet in height, with long, unkempt white hair which falls almost to his waist. He dresses in loose black trousers and a blousy white shirt. Over this he wears a heavy red jacket belted with a gold sash. A brass breastplate, vambraces, greaves and sabatons completes his outfit. On his head he wears what looks to be a World War I leather flight helmet, complete with goggles. On the front of this helmet are kanji characters representing his name.
The vajra is a heavy iron shaft with a circular arraignment of three prongs on either end. Susano is capable of forming it into a heavy broad-bladed sword, a studded club similar to a tetsubo, or a wide fan which can deflect (absorb) just about any force directed against it.
Comments: Hmmm... I really wish I could remember what possessed me to write this guy up. I do know one of the local crew started a (short-lived) superhero game and somehow the idea I play my on-line persona (of Susano Orbatos, the god of storms from Masamune's Shirow's Orion) was suggested. Naturally I couldn't pass such an opportunity up. Susano only saw play for a short time, but managed to get himself into a mess of trouble while active. He was also a blast to play, since I could ham it up constantly and still be totally in character. Somehow I don't think he would have stuck around long though... ^_^.
(Susano Orbatos adapted from an idea originally created by Masamune Shirow. This character sheet created by Michael Surbrook)
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