Val	CHA	Cost	Roll	Notes
33	STR	23	16-	Lift 2425.1 kg; 6 ½d6 HTH Damage [3]
18	DEX	16	13-
30	CON	20	15-
13	INT	3	12-	PER Roll 12-
16	EGO	6	12-
20	PRE	10	13-	PRE Attack:  4d6

6	OCV	15	
6	DCV	15	
3	OMCV	0	
5	DMCV	6	
4	SPD	20		Phases:  3, 6, 9, 12

40	PD	38		Total:  40 PD (40 rPD)
40	ED	38		Total:  40 ED (40 rED)
12	REC	8
40	END	4
15	BODY	5
50	STUN	15		Total Characteristic Cost:  242

Movement:	Running:	16m/32m 
		Leaping:	24m/48m
		Swimming:	6m/12m

Cost	Powers & Skills
	Martial Arts:  Savate
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
5	Cross		+1	+3	6 1/2d6 Strike
4	Low Kick	+0	+2	8 1/2d6 Strike
4	Snap Kick	+2	+0	8 1/2d6 Strike

40	Apparently Invulnerable:  Resistant (+½) applied to PD plus Resistant (+½) applied to ED
7	Resilient Physique:  Power Defense (10 points); Characteristics Only (-½)
10	Strong Legs:  Leaping +20m (24m forward, 12m upward), END 1
4	Long Legs:  Running +4m (16m total), END 1
1	Strong Swimmer:  Swimming +2m (6m total), END 1
10	Resilient Physique:  LS  (Immunity: All terrestrial diseases and biowarfare agents; Safe in High 
	Pressure; Safe in Intense Cold; Safe in Intense Heat)

1	Fringe Benefit:  Registered Stuntwoman
5	Contact:  Assorted People In Hollywood 8-
2	Positive Reputation:  Invulnerable (Hollywood Film/Stunt People) 11-, +2/+2d6

6	Looks Good On Camera:  +2/+2d6 Striking Appearance (vs. all characters)

16	+2 with HTH Combat

3	Acrobatics 13-
3	Acting 13-
3	Breakfall 13-
3	Climbing 13-
3	Combat Driving 13-
2	KS: Savate 11-
2	KS: Stunts And Stuntwork 11-
2	KS: Who's Who In the Hollywood Stunt Industry 11-
0	Language:  English (idiomatic; literate)
3	PS: Stunt Woman 13-
3	Riding 13-
3	TF:  Common Motorized Ground Vehicles, Two-Wheeled Motorized 
	Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
4	WF:  Common Melee Weapons, Small Arms

Total Powers & Skill Cost:  158
Total Cost:  400

400+	Matching Complications (75)
5	Distinctive Features:  Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By 
	Technology Or Major Effort)
20	Hunted:  [undefined villain group/team] Infrequently (Mo Pow; PC has a Public ID or is otherwise 
	very easy to find; Harshly Punish)
0	Physical Complication:  No Sense Of Touch (Infrequently; Slightly Impairing)
5	Physical Complication:  Requires Specialized Medical Attention (Infrequently; Slightly Impairing)
20	Psychological Limitation:  "I Can't Be Harmed." (Very Common; Strong)
15	Psychological Limitation:  Impulsive/Reckless Seeker Of Thrills And New Experiences (Common; Strong)
10	Social Limitation:  Public Identity (Marie Foster) (Frequently; Minor)

Total Complications Points:  400
Experience Points:  0

Background/History: When Marie Foster was born, her parents were overjoyed at what seemed to be the perfect baby. She was never sick, complained about being cold (or hot for that matter), and never accumulated the assorted bumps and bruises other children did while growing up. The only real problem was when it was time for a haircut—Marie’s hair was virtually uncuttable (notching scissors more than once). Then came the visit to the doctor’s for her flu shots....

After three broken needles and a few simple tests, it was determined that Marie’s skin, hair, and nails were impenetrable to anything in the doctor’s office. Stymied in his attempts to draw blood, the doctor ended up settling for swabbing the inside of Marie’s mouth to get a DNA sample that could be sent off for proper testing. Several weeks later the results were in: Marie was a mutant.

Unlike some mutants, Marie didn’t fly, project beams of fire form her eyes, create storms at will, or bend her body into improbable shapes. She simply was impervious to injury. As she grew older (and taller), she also exhibited superhuman strength, as well as near immunity to temperature extremes. While tempted to join the superhuman scene as a costumed crime-fighter, Marie found a far more exciting life as a Hollywood stuntwoman, where her invulnerability was a great asset to those directors looking to capture even more daring stunts on film.

These days, Marie’s perfectly happy with her choice of career. Of course, that hasn’t stopped her from getting embroiled various superhuman conflicts and confrontations—when you have the reputation as the world’s most invulnerable human being, there are those who’ll want to put that claim to the test!

Personality/Motivation: Growing up nigh-invulnerable has resulted Marie naturally assuming that nothing can hurt her. She’s more than willing to let a foe get the first shot (or two, or three) in, figuring they’ll have no effect on. She’s been right for the most part, although it remains to be seen if she’ll retain this attitude if she ever meets some of the more powerful superhumans in the world. Her invulnerability has also made her hungry for excitement and adventure. Knowing she can’t be hurt means many ‘ordinary’ risks pales by comparison, thus Marie likes to push the envelope by trying more and more outrageous stunts.

Quote: “Look, I’ve fallen off tall buildings, walked out of exploding cars, survived having a tractor-trailer dropped on me, and taken direct hits from military-grade weapons. All without a scratch. Do you really think anything you might be able to do will hurt me?”

Powers/Tactics: As near can be determined, Marie’s mutation produces an impenetrable bio-energy force field capable of resisting almost any sort of energy (kinetic, heat, electrical, and so on). Thus she can survive impacts from physical objects, as well as exposure to open flames, lasers, and the like with no ill effects, and in many cases won’t even feel the impact. This lead her to be dubbed the ‘Woman of Steel’ when she first start to work in the stunt industry, a nickname she (and her agent) switched around to the more marketable “Steel Maiden.”

While Marie is virtually immune to harm from conventional attacks, she has no such protection from psychic powers, chemical-based agents, manipulations of gravity, and so on.

Appearance: Steel Maiden stands an athletically svelte 6’5” and weighs roughly 185 pounds. As her dark hair is nearly uncuttable, it usually falls well past her waist. While on the set, she’ll be dressed in whatever costume is required for her role. Off set, she wears casual contemporary fashions. If attending an event for publicity purposes, Marie will don a form-fitting metallic silver bodysuit with light gray trim, black boots, gloves, and belt.

Designer's Notes: Steel Maiden is my knock-off of the Marvel Comics character Diamond Lil. I liked the idea of someone who was nigh-invulnerable, and built her accordingly. I gave her superhuman strength since mainly because I like super-strong characters (they’re a lot of fun to play).

To down-power Steel Maiden, reduce her defenses to 30 and her STR to 25 (or even 20). To make her more power, up her STR to 40, and add Hardened to her Damage Resistance. You can also give her Energy and Physical Damage Reduction, Hand-To-Hand Attack (to simulate how her body doesn’t ‘give’ when she hits someone), and additional forms of Life Support (Radiation, Longevity, and so on).

Mister America's Hero Designer File

(Character sheet created by Michael Surbrook)

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