Val	CHA	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH Damage [2]
25	DEX	30	14-
25	CON	15	14-
20	INT	10	13-	PER Roll 15-
20	EGO	10	13-
25	PRE	15	14-	PRE Attack:  5d6

8	OCV	25
8	DCV	25
3	OMCV	0
5	DMCV	6
5	SPD	30		Phases:  3, 5, 8, 10, 12

15	PD	8		Total:  15 PD (5 rPD)
15	ED	8		Total:  15 ED (5 rED)
10	REC	6
50	END	6
20	BODY	10
45	STUN	13		Total Characteristic Cost:  232

Movement:	Running:	20m/40m 
		Leaping:	10m/20m
		Swimming	 6m/12m

Cost	Powers & Skills
	Martial Arts:  Hand-To-Hand Combat Training
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
4	Disarm		-1	+1	Disarm; 35 STR to Disarm roll
4	Dodge		--	+5	Dodge, Affects All Attacks, Abort
4	Escape		+0	+0	40 STR vs. Grabs
5	Kick		-2	+1	9d6 Strike
4	Low Kick/Knee Strike/Punch
			+0	+2	7d6 Strike
3	Throw		+0	+1	5d6 +v/10, Target Falls

13	Thinking And Fighting As One:  Aid  OCV and DCV 6d6, Expanded Effect (OCV & DCV) (+½); Must Be Within 
	10m Of All Designated Partners (-1 ½), Only to Aid Self (-1), All Characters Must Be 
	Fighting (-½), END 5
14	Hard To Hurt:  +5 PD, Resistant (+½) plus +5 ED, Resistant (+½)
3	Strong Legs:  Leaping +6m (10m forward, 5m upward), END 1
8	Strong Legs:  Running +8m (20m total), END 1
1	Strong Legs:  Swimming +2m (6m total), END 1
6	Augmented Senses:  +2 PER with all Sense Groups
5	Augmented Vision:  Nightvision
6	Augmented Physiology:  LS  (Immunity: All terrestrial diseases; Longevity: 200 Years)
15	Psychic Bond:  Mind Link , Human class of minds, Specific Group of Minds, Number of 
	Minds (x8), Psychic Bond; Only With Others Who Have Mind Link (-1)

5	Money:  Well Off

3	Ambidexterity (no Off Hand penalty)
4	Double Jointed
3	Lightsleep
3	Perfect Pitch
5	Resistance (+5 to roll)
9	+3/+3d6 Striking Appearance (vs. all characters)

30	+3 with All Attacks

3	Acrobatics 14-
3	Breakfall 14-
3	Charm 14-
3	Climbing 14-
3	Contortionist 14-
3	High Society 14-
3	KS: The Superhuman World 14-
3	Language:  French (completely fluent; literate)
3	Language:  GM's choice, each sister has a second language she knows (completely fluent; 
3	Persuasion 14-
3	Stealth 14-
3	Tactics 14-
3	Teamwork 14-
10	TF:  Common Motorized Ground Vehicles, Jetskis, Parachuting, Basic, SCUBA, Skiing (snow), 
	Small Motorized Boats, Small Planes, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled 
	Muscle-Powered Ground Vehicles
8	WF:  Beam Weapons, Common Melee Weapons, Energy Weapons, Small Arms

Total Powers & Skill Cost:  218
Total Cost:  450

400+	Matching Complications (75)
10	Distinctive Features:  extremely attractive face, features, and figure (Concealable; Noticed and 
	Recognizable; Detectable By Commonly-Used Senses)
10	Hunted:  Teleios Infrequently (Mo Pow; NCI; Watching)
20	Hunted:  UNTIL Infrequently (Mo Pow; NCI; Harshly Punish)
15	Psychological Complication:  Loyal To Teleios (Common; Strong)
15	Psychological Complication:  "Upper Class" Arrogance And Disdain For The "Common" Man (Common; Strong)
Total Complications Points:  70
Experience Points:  54

Background/History: The true origin of the Seven Sisters is unclear. They’re obviously some form of posthuman, but no one’s sure if they’re natural born superhumans or if they’re the product of some experimental process. Their appearance (the Sisters are all virtually identical) lends weight to the idea the Sisters are artificially created beings—either seven women heavily modified through surgery and/or other processes, clones, or true lab-grown humans. Current opinion has the Sister’s being the creation of Teleios, sent out into the world to serve as his agents. Teleios, for his part, has neither confirmed or denied such speculations. For the record, neither have the Sisters.

Since their first appearance 4-5 years ago, the Sisters have acted as a mixture of high-priced mercenaries and industrial espionage agents. They’ve worked for a number of superhuman organizations (usually those of dubious legal and/or moral status) but have also acted in their own interests. They’ve also cut quite a swath through superhuman fandom, what with having their own website loaded with pay-to-view photo sets, blogs, movies, and custom merchandise. Supposedly, some of their more recent costumes have been based on suggestions made on the website’s fan forums.

Personality/Motivation: For the most part, the Sisters act like the stereotypical snooty girl born into incredible wealth who’s never had to work a day in her life. While not possessing vast personal wealth, the Sisters can drawn upon sufficient funds to travel and live as they please (the Well-Off Perk represents what each Sister has, not the group as a whole.) Thus, they tend to look down upon the “unwashed masses” as not being worth of their time and only like to socialize with people like them—which in this case means those with money, not those with superhuman powers. The Sisters tend to be rude and condescending to those they think are beneath them, but are friendly and polite to their presumed social equals. The only time this facade drops is when the Sisters think someone has something they want or need. At that point they’ll be as sweet and nice as needed to twist the individual, no matter his status, around their fingers.

Quote: “You... ugh... love me? Yes, well so do a million other men, most of who hopefully smell (and look) better than you do. Now get away before I’m forced to make you... not that I look forward to touching you.”

Powers/Tactics: The Sister’s are uniformly stronger, faster, and tougher than any normal human. They run faster, leap farther, and swim better than even Olympic-level athletes and one-on-one can fight many superhumans on equal terms. However, their greatest asset is when they act as a group. As they’re in constant low-level telepathic contact with one another, the Sisters show a marked increase in combat effectiveness when all seven are in close proximity during a fight. They’re also well-trained in working together, and normally double- and triple- team foes. Individual Sisters will stagger attacks, with (for example) one Sister attempting a Disarm, the next a Throw, and the last a Kick. Versus tougher foes, all three may coordinate simultaneous strikes, versus faster ones they’ll try to Throw, and so on.

While tenacious in pursuit of an objective, the Sisters’ aren’t fools and will abandon a fight that is going against them and/or won’t even start one in the first place if it looks like they’re obviously outmatched. The Sisters also like to win without fighting, using guile, seduction, and promises to get what they want. Sometimes, then even follow through on such deals.

Appearance: For all intents and purposes physically identical, the Sisters each stand 6’0” even and weigh a lushly-proportioned 160 pounds. Their eyes are an unmistakable bright burgundy and the only real way to tell them apart is by hair color, which ranges from silvery-white to gunmetal gray. Possessing highly idealized and stylized physiques, the Sisters’ are known for their long legs, wide hips, narrow waists, and well-endowed torsos. They change costumes constantly but seem to avoid the stereotypical skin-tight body-stocking so common to the superhero set, instead preferring more baroque outfits that often incorporate certain fashion fetish elements (see the accompany illustration for an example of what is meant by this.)

For the record, the Sisters’ hair colors are as follows:

Designer's Notes: Sometimes it seems to take me forever to fully realize a character concept. Then comes the Seven Sisters, who took maybe an hour to crystalize. Initially I had no idea where the characters in the image came from (I presumed it was some sort of hentai game), but eventually discovered they’re from the anime/game/light novel/manga series Umineko no Naku Koro ni, where they’re known as the Seven Sisters of Purgatory. I any event, the fact they all looked like made me think they were clones. This led to looking at the 6E Teleios and once I saw his clone army, I was all set. I based the Sisters on the stats of a Teleios Cloned Soldier, upping them to a happy medium between the soldier and Teleios himself. The Skills were taken from the Cloned Soldier, while the rest pretty much wrote itself.

For the record, even at 450 points, the Sisters have a lot of room for expansion. For example, their names were all picked due to their meaning, allowing you to give each sister additional powers based on said name. For example:

The Seven Sisters

(Character sheet created by Michael Surbrook)

The Seven Sisters' Hero Designer File

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