Val CHA Cost Roll Notes 60 STR 50 21- Lift 100 tons; 12d6 HTH Damage [6] 18 DEX 24 13- OCV: 6/DCV: 6 25 CON 30 14- 11 BODY 2 11- 14 INT 4 12- PER Roll 12- 14 EGO 8 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 14 COM 2 12- 20 PD 8 Total: 20 PD (10 rPD) 15 ED 10 Total: 15 ED (5 rED) 4 SPD 12 Phases: 3, 6, 9, 12 17 REC 0 50 END 0 54 STUN 0 Total Characteristics Cost: 155 Movement: Running: 12"/24" Leaping: 18"/36" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Jujitsu & Karate Maneuver OCV DCV Damage 4 Block +2 +2 Block; Abort 4 Disarm -1 +1 70 STR to Disarm 4 Dodge +0 +5 Dodge vs All; Abort 3 Legsweep +2 -1 13d6 Strike; Target Falls 4 Punch/Snap Kick +0 +2 14d6 Strike 3 Slam +0 +1 12d6 +v/5; Target Falls 7 Tougher Than She Looks: Damage Resistance (10 PD/5 ED) 6 Can Leap To The Horizon: Leaping: +6" (18" total), END 1 12 Amazingly Fast On Her Feet: Running +6" (12" total), END 1 Skills 10 +2 with Hand-To-Hand 2 CK: New York City 11- 3 Acrobatics 13- 3 Acting 12- 3 Breakfall 13- 1 Criminology 8- 3 Deduction 12- 1 KS: Jujitsu & Karate 8- 1 KS: Justice Alliance 8- 2 KS: Law & Metahuman Law 11- 2 KS: Police Procedure 11- 0 Language: English (idiomatic; literate) 0 PS: Student 8- 3 Shadowing 12- 0 TF: Two-Wheeled Muscle-Powered Ground Vehicles 81 Total Powers & Skills Cost 236 Total Character Cost 150+ Disadvantages 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 5 Distinctive Features: Teenager Clothing and Attitude (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 15 Hunted: Michlle Tora 8- (Mo Pow, Capture) 15 Psychological Limitation: Impulsive (Common, Strong) 15 Psychological Limitation: Protective of Friends (Common, Strong) 10 Psychological LimitationWorries Dad Will Get Hurt: (Common, Moderate) 10 Social Limitation: Youth (Frequently, Minor) 5 Unluck: 1d6 1 Experience 236 Total Disadvantage Points
Background/History: Jasmine Hawkins is the teenaged daughter of that famous New York metahuman investigator, David Hawkins. Ever since she was very small, Jasmine demonstrated amazing abilities of physical strength. As she go older, she learned to control her abilities, so she wouldn't inadvertently break anything (like people).
Jasmine's primary motivation is to be a investigator like her father. After her father joined the Justice Alliance and became team leader, she has modified her plans a bit to become a member of the Justice Alliance as well. To achieve this end, Jasmine has begun studying such subjects as law (especially metahuman law), police procedures, the basics of criminology, and so on. She has also undergone extensive training in several self-defense courses.
Recently, Jasmine has become a provisional member of the Justice Alliance, her great strength a considerable asset to the team.
Personality/Motivation: Normally, Jasmine is open and fun loving. She likes to hang out with her friends, try to get the boys to notice her, go to the movies, play computer games, and do all the other assorted things one would expect. But, she has her serious side as well. She fully understands there are people out there with powers similar to hers, who have no compunction about using them for personal gain or to cause harm to others. She worries her father may get seriously injured working as a member of the Justice Alliance. Unfortunately, her tendency to act before thinking may end up getting her hurt instead.
Quote: "Oh no, not YOU again!" (spoken to Michelle Tora)
"Aw gee dad, I don't wanna go home NOW, the Sisterhood is going to show up any minute!"
"Me? I'm just your average all-American girl. Honest."
Powers/Tactics: Jasmine is your basic "fast" brick. She is very strong, reasonably resistant to damage and has excellent Leaping and Running abilities. With time, (and experience) her DEX will increase to about 26 and her combat Running will top out at 24" a phase.
Jasmine's tactics are rather basic: she leaps into combat, usually targeting "tough-looking" foes and then proceeds to utilize her martial training to incapacitate her opponent. If her target is relatively "normal," then a simple 60 STR grab and hold is sufficient. More powerful "brick"-type characters will usually be subjected to an assortment of legsweeps and throws. Jasmine usually uses the following sequence when fighting: Block, Legsweep, Punch/Snapkick or Block, Punch/Snapkick. If uncertain as to her foe's resistance, she will try and start out low (say 30 STR) and work her way up.
Appearance: Jasmine stands about 5'6", with an athletic build. She has blond hair and gray eyes. When attending school, she wears the required uniform (skirt, blazer, and so on); otherwise she wears the kind of outfits one would associate with a female teenager with an athletic frame of mind.
Designer's Notes: Jasmine can easily be adapted to just about any superhero campaign. She could be the daughter of any famous or not-so-famous superhero, the newest member of the local superteam, or a young high school student with fantastic powers. In the Justice Alliance campaign, she occasionally acted as the voice of reason, questioning plans and actions that seemed... "unheroic" (i.e. un-lawabiding) to her.
(David Hawkins created by Michael Cannon. Jasmine Hawkins created by Michael Surbrook. Additional material supplied Steve Kramer.)
Jasmine Hawkins's Hero Designer File
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