ORIGINAL CHAMPIONS CHARACTERS

ECLIPSE

Val	CHA	Cost	Roll	Notes
15+33	STR	5	12-/19-	Lift 200 kg/19.4 tons; 3d6/9 ½d6 HTH Damage [½]
20	DEX	20	13-
23	CON	13	14-
18	INT	8	13-	PER Roll 13-
13	EGO	3	12-
15	PRE	5	12-	PRE Attack:  3d6

7	OCV	20	
7	DCV	20	
4	OMCV	3	
4	DMCV	3	
4	SPD	20		Phases:  3, 6, 9, 12

6+11	PD	4		Total:  6/17 PD (0/11 rPD)
10+16	ED	8		Total:  10/26 ED (0/16 rED)
8	REC	4
46	END	6
11	BODY	1
30	STUN	5		Total Characteristics Cost:  148

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m
		Teleportation:	20m/640m

Cost	Powers & Skills
	Light Energy Manipulation, all slots OIAID (-¼), Unified Power (-¼)
23	1)  Solar Strength:  +33 STR, Reduced Endurance (½ END; +¼); Only In Direct Sunlight (-¼), 
	OIAID (-¼), Unified Power (-¼), END 1
25	2)  Laser Pulse:  Blast 10d6, Reduced By Range In Fog, Rain, Smoke, Snow, And Similar Adverse 
	Conditions (-0); Beam (-¼), Cannot Be Bounced (-¼), OIAID (-¼), Unified Power (-¼), END 5
12	3)  Solar Flare:  Sight Group Flash 4d6, Area Of Effect (10m Cone; +½); Increased Endurance Cost 
	(x2 END; -½), No Range (-½), OIAID (-¼), Unified Power (-¼), END 6
31	4)  Solar Shields:  Resistant Protection (11 PD/16 ED/8 Flash Defense:  Sight Group); Perceivable 
	(glowing aura around Eclipse; -¼), OIAID (-¼), Unified Power (-¼)
20	5)  Light Of The Sun:  Sight Group Images, +4 to PER Rolls, Reduced 
	Endurance (0 END; +½), Area Of Effect (128m Radius; +1 ½); Only To Create Light (-1), No Range (-½), 
	Extra Time (Full Phase, Only to Activate, -¼), OIAID (-¼), Unified Power (-¼)
20	6)  Photonic Form:  Teleportation 20m, x32 Noncombat; Not Through Fog, Rain, Smoke, Snow, Tinted 
	Glass, And Similar Light Diffusing Materials (-¼), Must Pass Through Intervening Space (-¼), 
	OIAID (-¼), Unified Power (-¼), END 4

5	Light Absorption:  Absorption 8 BODY  (energy, Endurance Reserve); Light-Based Attacks (-½)
7	Solar Flare:  +3 DCV; Linked (Light Of The Sun; -½), No Effect Versus Characters With Visual Flash 
	Defense Or Non-Sight Group Targeting Systems (-½), OIAID (-¼)	
19	Solar Battery:  Endurance Reserve  (50 END, 10 REC); REC:  Limited Recovery (only in direct 
	sunlight; -¼)

	Perks
2	Fringe Benefit:  Private Investigator License

	Talents
3	Handsome:  +1/+1d6 Striking Appearance

	Skills
4	+2 with Laser Blast

3	Bugging 13-
2	CK: Washington D.C. 11-
3	Criminology 13-
3	Deduction 13-
2	Gambling (Blackjack, Poker) 13-
2	KS: Superhumans And The Superhuman World 11-
2	KS: Law And Superhuman Law 11-
0	Language:  English (idiomatic; literate)
3	Lockpicking 13-
2	PS: Private Detective 11-
3	Security Systems 13-
3	Shadowing 13-
3	Stealth 13-
3	Streetwise 12-
2	TF:  Common Motorized Ground Vehicles

Total Powers & Skill Cost:  208
Total Cost:  355

300+	Matching Complications (60)
0	Hunted:  Bureau of Mutant Affairs Infrequently (Mo Pow; NCI; Watching)
15	Hunted:  Sunburst Infrequently (Mo Pow; Harshly Punish)
15	Psychological Complication:  Investigative Curiosity (Common; Strong)
15	Psychological Complication:  Seeks Justice, Tries To Make The Wrong Things Right (Common; Strong)
15	Social Complication:  Secret Identity (Jim West) Frequently, Major

Total Complications Points:  60
Experience Points:  55
Eclipse

Background/History: Jim West was a relatively normal kid while growing up. It wasn't until he hit puberty he discovered he was a mutant. He found he became stronger in direct sunlight, could instantly transport himself to almost any place he could see, glow like the sun itself, and eventually, even project beams of concentrated light energy.

Realizing he was just like the mutants seen on TV (many of which were described as criminals and enemies of society) Jim decided to keep his mouth shut about his new found abilities. He began to shy away from athletic pursuits, realizing his bursts of immense physical strength would get him into a great deal of trouble, especially if he injured someone. So, he turned to more intellectual pursuits, although he still found time on the weekends to go to a secluded area and practice with his powers.

As time passed, and Jim became more experienced with using his mutant abilities, he realized he would need to make some important decisions about his life. His choice of employment was certainly the most important, since it would be rather hard for a known mutant to achieve anything resembling a stable home-life. Having been fascinated with law enforcement since high school, Jim decided to open his own private detective service after graduating college. He reasons were simple, he would be able to be his own boss—which would make it easy to keep his abilities hidden, and could work his own hours—which would allow him plenty of time of "other" activities.

Once established as a licensed private investigator, Jim did all the usual things a private detective does; investigate divorce cases, insurance fraud, thefts, and background checks. He eventually specialized in insurance investigation and fraud. The work wasn't anywhere near as exciting as TV shows would lead one to believe, but on the other hand, Jim didn't have to deal with the stress and hassle of being a police officer either. He also realized that if the need arose, he could be more than just a simple "private eye", but could, in fact, be a powerful agent for law and justice.

Personality/Motivation: Jim has always tried to be the Good Samaritan type. Believing that even a single person can make a difference, he was active in a variety of social programs. Now, as Eclipse, he realizes he can "fix" problems that are otherwise outside his normal realm of expertise. As yet, he methods have been within the law, but there may come situations which will push this fact. When involved in a case or other troublesome matters, Jim will try and find out all the available facts, even if that means digging into areas where he's not wanted. Naturally, this philosophy has and will continue to get him into trouble with those who prefer to have such facts remain hidden.

Powers/Tactics: Jim's primary power is the ability to absorb sunlight, redirecting it in a variety of ways. When acting as Eclipse, he switches on his Force Field, transforming into a solid black figure surrounded by a glowing aura. This Force Field must remain active in order for him to use the rest of his Light Energy Powers. Other powers possessed by Eclipse include phenomenal physical strength; the ability to fire a powerful laser beam; to create blinding light flares; to transform himself into a beam of light and instantly transport himself from place to place; to generate bright light over an extended area; and to absorb light directed against him.

Appearance: Normally, Jim West appears as a young man in his late twenties, with sandy blond hair. He stands about 5'10" tall, with a muscular build and tanned skin. As Eclipse, he appears a solid black silhouette of a man, with bright silvery hair, surrounded by a glowing aura.

Eclipse's Hero Designer File

(Character sheet created by Michael Surbrook)


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