The following list of spells is fairly basic. One may notice a lack of creative constructs and/or flashy and expressive spell names. The reason for this is simple—these are spells from when the character was played way-back-when, before I'd really come to understand the system as I do now. Oh, and I really didn't have the time to create a whole slew of new ones from scratch. Obviously, one can create new spells simply by changing around the Advantages and Adders (and some of the Limitations).
Past Sight: Clairsentience (Sight Group), Retrocognition (40 Active Points); Black Out (-1/2), Extra Time (5 Minutes; -2), OAF (object being scanned; -1), Gestures (-1/4), No Range (-1/2), Retrocognition Only (-1). Total Cost: 6 points.
Spirit Form: Desolidification (affected by magic attacks) (40 Active Points); Concentrate (0 DCV; -1/2), Extra Time (5 Minutes; -2), Gestures (-1/4), Incantations (-1/4). Total Cost: 10 points.
Dispel Magic: Dispel Magic 20d6, any magic power one at a time (+1/4) (75 Active Points); Gestures (-1/4), Incantations (-1/4), Increased Endurance Cost (x2 END; -1/2). Total Cost: 37 points.
Remove Magic: Dispel Magic 32d6, any magic power one at a time (+1/4) (120 Active Points); Concentration (0 DCV; -1/2), Extra Time (5 Hours; -3), Gestures (-1/4), Incantations (-1/4), Increased Endurance Cost (x2 END; -1/2), No Range (-1/2). Total Cost: 20 points.
Soul Sword: EB 6d6, AVLD (Mental Defense; +1 1/2), Reduced Endurance (1/2 END; +1/4) (82 Active Points); Gestures (-1/4), Incantations (-1/4), No Range (-1/2), Visible (-1/4). Total Cost: 36 points.
Mind Strike: Ego Attack 6d6 (60 Active Points); Gestures (-1/4), Incantations (-1/4), Visible (-1/4). Total Cost: 34 points.
Levitation: Flight 20" (40 Active Points); Gestures (-1/4), Incantations (-1/4). Total Cost: 27 points.
Tower of Iron Will: Force Wall (16 Mental Defense; 12" long and 2" tall) (64 Active Points); Feedback (-1), Gestures (-1/4), No Range (-1/2), Restricted Shape (3" radius circle; -1). Total Cost: 17 points.
Illusions: Sight and Hearing Group Images, -6 to PER Rolls, Increased Size (8" radius; +3/4) (58 Active Points); Extra Time (Full Phase; -1/2), Gestures (-1/4), Incantations (-1/4). Total Cost: 29 points. Spell Sword: HKA 2d6, BOECV (+1), Does BODY (+1) (90 Active Points); Gestures (-1/4), Incantations (-1/4), No HTH Bonus (-1/2), Only Affects Magical Creatures, Users Or Objects (-1/2). Total Cost: 36 points. Alter Reality: Mental Illusions 14d6 (70 Active Points); Extra Time (Full Phase; -1/2), Gestures (-1/4), Incantations (-1/4). Total Cost: 35 points.
Phantasmal Forces: Mental Illusions 12d6, Area Of Effect (6" Radius; +1) (120 Active Points); Concentration (1/2 DCV; -1/4), Extra Time (Extra Phase; -3/4), Gestures (-1/4), Incantations (-1/4). Total Cost: 48 points.
Domination: Mind Control 12d6 (60 Active Points); Extra Time (Full Phase; -1/2), Gestures (-1/4), Incantations (-1/4), Increased Endurance Cost (x2 END; -1/2). Total cost: 24 points.
Locate Person: Mind Scan 12d6, +6 ECV (72 Active Points); Concentration (1/2 DCV; totally unaware of nearby events; must concentrate throughout; -1), Extra Time (1 Turn; -1), Gestures (-1/4), Incantations (-1/4). Total Cost: 20 points.
Diminish Magic: Suppress Magic 10d6, , any magic power one at a time (+1/4) (62 Active Points); Gestures (-1/4), Incantations (-1/4), Increased Endurance Cost (x2 END; -1/2). Total Cost: 31 points.
Animate Object: Telekinesis (40 STR) (60 Active Points), Extra Time (Delayed Phase; -1/4), Constant Gestures (-1/2), Incantations (-1/4), Total Cost: 30 points.
Mind Probe: Telepathy 14D6 (70 Active Points); Concentration (0 DCV; totally unaware of nearby events; must concentrate throughout; -1 1/2), Extra Time (Extra Phase; -3/4), Gestures (-1/4), Incantations (-1/4). Total Cost: 19 points.
Vanishing: Teleportation 20" (40 Active Points); Gestures (-1/4), Incantations (-1/4). Total Cost: 27 points.