Val CHA Cost Roll Notes 30 STR 20 15- Lift 1600 kg; 6d6 HTH Damage [3] 18 DEX 16 13- 18 CON 8 13- 13 INT 3 12- PER Roll 12- 10 EGO 0 11- 15 PRE 5 12- PRE Attack: 3d6 6 OCV 15 6 DCV 15 3 OMCV 0 3 DMCV 0 3 SPD 10 Phases: 4, 8, 12 8 PD 2 Total: 8 PD (4 rPD) 6 ED 1 Total: 6 ED (3 rED) 10 REC 6 36 END 4 10 BODY 0 34 STUN 7 Total Characteristics Cost: 112 Movement: Running: 12m/24m Leaping: 12m/24m Swimming: 4m/8m Cost Powers & Skills 12 Long Fingernails: HKA ½d6 (2 ½d6 w/STR), Reduced Endurance (0 END; +½); Reduced Penetration (-¼) 10 Resistant To Injury: +4 PD, Resistant (+½) plus +3 ED, Resistant (+½) 30 Resistant To Injury: Physical Damage Reduction, Resistant, 25% plus Energy Damage Reduction, Resistant, 25% 8 Walks on Walls: Clinging (normal STR); Cannot Resist Knockback (-¼) 4 Powerful Leaper: Leaping +8m (12m forward, 6m upward), END 1 5 Accelerated Healing: LS (Immunity: All terrestrial diseases and biowarfare agents) 8 Accelerated Healing: Regeneration (1 BODY per Hour) 5 Can See in the Dark: IR Perception (Sight Group) Skills 1 Breakfall 8- 2 CK: Los Angeles 11- 3 Climbing 13- 2 KS: Alternative Music 11- 2 KS: Goth Scene 11- 1 KS: Vampire Lore And Movies 8- 0 Language: English (idiomatic; literate) 0 PS: Cashier 11- 1 PS: Guitarist 8- 3 Stealth 13- 1 Streetwise 8- 1 Survival (Urban) 8- Total Powers & Skill Cost: 100 Total Cost: 211 175+ Matching Complications (50) 0 Distinctive Features: Red Eyes, Pointed Ears, Pale Hair, Pale Skin, Fangs (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: Bureau of Mutant Affairs 8- (Mo Pow; NCI; Harshly Punish) 0 Physical Limitation: Increased Food Intake (especially raw meat) (Frequently; Slightly Impairing) 10 Physical Limitation: Reduced DEX (-3), OCV/DCV (-1) In Direct Sunlight (Infrequently; Greatly Impairing) 0 Psychological Limitation: Dislikes Bright Light/Daylight/Sunlight (Common; Strong) 10 Psychological Limitation: Thinks And Fears He Is A Vampire (Common; Moderate) 10 Vulnerability: 1 ½ x Effect from Sight Group Flashes based on bright light (Common) Total Complications Points: 50 Experience Points: 36
Background/History: A native of Los Angeles, Arnold was only dimly aware of the so-called "superhero scene." He preferred to immerse himself in a culture that was more suited to his interests and likings: the so called "Goth scene." He dressed in black (mostly), dyed his hair back (and wore it long), and avoided going out into the day if he could help it. He worked at an alternative music store, stocking the shelves and running the cash registers, and practiced his guitar on the side. He had little to complain about really.
Then the mutagen bomb went off.
What Arnold didn't know, in fact, what most of American didn't know, was there was a war of sorts going on between the Bureau of Mutant Affairs (a.k.a. BOMA) and several terrorist groups bent on making the world "safe" for mutants of all kinds. The mutagen bomb was a device meant to cause untold chaos and destruction by turning downtown Los Angeles into a virtual wasteland by instantly turning most of the population into mutants. Having that many people suddenly express metahuman powers was sure to overload the government's (and BOMA's) ability to deal with them, not to mention the deaths, riots, looting, and general anarchy that would go along with it.
As for Arnold, he survived the initial explosion and the disorder and confusion which followed. But he soon discovered the true nightmare had only just begun....
Personality/Motivation: Arnold is man with a major problem. He fears he's become a vampire. He can't stand the light of day any more (it makes him feel dizzy and ill), he can only eat raw meat (and he needs a lot of it), his fingernails are far longer and virtually unbreakable, and he his teeth have turned into fangs. Arnold is also afraid he's going mad.
At the moment, Arnold is doing the best he can to survive. With the aftermath of the mutagen bombing he's lost is job, his home, and any future prospects. He's not sure what to do with his life (such as it is), but he's fairly sure he's not going to start biting people on the neck and drinking their blood. He tried committing suicide by standing out in the sun, but all that did was give him a raging headache. Currently, he's debating using his enhanced strength (and other powers) to simply breaking into a few homes and take what he needs—such as food and money. As of yet, he hasn't tried going to the government for help, mainly because he feels they're responsible for what happened in the first place and all he'd get from them is a one-way trip to a cell for testing.
Quote: "Let me tell you, that whole goth culture thing seems like a cool way to live, until you discover you can't take the makeup off. Pretend vampires are one thing, but this? This sucks ass, and I don't mean that as a joke!"
Powers/Tactics: The mutagen agent reacted with Arnold subconscious to rebuild his body into a sort of pseudo vampire. He's very strong (he can lift nearly a ton without effort), his long nails allow him to climb walls with ease (and make handy weapons), and he will quickly heal from virtually any wound. However, it has left him with a strong aversion to bright light, and direct sunlight makes Arnold feel dizzy and disorientated.
Even with his increased speed and strength, Arnold isn't much of a fighter. He'd rather not attack anyone if he can help it, and prefers to use his strength and wall-climbing ability to simply leap away from any confrontation. However, it has occurred to him he could use this ability the other way... to ambush anyone he wanted or needed to attack.
Appearance: Arnold Helker is 23 years of age, with a thin, wiry build. Since his exposure to the mutagen agent, he has developed pale skin and hair, reddish eyes, ears that taper to a point, and prominent upper and lower canines. Despite this, he does retain some semblance of attractiveness, mainly due to the fact that the mutagen cured him of any skin blemishes, as well as leaving him with a much leaner physique.
Arnold tends to dress in anything he can find, which is usually cast off clothing and the like. Much of what he has is ragged and worn, and doesn't match in the slightest. He still has his black overcoat, however, and despite the stereotypical association, he refuses to throw it away.
Designer's Notes: Arnold was meant to come from the same world as Snow Angel, and as such he could be used in any campaign that features mutants and/or mutant oppression. As written he is neither hero nor villain, but only needs a slight nudge to send him in either direction. With a little work, he could be placed in a street-level Champions or Dark Champions campaign and could either act as local muscle for the villains, or as a shadowy vigilante.
Arnold could also be used in other settings as well, and could easily be used in a Horror Hero or Pulp Hero campaign as some form of supernatural, or semi-supernatural being. He could even be used in a Fantasy Hero campaign.