THE TEMPLE OF SET SPELLS

God Set
The god Set.

Set is the god of darkness, destruction, drought, and war. He is also the god of evil, in all its forms, and his priests are no different. The men and women who serve Set do so body and soul and will commit any deed, no matter how foul, in his service. Set’s greatest desire (aside from becoming ruler oF the gods) is to hold great power over mortals and deny their worship to the other gods. Thus he plots and schemes and his priests inflict pain and harm on the people of Egypt.

Since Set is a rather vindictive god, his spells can cause the caster great pain and hardship if miscast. Smart priests buy down the Requires A Skill Roll Limitation, and even buy it off if they can. Game Masters could even make this a mark of rank in the priesthood. Novices have to buy RASR at -1 per 5 Active Points, journeymen -1 per 10 Active Points, masters -1 per 20 Active Points, and a blessed few don’t need it at all. Also note some of the spells have huge Active and Real Point costs. Game Masters may want to make them into a form of ritual magic and require the Skill Roll be split among all participants (or make it so lesser priests can use their Skill Roll as a complimentary to the main caster, else no one is going to be casting some of these spells!)

As with the Temple of Bast, the original “spell college” for the Temple of Set divided things up into Basic, College, and Unique spells. I’ve edited everything into the modern categories of Offensive, Defensive, Movement, and so on.

As a final note, many of these spells won’t work on another priest of Set. This isn’t considered Personal Immunity, but more in line with Only When Serving The God’s Purposes. Of course, as mentioned, Set is an unpleasant god, and might revoke that ‘immunity’ at any time.

OFFENSIVE SPELLS

Clouds Of Set: This spell produces a cloud of dust that only the caster can see through. Miscasting the spell gets the caster a face-full of dust himself.

9	Darkness to Sight Group 6m radius, Personal Immunity (+¼); OAF (amulet or symbol consecrated 
	to Set; -1), Only When Serving The God’s Purposes (-½), Requires A Magic Skill Roll (-½), Side 
	Effects (character takes 6d6 Sight Group Flash; -½), Gestures (-¼), Incantations (-¼), END 4

Corruption: This evil and insidious spell slowly turns the target into a devoted slave of Set. It will need to be cast over a period of days to fully work, meaning the caster needs to keep in close contact with his target.

4	Major Transform 1d6 (normal human into a human devoted to the cause of Set, healed back by being 
	blessed by a priest), AVAD (Mental Defense; +0), ACV (uses OMCV against DMCV; +¼), Partial 
	Transform (+½), Invisible Power Effects (Fully Invisible; +1); 1 Charge (-2), Must Know Target's 
	True Name (-1 ½), OAF (amulet or symbol consecrated to Set; -1), Only When Serving The God’s 
	Purposes (-½), Requires A Magic Skill Roll (-½), Side Effects (character takes 3d6 Mental 
	Blast; -½), Gestures (-¼), Incantations (-¼), [1]
18	Curse Of Weakness:  Drain STR 4d6, Delayed Return Rate (points return at the rate of 5 per 
	Minute; +1); Side Effects (character takes the 4d6 Drain himself; -1), OAF (amulet or symbol 
	consecrated to Set; -1), Only WhenServing The God’s Purposes (-½), Requires A Magic Skill Roll (-½), 
	Gestures (-¼), Incantations (-¼), END 8
18	Curse Of Clumsiness:  Drain DEX 4d6, Delayed Return Rate (points return at the rate of 5 per 
	Minute; +1); Side Effects (character takes the 4d6 Drain himself; -1), OAF (amulet or 	symbol 
	consecrated to Set; -1), Only When Serving 	The God’s Purposes (-½), Requires A Magic Skill 
	Roll (-½), Gestures (-¼), Incantations (-¼), END 8
16	Dispel:  Dispel Magic 14d6, (any one Magic spell or power at a time; +½); OAF (amulet or 
	symbol consecrated to Set; -1), Only When Serving The God’s Purposes (-½), Requires A Magic Skill 
	Roll (-½), Side Effects (character takes 3d6 Mental Blast; -½), Gestures (-¼), Incantations (-¼), END 6
8	Domination:  Mind Control 10d6 (Human class of minds); Must Know Target's True Name (-1 ½), 
	Side Effects (character takes 5d6 Mental Blast; -1), OAF (amulet or symbol consecrated to Set; -1), 
	Only When Serving The God’s Purposes (-½), Requires A Magic Skill Roll (-½), Gestures (-¼), 
	Incantations (-¼), END 5

Eye Of Set: This spell puts the target under the ever-watchful eye of Set, making him quickly age and wither and possibly die. Due to the cost of the spell (both in Active Points and END) it is best used as a form of Ritual Magic. It might be a form of torture, or used as a form of blackmail (do as we ask or we’ll do to you what we did to your slave here.) It may also be used to execute those who have attracted Set’s attention and displeasure.

66	Drain BODY 4d6, Delayed Return Rate (points return at the rate of 5 per Month; +2 ¾); OAF (amulet or 
	symbol consecrated to Set; -1), Requires A Magic Skill Roll (-½), Only When Serving The God’s 
	Purposes (-½), No Range (-½), Gestures (-¼), Incantations (-¼), Side Effects (character takes 6d6 
	Mental Blast; -¼) plus Drain CON 4d6, Delayed Return Rate (points return at the rate of 5 per 
	Month; +2 ¾); OAF (amulet or symbol consecrated to Set; -1), Requires A Magic Skill Roll (-½), 
	Only When Serving The God’s Purposes (-½), No Range (-½), Linked (Drain; -½), Gestures (-¼), 
	Incantations (-¼), Side Effects (character takes 6d6 Mental Blast; -¼), END 30

Form Of The Beast: This spell allows the priest to assume the form of a animal sacred to Set. It could be a boar, a crocodile, or a Set Beast (a dog-like or wolf-like creature.) The choice must be made when the spell is purchased by the caster. The caster becomes almost beast-like once the spell is cast and may forget he’s really a man if he remains transformed for too long.

9	Multiform (300 Character Points in the most expensive form), Reversion (+0); Extra Time (1 Turn 
	(Post-Segment 12), -1 ¼), Personality Loss First Roll After 1 Hour (-1), OAF (amulet or symbol 
	consecrated to Set; -1), Only When Serving The God’s Purposes (-½), Requires A Magic Skill 
	Roll (-½), Side Effects (character takes 1d6 BODY Drain that returns AT 5 points per year; -½), 
	Costs Endurance (Only To Change; -½), Gestures (-¼), Incantations (-¼), END 6

Storms Of Set: This spell produces a miniature sand storm. Getting it wrong results in a face-full of sand.

16	Blast 4d6, Area Of Effect (8m Radius Explosion; +¼), Personal Immunity (+¼), Reduced 
	Endurance (½ END; +¼), Constant (+½), Penetrating (+½), Uncontrolled (+½); OAF (amulet or symbol 
	consecrated to Set; -1), Only When Serving The God’s Purposes (-½), Requires A Magic Skill 
	Roll (-½), Side Effects (character takes 6d6 Sight Group Flash; -½), Gestures (-¼), Incantations (-¼), 
	END 3

Summon Ka Mummy: A ka mummy is animated by the ka portion of a deceased person’s spirit or soul. They may animate due to the deceased being unwilling to go, upset about something, or due to a spell like this. A ka mummy is best represented by the lich character sheet on page 284 of the HERO System Bestiary, minus the magical power pool. Skills should reflect what the mummy knew in life. This spell only summons the mummy, what the caster does once it arrives is up to him. If he miscasts the spell, the mummy still arrives, it just wants to kill the caster (then leave).

16	Summon 400-point Ka Mummy; Side Effects (Ka Mummy seeks out character in order to kill him; -1), 
	OAF (amulet or symbol consecrated to Set; -1), Arrives Under Own Power (-½), Only When Serving 
	The God’s Purposes (-½), Requires A Magic Skill Roll (-½), Gestures (-¼), Incantations (-¼), END 8

Visions Of Pain: This spell reaches into the target’s mind and pulls out his worst fears. Game Masters could scrap the Telepathy part of the spell, although that’s useful if the caster wants to prepare other tortures of his target.

17	Telepathy 12d6 (Human class of minds); Must Know Target's True Name (-1 ½), OAF (amulet or symbol 
	consecrated to Set; -1), No Conscious Control (only to find target's worst fear; -1), Only When 
	Serving The God’s Purposes (-½), Requires A Magic Skill Roll (-½), Receive Only (-½), Gestures (-¼), 
	Incantations (-¼) plus Mental Illusions 12d6 (Human class of minds); Must Know Target's True 
	Name (-1 ½), Side Effects (character takes 12d6 Mental Illusions himself; -1), OAF (amulet or symbol 
	consecrated to Set; -1), No Conscious Control (only to show target his worst fears; -1), Only When 
	Serving The God’s Purposes (-½), Requires A Magic Skill Roll (-½), Linked (Telepathy; -½), 
	Gestures (-¼), Incantations (-¼), END 12 
9	Wave Of Pain:  Mental Blast 4d6 (Human class of minds); Side Effects (character takes the 
	4d6 Mental Blast himself; -1), OAF (amulet or symbol consecrated to Set; -1), Only When Serving 
	The God’s Purposes (-½), Requires A Magic Skill Roll (-½), Gestures (-¼), Incantations (-¼), END 4

Wrath Of Set: This spell takes the form of a bolt of lightning from the sky. Miscast it and the caster gets the bolt himself.

15	RKA 2d6, +1 Increased STUN Multiplier (+¼), Indirect (sky above the target; +¼), No Range 
	Modifier (+½); OAF (amulet or symbol consecrated to Set; -1), Only When Serving The God’s 
	Purposes (-½), Requires A Magic Skill Roll (-½), Side Effects (character takes 2d6 RKA; -½), 
	Gestures (-¼), Incantations (-¼), END 6

DEFENSIVE SPELLS

Hand Of Set: This spell produces a mystic barrier. The exact appearance is up to the GM. Despite its name, it probably doesn’t look like a giant god-like hand.

10	Barrier 8 PD/8 ED, 0 BODY (up to 12m long, 2m tall, and ½m thick); OAF (amulet or symbol consecrated 
	to Set; -1), Only When Serving The God’s Purposes (-½), Requires A Magic Skill Roll (-½), Side 
	Effects (character is pulled to the ground by 30 STR TK and squeezed; -½), Gestures (-¼), 
	Incantations (-¼), END 4

SENSORY SPELLS

5	Detect Magic:  Detect Magic 11- (no Sense Group), Discriminatory, Increased Arc Of Perception 
	(360 Degrees), Range; OAF (amulet or symbol consecrated to Set; -1), Only When Serving The 
	God’s Purposes (-½), Requires A Magic Skill Roll (-½), Side Effects (character takes 1d6 
	RKA; -½), Gestures (-¼), Incantations (-¼)
7	Set's Visions:  Precognitive Clairsentience (Sight Group); Precognition Only (-1), OAF 
	(amulet or symbol consecrated to Set; -1), Only When Serving The God’s Purposes (-½), Requires A 
	Magic Skill Roll (-½), Side Effects (character takes 3d6 Mental Blast; -½), Only Shows Events Where 
	The Cause Of Set Can Be Furthered (-½), Gestures (-¼), Incantations (-¼),  END 4

MISCELLANEOUS SPELLS

Summon Set: This spells forcibly summons Set to this plane. The 3,000 points is a rough estimate for a god, based on character sheets for various god-like beings seen in other HERO System products. The spells requires a whole team of priests, a human sacrifice, and a day-long ritual. Miscasting the spell results in the caster getting sent to Set’s domain. Odds are he won’t be coming back. Even if the spell is cast and Set arrives, he won’t be too happy. Unless given a good reason (and it better be good) for his summoning, Set may just kill everyone in sight as an object lesson.

102	Summon 3000-point Set, Specific Being (Set; +1); Extra Time (1 Day, Character May Take No Other 
	Actions, -4 ¼), OAF Expendable (Extremely Difficult to obtain new Focus; human sacrifice; -2), 
	Gestures, throughout casting (Requires both hands; -1), Side Effects (character is sent to Set's 
	plane of existence; -1), Required Multiple Users (12 people; -1), Incantations (throughout 
	casting; -½), Only When Serving The God’s Purposes (-½), Requires A Magic Skill Roll (-½), END 120
5	The Turning Of Eyes:  Invisibility to Sight Group ; OAF (amulet or symbol consecrated to Set; -1), 
	Only When Serving The God’s Purposes (-½), Requires A Magic Skill Roll (-½), Gestures (-¼), 
	Incantations (-¼), Side Effects (+4 PER Images outlining character; -¼), END 2

Temple Of Set Spells Hero Designer File