Val	Char	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage [1]
23	DEX	39	14-	OCV:  8/DCV:  10
11	CON	2	11-
10	BODY	0	11-
13	INT	3	12-	PER Roll:  12-
18	EGO	16	13-	ECV:  6
15	PRE	5	12-	PRE Attack:  3d6
20	COM	5	13-

6	PD	4		Total:  6 PD (0 rPD)
6	ED	4		Total:  6 ED (0 rED)
3	SPD	-3		Phases:  4, 8, 12
22	END
21	STUN	0		Total Characteristic Cost:  75

Movement:	Running:	4”/8”
		Leaping:	2”/4”
		Swimming:	2”/4”

Cost    Powers & Skills
41	Magic:  Variable Power Pool (30-point Pool); Change Powers as 0 Phase Action (+1), Activation 10- (-1¼),
	Side Effects (Half, -½)

16	Short:  +2 to DCV, Stealth, and Concealment (already figured in)
-4	Short:  Running -2” (4” Total), END 1
5	Lucky:  Luck 1d6

5	Pot o’ Gold:  Wealthy

3	Acrobatics 14-
3	Concealment 16-
1	High Society 8-
2	Language:  English (Fluent, Faery is Native)
3	Sleight of Hand 14-
–	Stealth 10-

Total Powers & Skill Cost:  75
Total Cost:  150

100+   Disadvantages
10	Hunted:  Kids are Always after His Lucky Charms 14- (Less Pow, Mild)
5	Physical Limitation:  Small (Takes +3” Knockback Distance)
15	Psychological Limitation:  Dislikes Children (Very Common, Moderate)
10	Psychological Limitation:  Practical Joker (Common, Moderate)
10	Unluck:  2d6

Total Disadvantage Points:  150

Background/Personality: It was an overcast day in the Limerick Forest when Lucky first came into contact with the men who would change his life. Like most leprechauns, Lucky was a mischievous type, and like all leprechauns guarded a pot with all his wealth. When the Irish Fairy King abandoned the gold standard, Lucky converted all his savings into cereal. This caught the attention of New York cereal interests who wanted to use this angle as a way of promoting a new cereal they were developing called Lucky Charms. It was Lucky, in fact, who convinced Kellogg’s to switch over from using Lucky Charms to flavored marshmallows when he broke a tooth on a lucky horseshoe in his cereal. As a spokesman, Lucky has excelled even if he has felt that he has had to sacrifice his dignity along the way.

Personality: Lucky is whimsical and mischievous, though he has become bitter with age. He resents that children will hound him for his cereal yet be so selfish around the Trix Rabbit insisting that their cereal is for children. Lucky enjoys the company of his friends and though he will use his magic to play tricks on them, he likes nothing better than to be around them, especially away from the prying eyes of the always-pursuing children.

Quote: “Always after me Lucky Charms, those little brats. If they were my kids, I’d turn them over me knee and whack the livin’ daylights out of ’em.”

Tactics/Powers: Magic – pure and simple – it might not be the most reliable power out there, but it’s his power and Lucky takes full advantage of it. Lucky can wield powerful forces that not even he can control, though it is just as likely to get him into trouble than out of it. Lucky will use magic first and worry about the consequences later.

Roleplaying Notes: Bruce Campbell meets Dick Van Dyke.

7-Up Spot | California Raisin | Cap’n Crunch | Count Chocula | Hawaiian Punch | Jolly Green Giant | Keebler Elf | Lucky the Leprechaun | M&M | Mr. Peanut | Mrs. Butterworth’s | Pillsbury Doughboy | Quisp | Sonny the Cuckoo Bird | Sugar Bear | Tony the Tiger | Toucan Sam | Trix Rabbit

Return to David Mattingly's Big Brawls HERO System Character Sheets.