Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 ½d6 HTH Damage  14 DEX 8 12- 14 CON 4 12- 18 INT 8 13- PER Roll 13-/15- 14 EGO 4 12- 15 PRE 5 12- PRE Attack: 3d6 5 OCV 10 5 DCV 10 3 OMCV 0 5 DMCV 6 3 SPD 10 Phases: 4, 8, 12 5 PD 3 Total: 5 PD (0 rPD) 4 ED 2 Total: 4 ED (0 rED) 5 REC 1 25 END 1 12 BODY 2 25 STUN 3 Total Characteristic Cost: 80 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 5 Unimpressed: +10 PRE; Only To Protect Against Presence Attacks (-1) 10 Double Tap: Autofire (2 shots; +¼) for up to 60 Active Points of non-Autofire RKA, Both Shots Must Be At The Same Target (-0); OIF (non-Autofire firearm of opportunity; -½) 4 Observant: +2 PER with Sight Group Perks 8 "I Need Your Help": Contact: fellow CIA agent (Contact has very useful Skills or resources, Good relationship with Contact) 14- 2 "Sam": Deep Cover 4 Fringe Benefit: CIA employee 3 Fringe Benefit: Security Clearance Talents 3 "I Held Out For As Long As I Could”: Resistance (+3 to roll) Skills 10 +2 with Small Arms 8 Pistolero: Range Skill Levels: +4 vs. Range Modifier with Pistols 4 T-Target Shooting: Targeting Skill Levels: +2 vs. Hit Location modifiers with Pistols 5 Accurate Sprayfire 3 "It's Just A Game": Acting 12- 2 CK: Paris 11- 9 Combat Driving 15- 3 Concealment 13- 2 CuK: French Society and Culture 11- 3 Disguise 13- 3 "I Spent Some Time In Interrogation Once": Interrogation 12- 3 "That's The First Thing They Teach You.": KS: The Espionage World 13- 3 "What's The Color Of The Boathouse At Hereford?": KS: The Military/Mercenary/Terrorist World 13- 0 Language: English (idiomatic; literate) 5 Language: French (idiomatic; literate) 3 "When Ever There Is Any Doubt, There Is No Doubt": PS: Tradecraft 13- 3 "I Once Removed A Guy's Appendix...": Paramedics 13- 0 TF: Small Motorized Ground Vehicles 3 "Who And How Many A Going To Be Coming After Us?": Tactics 13- 4 "It's A Tool Box": WF: Small Arms, Grenade Launchers, Shoulder-Fired Weapons Total Powers & Skill Cost: 116 Total Cost: 195 175+ Matching Complications 20 Hunted: enemy nation or espionage agency 8- (Mo Pow; NCI; Harshly Punish) 10 Hunted: CIA 8- (Mo Pow; NCI; Watching) 15 Psychological Complication: "Lady, I Never Walk Into A Place I Don't Know How To Walk Out Of." (Common; Strong) 20 Experience Points Total Complications Points: 195
Background/History: Little is known about Sam other than he’s ex-CIA and is in need of work. He obviously knows Paris fairly well, and speaks French fluently, so one can infer that either his time in the Agency was spent in Europe, or he came to live in France after leaving. He’s made a few brief comments about his past, such as at one point stating he spent time being interrogated. At the same time, his actions do speak louder than words, as he’s quite obviously experienced and skilled and is not a person to take lightly.
Of course, all of this is just a cover. “Sam” isn’t ex-CIA and he’s still in the agency. All of his actions, comments, statements, and the like are designed with one thing in mind: allow him to infiltrate a cell of Irish terrorists in order to get close to this real target.
Personality/Motivation: If Sam is anything, it’s cautious. He’s not one to go off half-cocked, and likes to consider the plan, create the plan, and stick to the plan. As he says early in the film “I never walk into a place I don't know how to walk out of,” and his lives up to this creed repeatedly. He’ll examine an area as close as he dares, even assuming the guise of a simple tourist, in order to get a closer look at an objective. Once on a location he’s gather information anyway he can—including such tricks as demoing a camera to someone while (while taking photos of desired targets), or by rigging a sign to fall to catch the reactions of bodyguards. Once he has a plan, he’ll stick to it, improvising only if events don’t go as planned.
Quote: “I’ll get you the case, but the price has gotta go up. If it's gonna be a amateur night, I want a hundred thousand dollars. I want it upfront. I want it in a bank account. I want another $100,000 when you get the case.”
Powers/Tactics: Sam seems to go with ‘what ever works.’ For example, he claims to have no favored weapon (aside for a stated liking for the Colt M1911), but will use pistols, assault rifles, and in one case a SAW to deal with the opposition. Pistols seem to be his favored weapon, and he’s quite good with them, often dropping targets with two closely-spaced rounds to the chest.
Appearance: Sam stands 5’9” with a lined face showing his age. His hair is black (but starting to gray), while his build is average.
Designer’s Notes: Sam is Robert De Niro’s character from the film Ronin. The character sheet is based on his comments and actions seen in the movie. However, since he was playing a role (that of “Sam”) some his comments are suspect (such as his talk about having been under interrogation). That said, he’s obviously quite capable and makes an excellent model for a starting character in any number of Dark Champions settings. To make him more powerful, up his SPD to 4 and give him a martial arts package of some sort. To make him less powerful remove Double Tap, Unimpressed, and all his CSLs except for his two with Small Arms.
(Sam created by John Frankenheimer and J.D. Zeik, character sheet created by Michael Surbrook.)
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