(Jon Osterman)

Val	CHA	Cost	Roll	Notes
Val	CHA	Cost	Roll	Notes
75	STR	65	24-	Lift 819.2 tons; 15d6 HTH Damage [7]
35	DEX	75	16-	OCV:  12/DCV:  12
40	CON	60	17-
20	BODY	20	13-
50	INT	40	19-	PER Roll 19-
30	EGO	40	15-	ECV:  10
40	PRE	30	17-	PRE Attack:  8d6
14	COM	2	12-

35	PD	20		Total:  35 PD (35 rPD)
35	ED	27		Total:  35 ED (35 rED)
8	SPD	35		Phases:  2, 3, 5, 6, 8, 9, 11, 12
23	REC	0
80	END	0
80	STUN	2		Total Characteristic Cost:  416

Movement:	Running:	6"/12"
		Leaping:	15"/30"
		Swimming:	2"/4"

Cost	Powers & Skills
500	Atomic Structure Manipulation:  Variable Power Pool, 200 base + 300 control cost, 
	Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1)

35	Invulnerability:  Damage Resistance (35 PD/35 ED)
40	Temporal Consciousness:  Retrocognitive, Precognitive Clairsentience (Sight And Hearing 
	Groups), Reduced Endurance (0 END; +1/2), Persistent (+1/2); 
	Precognition/Retrocognition Only (-1), Fixed Perception Point (events viewed are limited 
	to events surrounding Dr. Manhattan's life; -1), Always On (-1/2)
50	Adaptive Physiology:  LS  (Eating: Character does not eat; Immunity All terrestrial 
	poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare 
	agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense 
	Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; 
	Sleeping: Character does not sleep)
25	Microscopic Perception:  Microscopic (x100,000) with Sight Group
15	Telescopic Perception:  +10 versus Range Modifier for Sight Group

21	Contact:  U.S. Government (Contact has access to major institutions, Contact has 
	extremely useful Skills or resources, Contact has significant Contacts of his own), 
	Organization Contact (x3) 11-

3	Absolute Range Sense
3	Absolute Time Sense
3	Bump Of Direction
5	Eidetic Memory
3	Lightning Calculator
4	Speed Reading (x10)

0	CK: New York City 8-

3	Inventor 19-
0	Language:  English (idiomatic; literate)
3	PS: Scientist 19-
0	TF:  Small Motorized Ground Vehicles
3	Scientist
2	1)  SS:  Biophysics 19-
2	2)  SS:  Electrical Engineering 19-
2	3)  SS:  Mathematics 19-
2	4)  SS:  Nuclear Physics 19-
2	5)  SS:  Physics 19-
2	6)  SS:  Subatomic Physics 19-
728	Total Powers & Skills Cost
1144	Total Character Cost

200+	Disadvantages
5	Distinctive Features:  Nude Blue Human (Easily Concealed; Noticed and Recognizable; 
	Detectable By Commonly-Used Senses)
15	DNPC:  Laurel Jane Juspeczyk (a.k.a. Silk Spectre II)  14- (Slightly Less Powerful than 
	the PC)
15	Hunted:  United States Government 14- (Less Pow, NCI, PC has a Public ID or is 
	otherwise very easy to find, Watching)
15	Physical Limitation:  All Actions Are Predetermined (Infrequently, Fully Impairing)
20	Psychological Limitation:  Curious About Physical World (Very Common, Strong)
25	Psychological Limitation:  Highly Logical In Actions And Reactions (Very Common, 
15	Reputation:  Dr. Manhattan (indestructible, all powerful), 14-
15	Social Limitation:  Public ID (Dr. Manhattan) (Frequently, Major)
819	Big Blue Bonus
1144	Total Disadvantage Points

Background/History: To be serious, Dr. Manhattan is one of the few characters where one should just ignore such concepts as powers and point numbers and state "he does it" when ever needed. But, DC Heroes made a character sheet for him, so I did my best to turn that write up into a HERO System character sheet. The results are seen here.

Born in 1929, Jon Osterman originally wanted to be a watchmaker. After his father read of the bombing of Hiroshima Jon went into Princeton and graduated in 1958 with a Ph.D. in atomic physics. He was sent to Gila Flats in 1959, meeting (and falling in love with) Janey Slater. In August of 1959, he was disintegrated in an accident involving an "intrinsic field separator." Several months later he reassembled himself, becoming the first (and only) superpowered individual on the planet.

Dubbed Dr. Manhattan by the United States Government, Jon became the United States defense against nuclear war since he could stop most incoming missiles with a thought. He was revealed to the public in 1960, and was present at the Crimebusters meeting of 1966 where he met and fell in love with Laurie Juspeczyk (Silk Spectre II). In 1971 he was sent to Vietnam and ended the war two months later. In 1985, he left the Earth for Mars, returning after Ozymandias' "alien attack" to confront Ozymandias in Antarctica. He then left Earth altogether.

Personality/Motivation: Due to his powers, Dr. Manhattan is slowly losing touch with humanity. As time progresses his "costume" gets smaller and smaller, till he abandons clothing altogether (unless needed for some public appearance). He can see the future, and in fact, seems to live at all times simultaneously, but his actions are predetermined. He knows Kennedy is going to die in Dallas, but cannot prevent it. He knows it is going to happen, but is still surprised when it does happen. He precog abilities come in useful a few times, and at least twice in the pages of Watchmen he informs another character they will perform a set action (or actions) before they actually do so. Basically, Dr. Manhattan's "All Actions Are Predetermined" Physical Limitation makes him the ultimate GMPC, allowing the GM to add or remove him as needed without having Dr. Manhattan overshadow anyone else.

Dr. Manhattan's two psych lims are pretty easy to understand. He is highly curious with the physical world and scientific discovery. He'd rather stay in his lab, looking for new subatomic particles than worry about any sort of "super-villain" threat. Dr. Manhattan is also highly logical, and doesn't tend to get emotional. He's even more logical and restrained than Mr. Spock, and tends to react in a reserved and efficient matter to situations around him. He doesn't go in for fancy displays of power, but instead uses direct simple methods to solve a problem (for example, teleporting all the members of an unruly mob back to their homes)

Quote: "Human affairs cannot be my concern. I'm leaving this galaxy for one less complicated."

Powers/Tactics: Dr. Manhattan can do almost anything. He can change his height and density, project bolts of energy, disassemble objects with a glance, transform the elements, teleport, live in an almost pure vacuum, resist disintegration, see the future, make multiple copies of himself... Manhattan speaks of walking on the sun and creating his own lifeforms; Silk Spectre II states that he can "see neutrinos."

Basically, Dr. Manhattan can manipulate matter at the atomic and subatomic level. His powers are unlimited, and even 200 points of cosmic power pool may not be enough to simulate all of his abilities. Within the pages of Watchmen he uses the following Champions powers: Energy Blast, Desolidification, Duplication, Growth, Life Support (UBO), Ranged Killing Attack, Telekinesis, Teleport, and Transform. Two of his more extreme demonstrations of power include teleporting from the Earth to Mars, and teleporting an entire angry mob (he did that one twice).

Appearance: Dr. Manhattan is tall, standing well over six feet in height, broad shouldered, and very well muscled. His skin is blue (although he can change the exact hue at will), and his eyes are pure white with no pupils. The Doctor has no body hair.

Manhattan no longer bothers with clothing, although he will dress in a suit if needed. He used to wear a black body stocking that slowly got smaller as time went by until it was little more than a G-string. On his forehead is a depiction of a hydrogen atom.

(Dr. Manhattan created by Alan Moore and Dave Gibbons, character sheet created by Michael Surbrook)

Dr. Manhattan's Hero Designer File

The Minutemen

Captain Metropolis | Dollar Bill | Hooded Justice | Mothman | Nite Owl I | Silhouette | Silk Spectre I


Comedian, The | Doctor Manhattan | Moloch | Nite Owl II | Ozymandias | Rorschach | Silk Spectre II

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