Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  13 DEX 9 12- OCV: 4/DCV: 4 15 CON 10 12- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 21 EGO 22 13- ECV: 7 18 PRE 8 13- PRE Attack: 3 1/2d6 10 COM 0 11- 4 PD 2 Total: 4 PD (0 rPD) 4 ED 1 Total: 4 ED (0 rED) 3 SPD 7 Phases: 4, 8, 12 5 REC 0 30 END 0 23 STUN 0 Total Characteristic Cost: 67 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 80 Ghost Powers: Variable Power Pool, 40 base + 40 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1); Limited Class Of Powers Available (various electrical effects; -1/2) 90 Ghost Body: Desolidification (affected by attacks designed to harm ghosts and spirits), Invisible to Sight Group, SFX Only (+1/4), Reduced Endurance (0 END; +1/2), Usable Simultaneously (up to 2 people at once; +1/2) 20 Ghost Body: Affects Physical World (+2) for up to 10 Active Points of STR 2 11 Aura Of Fear: +30 PRE; Only For Fear-Based PRE Attacks (-1), Costs Endurance (-1/2), Concentration (1/2 DCV; -1/4), END 3 16 Spirit Walk: Extra-Dimensional Movement (Related Group of Dimensions ("the faerie realms"), Any Location corresponding to current physical location), Reduced Endurance (0 END; +1/2); No Conscious Control (-2) 59 The Sight: Danger Sense (general area, any danger, Function as a Sense); Side Effects, Side Effect occurs automatically whenever Power is used (3d6 STUN Drain; -1) 13- plus Precognitive Clairsentience (Sight And Hearing Groups), x32 Range (12,000"), Reduced Endurance (0 END; +1/2); Precognition Only (-1), Blackout (-1/2), Linked (Danger Sense; -1/4) 50 Ghost Body: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Perks 1 Fringe Benefit: Licensed Lawyer Skills 3 Bureaucratics 13- 3 Conversation 13- 3 Deduction 13- 2 Gambling (Card Games) 13- 3 KS: Criminal Law and Procedure 13- 0 Language: English (idiomatic; literate) 3 Oratory 13- 3 Tactics 13- 1 WF: Handguns Total Powers & Skill Cost: 348 Total Cost: 415 200+ Disadvantages 20 Physical Limitation: Losing His Memory, At Times Can Forget Even The Most Recent Of Events (Frequently, Fully Impairing) 20 Psychological Limitation: Dedicated To Aiding And Defending Kevin Matchstick (Very Common, Strong) 5 Psychological Limitation: Not Fully Comfortable With His Status (Uncommon, Moderate) 15 Psychological Limitation: Protective Of The Innocent (Common, Strong) 155 Experience Points Total Disadvantage Points: 415
Background/History: Sean is a ghost who has forgotten he has died. Killed in a gas leak in the late 50s, he never really noticed, and carried on his life like he always had. Currently, he is a public defender, which allows him to access the police department’s files and provide invaluable information to aid Kevin's war with the Umbre Sprite.
Personality/Motivation: Sean, once swayed by Mirth's arguments, has become a loyal member of Kevin's quest. However, he suffers from a major problem—as a ghost, Sean is slowly loosing control of the electrical impulses of his brain. He can't remember very much about his past, and his memory eventually degrades to the point where he can't remember any recent events (unless prompted).
Powers/Tactics: Sean has a number of powers available to him due to his existence as a ghost. As Mirth states: "...your mind no longer uses the normal electromagnetic impulses it's been used to... you have a certain amount of control over electrical impulses, you're somewhat of an empty battery." Thus he can pick up a light bulb and make it light up At one point he breaks a lamp and puts his fingers in the empty socket, sending an electrical charge into his attacker. Sean can walk through walls, he can also bring someone with him, and at one point leans through a wall to catch someone on the other side. He also can exude "fear," simply by concentrating on being scary. Finally, he has a tendency to wander into the faire realms without realizing it, at least a first. He seems to get this power under control later in the series.
Appearance: Sean is tall and thin, with short blonde hair and glasses. His typical clothing consists of dress pants, white shirt, and tie.
(Sean Knight created by Matt Wagner, Character sheet created by Michael Surbrook)
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