(Jane Lillian Dow)

Val	CHA	Cost	Roll	Notes
7	STR	-3	10-	Lift 66 kg; 1d6 HTH Damage [1]
14	DEX	12	12-	OCV:  5/DCV:  5
12	CON	4	11-
11	BODY	2	11-
15	INT	5	12-	PER Roll 12-
13	EGO	6	12-	ECV:  4
10	PRE	0	11-	PRE Attack:  2d6
14	COM	2	12-

2	PD	1		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
3	SPD	6		Phases:  4, 8, 12
3	REC	0
24	END	0
21	STUN	0		Total Characteristic Cost:  35

Movement:	Running:	6"/12"
		Leaping:	1"/2"
		Swimming:	2"/4"

Cost	Powers & Skills
120	Water Control:  Multipower, 150-point reserve, all slots Not In Dry Areas Or Versus Dry 
	Targets (-1/4)
12u	1)  Dehydrate:  Drain BODY 6d6, Reduced Endurance 
	(1/2 END; +1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 
	20 Minutes; +3/4); Not In Dry Areas Or Versus Dry Targets (-1/4), END 6
8m	2)  Water Manipulation:  Telekinesis (30 STR), Affects Porous, Reduced Endurance 
	(0 END; +1/2); Only Works On Limited Types Of Objects (water; -1/2), Affects Whole Object (-1/4),
	Not In Dry Areas Or Versus Dry Targets (-1/4)
13m	3)  Create Water: Major Transform 6d6 (air into water, 1 gallon per 1 BODY, healed back 
	by evaporation), Reduced Endurance (1/2 END; +1/4); No Range (-1/2), Not In Dry Areas Or Versus 
	Dry Targets (-1/4), END 4
3m	4)  Rain Showers:  Change Environment 4" radius, -2 to Sight Group PER Rolls, Reduced 
	Endurance (0 END; +1/2); No Range (-1/2), Not In Dry Areas Or Versus Dry Targets (-1/4)

25	Wild Card Virus Removal:  Major Transform 4d6 (wild card victim to normal human, healed 
	back by re-exposure to active wild card virus), Costs END Only To Activate (+1/4), Partial 
	Transform (+1/2), Continuous (+1); Extra Time (5 Minutes, [rough estimate of time 
	required]; -2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; 
	Character is totally unaware of nearby events; -1 1/2), Gestures, Requires Gestures throughout 
	(Requires both hands; requires extended intimate contact; -1), No Range (-1/2), 
	Limited Target (humans; -1/2), END 15

15	Contact:  The Jokertown Clinic (Contact has useful Skills or resources, Good relationship with 
	Contact), Organization Contact (x3) 12-

6	+2 with Water Control

1	Bureaucratics 8-
2	CK: New York City 11-
0	Language:  English (idiomatic; literate)
2	PS: Restaurant Manager 11-
2	PS: Waitress 11-

Total Powers & Skill Cost:  209
Total Cost:  244

100+	Disadvantages
15	Distinctive Features:  Power Manifests When She Is Excited Or Scared, Drenching Her (And The 		
	Surrounding Area) (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5	Money:  Poor
0	Normal Characteristic Maxima
5	Physical Limitation:  Large (9' tall, 800 lbs, -2 DCV, +2 to PER Roll to perceive) (Infrequently,
	Slightly Impairing)
15	Psychological Limitation:  Impulsive (Common, Strong)
10	Psychological Limitation:  Naive About Life In The Big City (Common, Moderate)
10	Psychological Limitation:  Will Not Accept Charity (Common, Moderate)
5	Unluck: 1d6
79	Experience Points
244	Total Disadvantage Points

Description: Water Lilly is 5'7", 115 lbs, with red hair and green eyes. She quite pretty. She's also one of the most unlucky characters in the Wild Cards universe. In the course of her "career," she's been captured by the Astronomer, tossed off the 86th floor of the Empire State Building, worked (unknowingly) for the Mafia, used as a mount by Ti Malice, and infected by Typhoid Croyd.

Water Lilly's power is the ability to condense water out of the surrounding atmosphere. She can also draw water from someone's body, leaving a white, powdery residue if she does it all the way. She can create mini-rain falls and move masses of water about. She tends to soak herself if excited or scared (or angry), leaving pools of water behind. After she was re-infected by Typhoid Croyd, she gained the power to cure a wild card victim via sexual intimacy. Naturally, this process takes a while.

Campaign Use and Designer’s Notes: Water Lilly is a potent ace, and could easily be expanded into a 300-350 point character by removing her ability to remove the Wild Card and using those points to increase her characteristics and to give her more “traditional” super hero powers (like a water EB).

Water Lilly's Hero Designer File

(Water Lilly created by Pat Cadigan, character sheet created by Michael Surbrook)

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