WILD CARDS

WARLOCK
(Peter Nance)

Val	CHA	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6 kg; 2 1/2d6 HTH Damage [3]
15	DEX	15	12-	OCV:  5/DCV:  5
13	CON	6	12-
13	BODY	6	12-
14	INT	4	12-	PER Roll 14-
13	EGO	6	12-	ECV:  4
15	PRE	5	12-	PRE Attack:  3d6
10	COM	0	11-

5	PD	2		Total:  5 PD (0 rPD)
3	ED	0		Total:  3 ED (0 rED)
3	SPD	5		Phases:  4, 8, 12
6	REC	0
26	END	0
27	STUN	0		Total Characteristic Cost:  52

Movement:	Running:	6"/12"
		Leaping:	2"/4"
		Swimming:	2"/4"

Cost	Powers & Skills
	Martial Arts:  Dirty Infighting
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
4	Disarm		-1	+1	Disarm; 23 STR to Disarm
4	Punch/Backhand	+0	+2	4 1/2d6 Strike
5	Roundhouse	-2	+1	6 1/2d6 Strike
3	Takedown	+1	+1	2 1/2d6 Strike; Target Falls

17	Death Visions:  Precognitive Clairsentience (Sight Group), Reduced Endurance (0 END; +1/2),
	Persistent (+1/2); Only Only To See Imminent (within 24 hours) Death On Someone's Face (-2), 
	Precognition Only (-1), Always On (-1/2), Limited Range (no more than around 3"; -1/4)
6	Sharp Senses:  +2 PER with all Sense Groups

	Perks
15	Contact:  Shadow Fist Society (Contact has very useful Skills or resources), Organization 
	Contact (x3) 12-
2	Fringe Benefit:  Leader of the Werewolves (gang)
5	Money:  Well Off

	Skills
6	CK: Jokertown 15-
3	KS: Psychology 12-
5	KS: The Occult 14-
0	Language:  English (idiomatic; literate)
3	Persuasion 12-
3	Stealth 12-
7	Streetwise 14-
2	WF:  Blades, Handguns

Total Powers & Skill Cost:  94
Total Cost:  146

75+	Disadvantages
5	Distinctive Features:  Always Goes Masked (Easily Concealed; Noticed and Recognizable; 
	Detectable By Commonly-Used Senses)
10	Hunted:  Shadow Fists 8- (Mo Pow, NCI, Watching)
0	Normal Characteristic Maxima
10	Psychological Limitation:  Heavily Into The Occult (Common, Moderate)
15	Psychological Limitation:  Terrified Of Mirrors And Looking Into Them (Uncommon, Total)
31	Experience Points
146	Total Disadvantage Points

Description: Warlock is a big man, standing 6'1" and weighing a good 185 lbs. He is the leader of the Werewolves and always goes masked. His choice of mask also determines the Werewolves' choice of mask. Warlock's power is the ability to see imminent death in a person's face. This death will occur sometime in the next 24 hours (or less). Warlock tries to use this to his advantage, claiming to have a "death curse" power. His power also makes him completely afraid of mirrors, since he might see his own death if he looks into one.

Campaign Use and Designer’s Notes: Change the mask to something simple—like a hooded cloak, and you have an excellent Pulp Hero character.

Warlock's Hero Designer File

(Warlock created by John J Miller, character sheet created by Michael Surbrook)


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