WILD CARDS

FATHER SQUID

Val	CHA	Cost	Roll	Notes
33	STR	36	16-	Lift 2425.1 kg; 6 1/2d6 HTH Damage [7]
14	DEX	12	12-	OCV:  5/DCV:  5
23	CON	32	14-
16	BODY	12	12-
14	INT	4	12-	PER Roll 12-
14	EGO	8	12-	ECV:  5
15	PRE	5	12-	PRE Attack:  3d6
6	COM	-2	10-

10/13	PD	5		Total:  10/13 PD (0/3 rPD)
6/9	ED	1		Total:  6/9 ED (0/3 rED)
4	SPD	16		Phases:  3, 6, 9, 12
12	REC	0
46	END	0
45	STUN	0		Total Characteristic Cost:  129

Movement:	Running:	10"/20"
		Leaping:	6"/12"
		Swimming:	3"/6"

Cost	Powers & Skills
9	Thick Skin:  Armor (3 PD/3 ED)
8	Increased Speed:  Running +4" (10" total), END 1
1	Amphibious Body:  Swimming +1" (3" total), END 1
10	Amphibious Body:  LS  (Self-Contained Breathing), 1 Recoverable Continuing Charge lasting 
	1 Hour (+0), [1 rc]

	Perks
4	Contacts (4 points' worth)
2	Fringe Benefit:  Local Priest
0	Fringe Benefit:  Military Rank

	Skills
6	+2 with Block, Disarm, Punch

2	CK: Jokertown 11-
7	Demolitions 14-
1	KS: The Military/Mercenary/Terrorist World 8-
6	KS: Theology 15-
1	KS: US Army History And Customs 8-
0	Language:  English (idiomatic; literate)
3	Language:  Latin (church) (fluent conversation; literate)
5	Oratory 13-
2	PS: Priest 11-
1	PS: US Army Soldier 8-
3	Paramedics 12-
3	Streetwise 12-
2	Survival (Tropical Forests) 12-
3	Tactics 12-
3	WF:  Small Arms, Knives

Total Powers & Skill Cost:  82
Total Cost:  211

100+	Disadvantages
10	Distinctive Features:  Smells Faintly Of The Sea (Concealable; Noticed and Recognizable; 
	Detectable By Commonly-Used Senses)
0	Normal Characteristic Maxima
10	Psychological Limitation:  Secretive About His Past (Common, Moderate)
15	Psychological Limitation:  Sense Of Duty To Help All Jokers (Common, Strong)
15	Social Limitation:  Joker (Very Frequently, Minor)
61	Experience Points
211	Total Disadvantage Points

Description: Father Squid stands about 6' tall and is very broad, weighing close to 270 lbs. He is gray skinned, with large hands lined with vestigial suckers. Instead of a nose he has a short fall of tentacles. He is always dressed in the manner of a priest and smells faintly like the ocean. Father Squid's powers include immense physical strength and the ability to remain underwater for extended periods of time.

Although Father Squid doesn’t speak of his past, it is obvious from the stories he served in Vietnam in an all-joker military unit.

Campaign Use and Designer’s Notes: Remove his joker features (or, at least his nose), and you have an excellent water-based mutant superhero. Father Squid could also be used in a Fantasy Hero or Post-Apocalypse Hero campaign, as either the son of a mermaid or as post-apocalypse mutant.

Father Squid's Hero Designer File

(Father Squid created by John J Miller, character sheet created by Michael Surbrook)


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