Val	CHA	Cost	Roll	Notes
14	STR	4	12-	Lift 100 kg; 2 1/2d6 HTH Damage
19	DEX	27	12-	OCV:  6/DCV:  6
18	CON	16	13-
15	BODY	10	12-
15	INT	5	12-	PER Roll 12-
17	EGO	14	12-	ECV:  6
16	PRE	6	12-	PRE Attack:  3d6
16	COM	3	12-

8	PD	5		Total:  20 PD (12 rPD)
5	ED	1		Total:  17 ED (12 rED)
6	SPD	11		Phases:  2, 4, 6, 8, 10, 12
7	REC	0
36	END	0
35	STUN	4		Total Characteristics Cost:  106

Movement:	Running:	6"/12"
		Swimming:	2"/4"

Cost	Powers & Skills
	Martial Arts:  Gunslinger Skills
	Maneuver	OCV	DCV	RMod	Damage
5	Offensive Ranged Disarm
			+1	-1	+2	24 STR Disarm
4	Ranged Disarm	+0	+0	+0	29 STR Disarm
5	Far Shot	+1	-1	+4	Weapon Strike
4	Quick Shot	+1	+0	+0	Weapon Strike +2 DC

11	Skill Of The Gunslinger:  +2 SPD; Activation Roll 14- (-1/2), Costs Endurance (Only 
	Costs End To Activate; -1/4) 
	[Notes:  Allows The Gunslinger As A 1/2 Phase Action To Activate A Point Of Speed 
	On His Phase. Can Be Used Twice Per Turn. Speed Can Only Be Used To Fire Guns.]
12	Find Target:  Mind Scan 6d6 (Human Class Of Minds); Character Cannot Attack 
	Through Link (-1 1/2), END 3
10	Hypnosis:  Telepathy 10d6 (Human Class Of Minds); OAf (Bullet; -1), Extra Time 
	(1 Minute, Only To Activate, -3/4), Receive Only (-1/2), No Range (-1/2), Language 
	Barrier (-1/2), Gestures (-1/4), Incantations (Must Ask Questions; -1/4), END 5
8	Link Of The Ka-Tet:  Mind Link , Specific Group Of Minds, Any Dimension ; Only 
	With Others Who Have Mind Link (-1), Concentration, Must Concentrate Throughout 
	Use Of Constant Power (1/2 DCV; -1/2)
5	All Those Years, And He Still Walks:  Life Support (Longevity:  Immortal)
10	We Deal In Lead...:  Luck 2d6

2	Fringe Benefit:  Knight

3	Absolute Range Sense
24	Combat Luck (12 PD/12 ED)
15	Combat Sense 12-
18	Danger Sense (immediate vicinity, in combat, Intuitional) 15-

15	+3 with Ranged Combat

1	Animal Handler 8-
1	Climbing 8-
3	Conversation 12-
3	Fast Draw 13-
3	High Society 12-
5	KS:  Riddles 14-
6	KS:  Road to the Dark Tower 15-
2	KS:  Wildlife of Midworld, In World, and Out World 11-
1	Language:  Of Eld (imitate dialects; literate)
3	Navigation (Dimensional, Land) 12-
5	Oratory 13-
3	Paramedics 12-
3	PS:  Songs and Dance 13-
6	Survival (Temperate/Subtropical, Desert, Mountain) 12-
3	Tactics 12-
10	Two-Weapon Fighting (Ranged) 
1	WF:  Handguns
210	Total Powers & Skills Cost
316	Total Character Cost

150+	Disadvantages
10	Dependent NPC:  Ka-Tet Members 8- (As Pow;  x4 DNPCs) 
	[Notes:  The Ka-Tet is always around him. This includes Jake, Susan, Eddie and Oy. 
	However, danger to them is only an 8 or less roll when Roland must come through and 
	save them. Other than that, the Ka-Tet members are quite capable folk, and they are 
	Roland's responsibility since he brought them into his Quest.]
10	Distinctive Features:  Shocking Blue-Eyed Gaze (Concealable; Noticed and Recognizable; 
	Detectable By Commonly-Used Senses)
20	Hunted:  By Crimson King and Cohorts 8- (Mo Pow, NCI, Harshly Punish)
15	Physical Limitation:  Missing Three Fingers From Right Hand (All the Time, Slightly 
20	Psychological Limitation: To Find the Dark Tower (Obsession) (Very Common, Strong)
10	Psychological Limitation:  Trapped By His Own Guilt Resulting From His Own Actions. 
	Cursed. (Common, Moderate) 
	[Notes:  This leads Roland to perform strangely in some situations. Many parts of the 
	Journey will be there just to remind him of his (accidental) crimes and send him into guilt. 
	It is also the reason the Dark Tower keeps sending him back.]
15	Social Limitation:  Gunslinger (Knightly Obligations) (Frequently, Major)
66	Experience
316	Total Disadvantage Points

Background/History: Son of Steven and Gabrielle Deschain in the great city of Gilead which could once be found at the heart of the Affiliation lands in In World. However, his youth is met by tragedy set on by John Farson's rebellion (set on by the Crimson King). He was sent to the borderlands to collect information and see how far wide spread the agents of Farson had gotten in sabotaging the provinces, and Steven wanted to get him out of the way so he would not inflame the problems between himself and Gabrielle who has an ongoing affair with the court wizard Martin Broadcloak.

Roland is accompanied by his two best friends (Alain Johns, and Cuthbert Allgood) and fellow Gunslinger squires to the town of Hambry in the borderlands. Soon enough Roland falls in love with a girl named Susan Delgado. The problem is, she is a promised concubine to the mayor of the town and already paid for and therefor she is untouchable by any other man, lest her honor be broken. However, the connection between Roland and Susan cannot be broken despite protests from his friends, and the meddling of Susan's aunt (who brokered the deal with the mayor). Alain and Cuthbert with a little help from Roland discover that some of the locals are digging up fuel for machines in John Farson's army. It all comes crashing down on their heads. In the end, Susan dies because of her broken deal. But the three gunslingers manage to break the fuel supply and return home.

During the time at Hambry, a witch named Rhea had been meddling affairs by use of the Wizard's Glass. A powerful orb of glass that could allow one to view anything they could think of. This was given to her by the Ageless Stranger (Walter, Marten Broadcloak) to hold for John Farson while he was busy. The reason for this was because it would become addictive and the user would not be able to be without it after long. Rhea had done much of the damage that led to Susan Delgado's death. In the end, Roland was able to retrieve the Orb for his father and bring it back. Rhea had followed them home and tricked Roland into shooting his own mother by the use of glamour magic.

The rebellion won in the end and Gilead fell. At some point Cuthbert and Alain had died in the war and Roland began his quest to find the Dark Tower. However he wanted answers of Marten Broadcloak, the Man in Black who had set Roland on his destructive and obsessive quest. He pursued the man in black into Mid-World, and everything began to Move On.

Personality/Motivation: Roland's chief motivation is purely and simply to find the Dark Tower, no matter the cost to himself, and it would seem to others as well. Roland is simply an obsessive person, which began with his romance with Susan. He could not let her go, and now he could not let the death of his mother and the Dark Tower go.

To this end, he almost seems not to care about anything but finding the Dark Tower. It is not until destiny and his own subconscious calling out, that his Ka-Tet (Group of people who are bound by a common fate or destiny) was formed. Roland's own pieces of guilt have now joined him on his quest and the Dark Tower challenges Roland to care more for these people than his obsession to find the Dark Tower itself.

Quote: "You have forgotten the face of your father!"

"We deal in lead." (Wolves of the Calla)

Powers/Tactics: Roland has been trained in the way of the gunslinger. With his pistols, he is almost like a supernatural being incapable of defeat. However, Roland survives only because he is tactful, he is smart enough to pick the right fights and usually can figure the stakes out in any combat before and while he fights them. With this skill, he is able to survive almost any situation.

Appearance: Roland is built out of more points than the rest of the Ka-Tet members due to his years of traveling. He isn't really meant to be a player character, just sort of a magnet that the players could follow. If anything, the campaign flows out as a 75/75 heroic level.

(Roland Deschain created by Stephen King, character sheet created by GaryB)

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