Val CHA Cost Roll Notes 15 STR 5 12- Lift 200.0 kg; 3d6 HTH Damage 23 DEX 39 14- OCV: 8/DCV: 8 18 CON 16 13- 14 BODY 8 12- 13 INT 3 12- PER Roll 12- 13 EGO 6 12- ECV: 4 18 PRE 8 13- PRE Attack: 3 ?d6 16 COM 3 12- 6 PD 3 Total: 12 PD (6 rPD) 6 ED 2 Total: 12 ED (6 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 7 REC 0 36 END 0 31 STUN 0 Total Characteristic Cost: 110 Movement: Running: 7"/14" Leaping: 5"/10" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Muay Thai Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 5 Grappling Block +1 +1 Grab One Limb, Block 4 Joint Lock/Throw +1 +0 Grab One Limb; 1 1/2d6 NND (7); Target Falls 5 Joint Break -1 -2 Grab One Limb; HKA 1/2d6, Disable 4 Martial Disarm -1 +1 Disarm; 30 STR to Disarm 4 Elbow/Knee Killing Strike -2 +0 HKA 1/2d6 (1d6+1 with STR) 4 Foot Push +0 +0 35 STR to Shove 4 Low Kick +0 +2 6d6 Strike 4 Punch/Elbow Strike +2 +0 6d6 Strike 5 Kick/Knee Strike -2 +1 8d6 Strike 3 Flying Kick +0 -1 4d6 +v/5 Strike; You Fall, Target Falls; FMove 4 +1 Damage Class (Already Added In) 4 Use Art With Blades, Clubs, Polearms, Staffs Notes: Jaa rarely KOs tougher foes with a single shot; on the other hand, he seems to be able to KO goons in one blow, and to casually break arms and legs when he needs to. Cinematic Hero Powers 15 Keep The Plot Moving: Luck 3d6 Notes: Whenever something would completely stop the plot in it's tracks, fate intervenes, protecting the Hero and guiding him to his MacGuffin. 50 Cinematic Invulnerability: Armor (6 PD/6 ED); One Body Always Gets Through, Does Not Prevent Penetration (-1/2), Nonpersistent (-1/4) plus Physical Damage Reduction, Resistant, 50%; Nonpersistent (-1/4), Must Be Aware Of Attack (-1/4) plus Energy Damage Reduction, Resistant, 50%; Nonpersistent (-1/4), Must Be Aware Of Attack (-1/4) Notes: Jaa can be kicked repeatedly in the head without quite going unconscious, or stabbed in the gut without losing his ability to keep fighting. He does get bloody, and he can be Stunned, but ultimately he is the Hero, and he won't go down easy. 2 Cinematic Mobility: Leaping +2" (5" forward, 2 1/2" upward), END 1 Notes: Like Jackie Chan, Jaa is able to casually make amazing leaps. 2 Cinematic Turn Of Speed: Running +1" (7" total), END 1 Notes: The gangs of thugs chasing Jaa rarely seem to have any chance of catching up. 5 Cinematic Regeneration: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) Notes: No matter how badly Jaa gets beaten up, he's always pretty much OK by the next morning. 5 A Country Boy Knows No Fear: +10 PRE; Only To Resist PRE Attacks (-1) Notes: Jaa never seems intimidated, not even when facing absurd odds or very powerful foes. 15 There's Always Something To Strap To Your Arms: Multipower, 22-point reserve; all slots OIF (Improvised weapon of opportunity; -1/2) Notes: Jaa can always find something to use as a weapon when he really needs one. Usually, he'll then strap it to his arms. 1u 1) Blunt Stuff: HA +3d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2), OIF (Improvised weapon of opportunity; -1/2) 1u 2) Pointy Stuff: HKA 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2); OIF (Improvised weapon of opportunity; -1/2) Perks 10 Unreliable Friend: Follower Notes: Petchtai Wongkamlao, a.k.a. "George" and "Mark", is Jaa's unreliable friend, the citified Thai who helps him out of trouble. He is bilingual, speaking English and Thai, and more knowledgeable than Jaa when it comes to urban life. He has appeared so far as a street thug and as a cop, and had at least the basic skills for both jobs. He has some basic skill in combat, and his own DNPC girlfriend (Muay). Skills 10 Heroic Competence: +1 Overall Notes: Jaa is able to pull off stunts using Breakfall, Acrobatics, Martial Arts, and all of his skills that require several re-shoots and the cooperation of the director. Why is he so good? Because he's the Hero. 12 Combat Skill Levels: +4 with Martial Maneuvers Notes: Jaa manages placed shots pretty effectively, and often targets the head. Even skilled foes often fail to block his attacks. He also makes very effective use of the Sweep maneuver. 3 Acrobatics 14- Notes: Acrobatic leaps and dodges are a constant in Jaa's combat, as well as his simple movement around the city. 3 Analyze: Combat 12- Notes: Several times near the climax of his films, a successful Analyze Combat roll will give Jaa the boost he needs to win. 2 Animal Handler (Elephants) 13- 3 Breakfall 14- 3 Climbing 14- Notes: Jaa can climb anything, almost without effort. He will often use Acrobatics as a complementary skill when climbing. 3 Combat Driving 14- 3 Deduction 12- Notes: Probably Luck Based, Jaa has no problem wandering into a strange city and figuring out roughly where his MacGuffin is, or wandering into a strange building and figuring out just where the Big Boss is hiding. 10 Defense Maneuver I-IV Notes: Huge gangs of thugs have no more luck against Jaa than single foes. Maybe less. 0 Language: Thai (idiomatic; literate) 2 Language: English (basic conversation; literate) 2 PS: Elephant Wrangler 11- Notes: Tony Jaa's family raised elephants; it seems likeley that he shares this skill with his characters. 3 Seduction 13- Notes: Jaa's survival often hinges on female characters taking a liking to him for no logical reason, often going to considerable personal risk to help him. Jaa never uses this skill to initiate romance. 3 Stealth 14- Notes: We see Jaa doing a bit of sneaking around 3 Streetwise 13- Notes: This is really a Luck Based skill. Despite being a country bumpkin, Jaa is able to almost immediately find the underworld and figure out who's who when trying to chase down his MacGuffin. 3 Tracking 12- Notes: The last of Jaa's Luck Based detective skills, Jaa will eventually find his MacGuffin, no matter where it might hide. 2 TF: Elephants, Small Motorized Boats, Small Motorized Ground Vehicles Notes: We only see Jaa riding an Elephant. If you think he could ride more animals, add them. 3 WF: Common Melee Weapons, Staffs 3 Scholar 1 1) KS: Buddhist Philosophy 11- 1 2) KS: Elephants 11- 1 3) KS: Muay Thai 11- 1 4) KS: Thai History and Culture 11- 240 Total Powers & Skills Cost 350 Total Character Cost 200+ Disadvantages 20 Hunted: Corrupt Police 8- (Mo Pow, NCI, Harshly Punish) 25 Hunted: Criminal Gangs 11- (Mo Pow, NCI, Harshly Punish) 5 Money: Poor 15 Psychological Limitation: Duty Bound (Common, Strong) 15 Psychological Limitation: Must protect the weak (Common, Strong) 15 Psychological Limitation: Thai Patriot (Common, Strong) 5 Physical Limitation: Country Bumpkin, doesn't understand the outside world (Infrequently, Slightly Impairing) 50 Experience 350 Total Disadvantage Points
Background/History: In the real world, Pamom Yeerum, a.k.a. Tony Jaa, is a Thai actor and kick boxer with amazing acrobatic skills. With two hit action films out right now, Jaa is building a reputation as a younger, tougher, much less funny Jackie Chan. Like Chan in his early films, Jaa performs all stunts himself, without wires, computer animations, or much apparent regard for his own safety. His real world martial and acrobatic training started with his dedicated imitation of moves he saw in the films of Jackie Chan, Bruce Lee, and Jet Li. His formal training started at the age of 15 in the Maha Sarakham College of Physical Education. He worked and trained extensively as a stuntman, and trained specifically in Muay Thai for six years before staring in the film Ong-bak. Muay Thai is a full contact martial art, and its current day use in sport combat (often underground and bloody) has kept it focused and practical. Jaa's own style incorporates more cinematic and acrobatic moves than combat Muay Thai.
In his films, Jaa plays innocents from rural Thailand. His characters come to the corrupt city only to retrieve stolen MacGuffins and avenge the violence done to his family. The MacGuffins have so far been items of Thai cultural significance. After retrieving these items and enacting his revenge, a Jaa character will always head home.
The world in Jaa's films is divided between the Home Village, source of martial skill, wisdom, and all that is good, and the Corrupt City, source of all Evil. Village life is guided by tradition and faith, city life is driven by greed. The world outside Jaa's village is hostile, filled with corrupt cops, fallen men, and monstrous foreigners. Luckily, most of these can be dealt with through kicking.
Personality/Motivation: Jaa's characters are innocents in the corrupt world outside of home. Unlike similar characters in Chinese and American films, Jaa's characters find nothing to love or admire about the outside world. After completing his mission, Jaa's character will retreat to the simple purity of village life as soon as possible.
Jaa's character's are not bloodthirsty or cruel as such, and will actively try to avoid combat early in a mission, especially with authority figures. He never uses the threat of violence for personal gain. However, when the combat starts, Jaa's characters are capable of great brutality, and have no compunctions about striking any enemy with intent to disable or kill, including women and cripples.
Jaa's characters are obsessed with their mission, and apparently celibate. The only hints of romance in Jaa's films involve his friends. Only Evil people have obviously sexual relationships in Jaa's films, or good women fallen into Evil.
Quote: "You killed my __________!" "Where is my __________?!"
Powers/Tactics: Jaa is an extremely skilled martial artist and acrobat, and should be played as such. Use the Ultimate Skill to check on the many ways in which Acrobatics can be used to assist in combat and movement, and expect Jaa to use all of them. He can fight well no matter what the surface; this is simulated via his Breakfall skill (see 5thER and Ultimate Skill) and Skill Levels. He also has a remarkable talent for stumbling onto the path of whatever he's looking for, no matter how many unlikely coincidences are needed to take him there. Even random cab drivers wordlessly shown a picture of whatever random location Jaa is headed for seem to be able to take him there. I've represented this as Luck and a number of Luck Based detective skills.
Jaa is easy enough to stun for a sufficiently powerful enemy, but almost impossible to seriously hurt without weapons. Even when he is stabbed, cut, or otherwise injured, Jaa shows little sign of his injuries by the next scene. I've represented this with high PD and ED, a high BODY score, Cinematic Invulnerability, and Cinematic Regeneration.
Jaa will start out attempting to simply drive off his foes, and will move to disabling joint breakers and similar moves if he fails to take them down more humanely. He will target the head when facing particularly tough enemies. It is highly recommended that the Multiple Power Attack rules be used with Jaa's martial arts, as many of his moves are best represented by combinations of various maneuvers; those rules are listed under MPA's in 5thER, p.358.
Jaa's characters will often have flashbacks that reveal the weaknesses of his foes and the tactics he needs to defeat them. This is represented by the Analyze Combat skill.
Appearance: Jaa is a good looking Thai man in his very early 30s. He is of medium height. Dressed he appears slender, shirtless he is obviously in superb condition.
Campaign Use: High powered hero in a Dark Champions or Pulp campaign, starting point for a Super Kick boxer in a Champions campaign, NPC Hero to briefly touch the stories of the PCs.
(Tony Jaa by Tony Jaa. Character Sheet by Robert Dorf, 2006.)
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