(“The Good”)

Val	CHA	Cost	Roll	Notes
18	STR	8	13-	Lift 303.1 kg; 3 ½d6 HTH Damage [4]
15	DEX	10	12-	OCV:  5/DCV:  5
15	CON	5	12-
14	INT	4	12-	PER Roll 14-
14	EGO	4	12-	ECV:  3 - 5
20	PRE	10	13-	PRE Attack:  4d6

5	OCV	10	
5	DCV	10	
3	OMCV	0	
5	DMCV	6	
4	SPD	20		Phases:  3, 6, 9, 12

6	PD	4		Total:  6 PD (0 rPD)
5	ED	3		Total:  5 ED (0 rED)
7	REC	3
30	END	2
13	BODY	3
30	STUN	5		Total Characteristics Cost:  107

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
5	Laconic And Calm In The Face Of Danger:  +10 PRE; Only To Protect Against Presence Attacks (-1)
13	Active Defense:  +4 DCV; Costs Endurance (-½), END 2
12	Boxer:  HA +2d6, Reduced Endurance (0 END; +½); Hand-To-Hand Attack (-¼)
16	Rapid Fire:  Area Of Effect (16m Cone; +½), Selective (+¼) for up to 60 Active Points of any non-Autofire 
	firearm; OIF (any Handgun; -½), Cannot Use Targeting (-½), No Range (-½), Must Use 1 Charge Per 
	Target Fired At (-¼)
6	Working The Reins And Stirrups:  Aid  Running 3d6, Trigger (Activating the Trigger requires a Zero 
	Phase Action, Trigger requires a Turn or more to reset; +¼); 4 Charges (-1), Costs Endurance (-½), 
	Only to Aid Others (-½), Only Works On The Horse The Character Is Currently Riding (-½), Requires 
	A Riding Roll  (14- roll; -¼), END 2
24	Can Take A Punch:  Physical Damage Reduction, Resistant, 50%; Character Must Be Aware Of Attack (-¼)
8	Improvised Swinging:  Swinging 24m; OIF (appropriate swinglines of opportunity; -½), END 1
6	Observant:  +2 PER with all Sense Groups

12	Contact:  Korean Resistance Movement (Contact has significant 
	Contacts of his own, Contact has useful Skills or resources, Good 
	relationship with Contact), Organization Contact (x3) 8-

3	+1/+1d6 Striking Appearance (vs. all characters)

20	+2 with All Attacks
16	+2 with Ranged Combat
12	+4 versus Range Modifiers with Small Arms

2	Animal Handler (Equines) 13-
3	AK: Manchuria 12-
3	KS: Criminal Underworld In Manchuria 12-
0	Language:  Korean (idiomatic; literate)
2	Navigation (Land) 12-
3	PS: Knot-Tying 12-
7	Riding 14-
5	Streetwise 14-
3	Survival (Desert, Temperate/Subtropical Plains) 12-
3	Tracking 12-
0	TF:  Equines
3	WF:  Small Arms, Blades

Total Powers & Skill Cost:  187
Total Cost:  294

175+	Matching Complications (50)
15	Psychological Complication:  Laconic (Common; Moderate)
15	Psychological Complication:  Personal Code (Common; Strong)
109	Experience Points

Total Complications Points:  50

12 Gauge Double-Barrelled Shotgun: RKA 2 ½d6, +1 Increased STUN Multiplier (+¼), Area Of Effect 
	(1m Radius; +¼), Autofire (2 shots; +1 ¼) Both Shots Must Be At The Same Target (+0); 2 Charges (-1 ½), 
	OAF Bulky (-1 ½), Real Weapon (-¼), 40m Range (-¼), Reduced Penetration (-¼), Reduced By Range (-¼), [2]
Marlin Model 1894 Lever Action Rifle: RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), 10 Charges (-¼), 
	Real Weapon (-¼), Beam (-¼), [10]
Colt M1917 Revolver: RKA 2d6-1, +1 Increased STUN Multiplier (+¼); OAF (-1), 6 Charges (-¾), Real 
	Weapon (-¼), Beam (-¼), [6]
Park Do-Woon

Background/History: If we know little about the origins of “the bad” (a.k.a. Park Chang-Yi), then we know almost nothing about “the good” (a.k.a. Park Do-Woon.) A Korean national, he came to Manchuria at some point, presumably to escape hardship under Japanese domination. He owns/runs what looks like small farm/tavern, and has either a daughter, or a young female ward. He supplements his income by hunting down criminals for the bounties placed on his head and has a special interest in catching the notorious “finger chopper.”

Personality/Motivation: Do-Woon doesn’t say much, and when he does talk, his sentences tend to be short and to the point. He’s not one for messing around, and tends to deal with things as efficiently as he can, with little to no grandstanding. He seems to live by a personal code of right and wrong, and while capable of great violence, he isn’t the casual killer Chang-Yi is, and certainly lives far more within the law than does Tae-Goo. As with many heroes of his type, Do-Woon, while brutal in his methods, is only brutal to other criminals and the like.

Quote: "If you chase somethin’ to get somethin’, somethin’ else will come chasing you. Life is about chasing and being chased. There is no escape."

Powers/Tactics: While he assumes a boxing stance at one point, we never actually see Do-Woon fight hand-to-hand. However, with a gun he’s nigh-unstoppable. Like Chang-Yi he’s capable of gunning down a half-dozen targets in an eyeblink, can fire his rifle one-handed, and hit a number of targets at great distances with little to no problem. He’s also an expert horsemen, and seems capable of spurring his mount to efforts far beyond what is normal for a horse (he’s able to catch up with a convoy of trucks, for example!)

Appearance: Standing just around six feet in height, Do-Woon is a rather handsome man, with a thin mustache and short back hair. He dresses in trousers, shirt, tall boots laced to around the knee, and a long duster.

Designer’s Notes: Park Do-Woon, played by Woo-sung Jung, is the “good” in Jee-woon Kim’s “kimchee western” film The Good, the Bad, the Weird. An obvious take on The Good, the Bad, and the Ugly, TGTBTW is a pulp-era romp though the deserts of northern Manchuria. This character sheet is (IMO) a little sparse, but only because the characterization in the film is a little sparse. Game Masters wishing to use the Good in their games can easily expand on his boxing skills (making it a full-fledged martial art), as well as any other Skills they feel a Bounty Hunter might need.

(Park Do-Woon created by Woo-sung Jung and Woo-sung Jung; character sheet by Michael Surbrook.)

Park Do-Woon's Hero Designer File

The Good, The Bad, The Weird |Park Chang-Yi | Park Do-Woon | Yoon Tae-Goo

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