Val CHA Cost Roll Notes 18 STR 8 13- Lift 303.1 kg; 3 1/2d6 HTH Damage [4] 23 DEX 48 14- OCV: 8/DCV: 8 20 CON 20 13- 13 BODY 6 12- 16 INT 6 12- PER Roll 13- 16 EGO 12 12- ECV: 5 20 PRE 10 13- PRE Attack: 4d6 13 COM 2 12- 7 PD 3 Total: 7 PD (0 rPD) 6 ED 2 Total: 6 ED (0 rED) 4 SPD 7 Phases: 3, 6, 9, 12 8 REC 0 40 END 0 32 STUN 0 Total Characteristic Cost: 124 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills 10 In Complete Control: +20 PRE; Only To Defend Against Presence Attacks (-1) Martial Arts: Kenjutsu Maneuver OCV DCV Damage 4 Charge +0 -2 Weapon +2 DC +v/5 Strike, FMove 4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block 5 Cut +1 +3 Weapon Strike 4 Evade -- +5 Dodge, Affects All Attacks, Abort 4 Lightning Stroke +2 +0 Weapon +2 DC Strike 4 Parry +2 +2 Block, Abort 5 Running Stroke +1 +0 Weapon +v/5; FMove 5 Slash -2 +1 Weapon +4 DC Strike 0 Weapon Element: Blades 18 Shirasaya: HKA 1 1/2d6 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1), Real Weapon (-1/4) plus +1 with OCV; OAF (-1), Real Weapon (-1/4) 4 Blur Of Blades: Autofire (3 shots; +1/4) for up to 35 Active Points of HKA; Extra Time (Full Phase, -1/2), OIF (sword of opportunity; -1/2), END 1 7 Can Cut Bullets From The Air: Missile Deflection (Bullets & Shrapnel); OAF (shirasaya; -1) 2 Fast On His Feet: Running +1" (7" total) 1 10 A Blur Of Motion: Running 7", Reduced Endurance (0 END; +1/2); Only To Make Half Moves In Combat (-1) 3 Sharp Senses: +1 PER with all Sense Groups Perks 5 Fringe Benefit: Acting Leader Of The Washimine Group 2 Reputation: The White Scabbard, a.k.a. "Man-Slayer Ginji" (The Yakuza, specifically, the Washimine Group) 14-, +2/+2d6 1 Money: Well Off Talents 10 Follow-Through Attack 7 Deadly Blow: +1d6 ([with katana/shirasaya]) Skills 12 +4 with Kenjutsu 2 +2 OCV With Slash With Shirasaya 10 Unhittable In Combat: +2 with DCV 3 AK: Takamachi District 12- 3 Breakfall 14- 3 Arbitrator Of Takamachi: Bribery 13- 3 Arbitrator Of Takamachi: Bureaucratics 13- 2 CK: Tokyo 11- 3 Arbitrator Of Takamachi: Conversation 13- 3 Iajutsu: Fast Draw (Blades) 14- 10 Defense Maneuver I-IV 3 High Society (Yakuza) 13- 3 KS: Tokyo Underworld 12- 2 KS: Washimine Group History And Customs 11- 0 Language: Japanese (idiomatic; literate) 2 PS: Cooking 11- 5 Rapid Attack (HTH) 3 Stealth 14- 3 Streetwise 13- 2 TF: Common Motorized Ground Vehicles 3 Arbitrator Of Takamachi: Trading 13- 1 WF: Blades 196 Total Powers & Skills Cost 319 Total Character Cost 100+ Disadvantages 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 10 Hunted: Other Tokyo Yakuza Groups 11- (Mo Pow, NCI, Limited Geographical Area, Watching) 0 Normal Characteristic Maxima 20 Psychological Limitation: Loyal To The Washimine Group (Very Common, Strong) 20 Psychological Limitation: Yakuza Code Of Honor (Very Common, Strong) 15 Reputation: "man-slayer Ginji", 14- (Extreme; Known Only To Yakuza) 144 Experience 319 Total Disadvantage Points
Background/History: A member of the Washimine Group Yakuza gang, is the Group's wakagashira (underboss), and spends much of his time acting as a bodyguard for Yukio Washimine (see her character sheet for more information). He used to be a Yakuza enforcer, going by the name of "Manslayer Ginji," or "The White Scabbard" (for his use of a shirasaya in combat). Currently, however, he works as a street stall vendor in Takamachi. When Yuriko takes up the mantle of kumicho (boss) of the Washimine Group, he resumes his warrior ways, first by rescuing Yukio from Chaka's clutches, killing a number of Russian Mafia, and then agreeing to accompany Yukio to Roanapura to start life anew. However, when this proves to be impossible, he dies fighting Revy.
Ginji first appears in Episode 19, Fujiyama Gangsta Paradise, and is killed in Episode 24, The Gunslingers.
Personality/Motivation: While capable of cold-blooded slaughter, Ginji appears to be a reluctant killer (at least these days). He seems to have put his past behind him, and prefers living and working the simple life as a vendor in Takamachi. He also cares for Yuriko a great deal, and this, coupled with his sense of honor and duty to Ryuzo Washimine, results in his picking up his sword again. Although a unwilling warrior, in that he doesn't seek combat if he can help it, once Ginji draws his sword, he won't stop until either he or his foes are dead. It is this sense of honor and duty that results in his death at the hands (and guns) of Revy.
Quotes: "Do you want to see my sword that badly?"
"If you're lucky... no, if you're unlucky, there will be a chance to fight."
"We're all the same. No matter how far we go, we're not normal."
Powers/Tactics: Ginji is a master swordsman, his blade skills easily equal to Revy's gunfighter abilities. He is quite capable of moving and attacking in one smooth motion, and has been seen to cut bullets from the air. This same skill allows him to cut a man down in an eye blink, chop one of Revy's guns in two, and lop off Chaka's hands. His speed is such that he usually can strike first in any fight and will try and make sure the first blow is a killing one, allowing him to then use his Follow-Through Attack to kill a second target almost instantly. If faced with guns he will half-move and Dodge until he gets close enough to strike, either going for the gun, or the hand holding it. The speed and violence of his initial attack, coupled with his Reputation, often allow him to make an effective Presence Attack, thus making it easier for him to strike the rest of his foes.
Appearance: Tall enough for Revy to call him "Jumbo," Ginji stands at least 6 feet in height. He has short black hair and a neatly-trimmed beard on his chin. He tends to wear sunglasses and dresses in fairly casual clothing and a long overcoat.
Designer's Notes: I modeled Ginji to be the equal of Revy, Roberta, and Shenhua in a fight. He might be a SPD 5 (as could Revy, Shenhua, and maybe Roberta) if you wish. I didn't use any one package to develop his character sheet, but did adapt elements from the 5th Edition Dark Champions Gangster package as well as the 4th Edition Dark Champions Yakuza package. If you want to make Ginji more powerful give him two Damage Classes with his Martial Arts. To make him less powerful, remove both of his Talents.
(Ginji Matsuzaki created by Rei Hiroe, character sheet created by Michael Surbrook)
Ginji Matsuzaki's Hero Designer File
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