VENDETTA RHAPSODY

FERROUS

Val	CHA	Cost	Roll	Notes
20/40	STR	10	13-/17-	Lift 400 kg/6400 kg; 4d6/8d6 HTH Damage [2/4]
21	DEX	33	13-	OCV:  7/DCV:  7
20/25	CON	20	13-/14-
10/15	BODY	0	11-/12-
15	INT	5	12-	PER Roll 12-
18	EGO	16	13-	ECV:  6
30	PRE	20	15-	PRE Attack:  6d6
10	COM	0	11-

10/30	PD	1		Total:  10/30 PD (5/15 rPD)
10/30	ED	1		Total:  10/30 ED (5/15 rED)
5	SPD	19		Phases:  3, 5, 8, 10, 12
10/15	REC	4
40/50	END	0
30/50	STUN	0		Total Characteristic Cost:  133

Movement:	Running:	8"/16"
		Leaping:	6"/12"

Cost	Powers	END
	Metal Man, all slots Linked (Built Tough; Greater Power is Constant or in use most or all 
	of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2)
13	1)  Stronger Than Iron:  +20 STR; Linked (Built Tough; Greater Power is Constant or in use most 
	or all of the time; Lesser Power can only be used when character uses greater Power at full 
	value; -1/2), END 2
7	2)  Tougher Than Steel:  +5 CON; Linked (Built Tough; Greater Power is Constant or in use 
	most or all of the time; Lesser Power can only be used when character uses greater Power at full 
	value; -1/2)
7	3)  Solid Core:  +5 BODY; Linked (Built Tough; Greater Power is Constant or in use most or 
	all of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2)
5	4)  Tempered:  +6 PD, Hardened (+1/4); Linked (Built Tough; Greater Power is Constant or 
	in use most or all of the time; Lesser Power can only be used when character uses greater Power 
	at full value; -1/2)
7	5)  Tempered:  +9 ED, Hardened (+1/4); Linked (Built Tough; Greater Power is Constant or 
	in use most or all of the time; Lesser Power can only be used when character uses greater Power 
	at full value; -1/2)
1	6)  Tougher Than Steel:  +2 STUN; Linked (Built Tough; Greater Power is Constant or in use 
	most or all of the time; Lesser Power can only be used when character uses greater Power at full 
	value; -1/2)
20	7)  Fists Like Sledgehammers:  HA +4d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); 
	Hand-To-Hand Attack (-1/2), Linked (Built Tough; Greater Power is Constant or in use most or all 
	of the time; Lesser Power can only be used when character uses greater Power at full value; -1/2)
10	8)  Makes It Look Easy:  +20 STR, Reduced Endurance (0 END; +1/2); Only For Determining 
	Casual STR (-1 1/2), Linked (Built Tough; Greater Power is Constant or in use most or all of the 
	time; Lesser Power can only be used when character uses greater Power at full value; -1/2)
3	9)  Won't Fall Down:  Knockback Resistance -2"; Linked (Built Tough; Greater Power is Constant 
	or in use most or all of the time; Lesser Power can only be used when character uses greater Power 
	at full value; -1/2)
4	10) Impervious:  LS  (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat); 
	Linked (Built Tough; Greater Power is Constant or in use most or all of the time; Lesser Power 
	can only be used when character uses greater Power at full value; -1/2)

	Martial Arts:  Brick Tricks
	Maneuver	OCV	DCV	Damage
4	Bearhug		+0	+0	8d6/12d6 Crush, Must Follow Grab
5	Fist Grab	+1	+1	Grab One Limb, Block
5	Gimme That	+0	+0	Grab Weapon, 30 STR/50 STR to take weapon away
3	Grab		-1	-1	Grab Two Limbs, 30 STR/50 STR for holding on
4	Punch		+0	+2	6d6/10d6 Strike
4	Toughness	+2	+2	Block, Abort
5	Wind-up		-2	+1	8d6/12d6 Strike

19	Built Tough:  Armor (5 PD/5 ED), Hardened (+1/4)
30	Metal Skin:  Armor (10 PD/10 ED), Hardened (+1/4); Visible (-1/4)
1	Built Tough:  Hardened (+1/4) applied to PD
1	Built Tough:  Hardened (+1/4) applied to ED
5	No Weak Spots:  Lack Of Weakness (-5) for Resistant Defenses
6	Will of Iron:  Mental Defense (10 points total)
5	Will of Iron:  Power Defense (5 points)
1	Long-Lasting:  LS  (Longevity: 200 Years)

	Perks
6	Contact:  Dr. Francine Thompson (Contact has very useful Skills or resources, Very Good relationship 
	with Contact) 11-
4	Contact:  Erica Chase, Reporter (Contact has significant Contacts of his own, Contact has useful 
	Skills or resources) 11-
1	Reputation:  Decorated WWII Hero (A small to medium sized group) 8-, +1/+1d6
4	Reputation:  Local Hero (A large group) 11-, +2/+2d6

	Talents
3	Resistance (3 points)

	Skills
10	+2 with HTH Combat

4	AK: St. Louis Underground 13-
3	Conversation 15-
3	Deduction 12-
4	KS: Superpowers 13-
3	KS: The Superhuman World 12-
1	Language:  French (basic conversation)
1	Language:  German (basic conversation)
1	Language:  Italian (basic conversation)
1	Language:  Russian (basic conversation)
3	Mechanics 12-
3	Persuasion 15-
9	Power:  Brick Tricks 16-
3	Stealth 13-
1	TF:  Two-Wheeled Motorized Ground Vehicles
3	Tactics 12-
3	Teamwork 13-
2	WF:  Small Arms

Total Powers & Skill Cost:  251
Total Cost:  384

200+	Disadvantages
5	Accidental Change:  To Human Form if Knocked Out 8- (Uncommon)
5	Distinctive Features:  Skin of Steel (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
15	Hunted:  ICoMP 11- (Mo Pow, NCI, Watching)
20	Hunted:  Second Syndicate 11- (Mo Pow, Harshly Punish)
15	Physical Limitation:  Heavy (400 kg) (Frequently, Greatly Impairing)
10	Physical Limitation:  Medical Resistant Skin (Infrequently, Greatly Impairing)
5	Physical Limitation:  Reduced Tactile Sense (Infrequently, Slightly Impairing)
20	Psychological Limitation:  Devoted to Justice (Common, Total)
15	Psychological Limitation:  Military Mindset (Common, Strong)
10	Social Limitation:  Public ID (Occasionally, Major)
10	Vulnerability:  2 x Effect Magnetic Attacks (Uncommon)
54	Experience Points

Total Disadvantage Points:  384

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