VENDETTA RHAPSODY

BLITZKRIEG

Val	CHA	Cost	Roll	Notes
30	STR	20	15-	Lift 1600 kg; 6d6 HTH Damage [3]
20	DEX	30	13-	OCV:  7/DCV:  7
30	CON	40	15-
15	BODY	10	12-
13	INT	3	12-	PER Roll 12-
10	EGO	0	11-	ECV:  3
20	PRE	10	13-	PRE Attack:  4d6
12	COM	1	11-

20	PD	14		Total:  20 PD (15 rPD)
20	ED	14		Total:  20 ED (15 rED)
5	SPD	20		Phases:  3, 5, 8, 10, 12
20	REC	16
70	END	5
45	STUN	0	Total Characteristics Cost:  183

Movement:	Running:	6"/12"
		Leaping:	6"/12"
		Swimming:	2"/4"
		Teleportation:	20"/80"

Cost	Powers & Skills
60	Multipower, 90-point reserve, all slots Gestures (-1/4), Concentration (1/2 DCV; -1/4)
3u	1)  Drain BODY 3d6, Limited Range (1" per 1 Active Point; +1/4), Personal Immunity (+1/4), Area 
	Of Effect (One Hex; +1/2); Increased Endurance Cost (x2 END; -1/2), Gestures (-1/4), Concentration 
	(1/2 DCV; -1/4), END 12
6u	2)  Ice Shards:  Energy Blast 12d6, Armor Piercing (+1/2); Gestures (-1/4), Concentration 
	(1/2 DCV; -1/4), END 9
4u	3)  Lightning Blast:  Energy Blast 9d6, Explosion (Line; -1 DC/3"; +1/2), Does x1 1/2 Knockback (+1/2); 
	No Range (-1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), END 9
4u	4)  Siberiad:  Energy Blast 6d6, Explosion (Cone; -1 DC/2"; +1/2), Hole In The Middle (+1/2), 
	No Normal Defense (LS: Cold; +1); No Range (-1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), END 9
6u	5)  Iceberg:  Entangle 6d6, 6 DEF, Area Of Effect (One Hex; +1/2); Gestures (-1/4), Concentration 
	(1/2 DCV; -1/4), END 9
3u	6)  Ice Wall:  Entangle 4d6, 6 DEF (Larger Wall (+2"), Stops A Given Sense Normal Sight), Variable 
	Area (Barrier may be made taller at the expense of length, however, the total area (Length x Height) 
	may not exceed total length of barrier; +1/2); Only To Form Barriers (-1), Gestures (-1/4), 
	Concentration (1/2 DCV; -1/4), END 9
5u	7)  Blizzard: Energy Blast 2d6, No Normal Defense (LS: Cold; +1), Area Of Effect (4" Radius; +1 1/4); 
	Gestures (-1/4), Concentration (1/2 DCV; -1/4) plus Change Environment 4" radius, -3 to Normal Sight 
	PER Rolls, -3 Temperature Level Adjustment, -3" of any one mode of Movement, Multiple Combat Effects; 
	Gestures (-1/4), Concentration (1/2 DCV; -1/4), END 7
5u	8)  Teleportation 20", Position Shift, x2 Increased Mass, x4 Noncombat, Reduced Endurance (1/2 END; +1/4), 
	Safe Blind Teleport (+1/4); Gestures (-1/4), Concentration (1/2 DCV; -1/4), END 3

	Martial Arts:  Pankration
	Maneuver	OCV	DCV	Damage
4	Bend Joint	-1	+1	2d6 NND (7)
4	Break Bone	-2	+0	HKA 2d6
4	Crush		+0	+0	12d6 Crush, Must Follow Grab
4	Escape		+0	+0	55 STR vs. Grabs
3	Grab		-1	-1	Grab Two Limbs, 50 STR for holding on
8	+2 HTH Damage Classes (already added in)

10	Hardened (+1/4) for up to 40 Active Points of 20 PD and 20 END
19	Damage Resistance (15 PD/15 ED), Hardened (+1/4)
20	Physical Damage Reduction, Resistant, 50%; STUN Only (-1/2)
10	Stubborn Russian Git:  Power Defense (15 points); Only Works Against Mentalists (-1/2)
7	Lucky Hat:  Luck 2d6; IAF Durable (-1/2)
	Notes:  Any plan where you lose your hat...
2	Life Support  (Safe in Intense Cold)
1	Life Support  (Longevity: 200 Years)

	Perks
2	Ivan Woltner:  Deep Cover
1	Fringe Benefit:  Passport
4	Das Maus:  Ford Excursion Vehicle
	Notes:  Points to represent investment in removing some penalties and pay group costs.
4	Beer Cave:  Improvement Points to Home Base
	Notes:  Points to represent investment in removing some penalties and pay group costs.

	Talents
1	Environmental Movement (no penalties on Ice)
1	Resistance (1 point)

	Skills
8	+1 with All Combat

3	Breakfall 13-
3	Bureaucratics 13-
3	Combat Driving 13-
2	Forgery (Documents) 12-
2	KS: History 11-
1	KS: Pankration 8-
3	KS: The Espionage World 12-
3	Language:  German (completely fluent)
0	Language:  Russian (idiomatic; literate) (5 Active Points)
5	Power 14-
5	Streetwise 14-

Total Powers & Skill Cost:  243
Total Cost:  426

200+	Disadvantages
15	Distinctive Features:  very large build (Not Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
15	Enraged:  when home country insulted (Uncommon), go 11-, recover 11-
20	Hunted:  ICoMP 8- (Mo Pow, NCI, Capture)
20	Hunted:  Russian government 8- (Mo Pow, NCI, Capture)
15	Psychological Limitation:  Patriotic towards home country (Common, Strong)
15	Psychological Limitation:  Stubborn (Common, Strong)
10	Reputation:  Russian war hero, 8- (Extreme)
10	Social Limitation:  Immigrant (Frequently, Minor)
30	Vulnerability:  2 x STUN Heat/fire-based attacks (Very Common)
76	Experience Points

Total Disadvantage Points:  426

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