Val CHA Cost Roll Notes 30 STR 20 15- Lift 1600 kg; 6d6 HTH Damage [3] 20 DEX 30 13- OCV: 7/DCV: 7 30 CON 40 15- 15 BODY 10 12- 13 INT 3 12- PER Roll 12- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 12 COM 1 11- 20 PD 14 Total: 20 PD (15 rPD) 20 ED 14 Total: 20 ED (15 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 20 REC 16 70 END 5 45 STUN 0 Total Characteristics Cost: 183 Movement: Running: 6"/12" Leaping: 6"/12" Swimming: 2"/4" Teleportation: 20"/80" Cost Powers & Skills 60 Multipower, 90-point reserve, all slots Gestures (-1/4), Concentration (1/2 DCV; -1/4) 3u 1) Drain BODY 3d6, Limited Range (1" per 1 Active Point; +1/4), Personal Immunity (+1/4), Area Of Effect (One Hex; +1/2); Increased Endurance Cost (x2 END; -1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), END 12 6u 2) Ice Shards: Energy Blast 12d6, Armor Piercing (+1/2); Gestures (-1/4), Concentration (1/2 DCV; -1/4), END 9 4u 3) Lightning Blast: Energy Blast 9d6, Explosion (Line; -1 DC/3"; +1/2), Does x1 1/2 Knockback (+1/2); No Range (-1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), END 9 4u 4) Siberiad: Energy Blast 6d6, Explosion (Cone; -1 DC/2"; +1/2), Hole In The Middle (+1/2), No Normal Defense (LS: Cold; +1); No Range (-1/2), Gestures (-1/4), Concentration (1/2 DCV; -1/4), END 9 6u 5) Iceberg: Entangle 6d6, 6 DEF, Area Of Effect (One Hex; +1/2); Gestures (-1/4), Concentration (1/2 DCV; -1/4), END 9 3u 6) Ice Wall: Entangle 4d6, 6 DEF (Larger Wall (+2"), Stops A Given Sense Normal Sight), Variable Area (Barrier may be made taller at the expense of length, however, the total area (Length x Height) may not exceed total length of barrier; +1/2); Only To Form Barriers (-1), Gestures (-1/4), Concentration (1/2 DCV; -1/4), END 9 5u 7) Blizzard: Energy Blast 2d6, No Normal Defense (LS: Cold; +1), Area Of Effect (4" Radius; +1 1/4); Gestures (-1/4), Concentration (1/2 DCV; -1/4) plus Change Environment 4" radius, -3 to Normal Sight PER Rolls, -3 Temperature Level Adjustment, -3" of any one mode of Movement, Multiple Combat Effects; Gestures (-1/4), Concentration (1/2 DCV; -1/4), END 7 5u 8) Teleportation 20", Position Shift, x2 Increased Mass, x4 Noncombat, Reduced Endurance (1/2 END; +1/4), Safe Blind Teleport (+1/4); Gestures (-1/4), Concentration (1/2 DCV; -1/4), END 3 Martial Arts: Pankration Maneuver OCV DCV Damage 4 Bend Joint -1 +1 2d6 NND (7) 4 Break Bone -2 +0 HKA 2d6 4 Crush +0 +0 12d6 Crush, Must Follow Grab 4 Escape +0 +0 55 STR vs. Grabs 3 Grab -1 -1 Grab Two Limbs, 50 STR for holding on 8 +2 HTH Damage Classes (already added in) 10 Hardened (+1/4) for up to 40 Active Points of 20 PD and 20 END 19 Damage Resistance (15 PD/15 ED), Hardened (+1/4) 20 Physical Damage Reduction, Resistant, 50%; STUN Only (-1/2) 10 Stubborn Russian Git: Power Defense (15 points); Only Works Against Mentalists (-1/2) 7 Lucky Hat: Luck 2d6; IAF Durable (-1/2) Notes: Any plan where you lose your hat... 2 Life Support (Safe in Intense Cold) 1 Life Support (Longevity: 200 Years) Perks 2 Ivan Woltner: Deep Cover 1 Fringe Benefit: Passport 4 Das Maus: Ford Excursion Vehicle Notes: Points to represent investment in removing some penalties and pay group costs. 4 Beer Cave: Improvement Points to Home Base Notes: Points to represent investment in removing some penalties and pay group costs. Talents 1 Environmental Movement (no penalties on Ice) 1 Resistance (1 point) Skills 8 +1 with All Combat 3 Breakfall 13- 3 Bureaucratics 13- 3 Combat Driving 13- 2 Forgery (Documents) 12- 2 KS: History 11- 1 KS: Pankration 8- 3 KS: The Espionage World 12- 3 Language: German (completely fluent) 0 Language: Russian (idiomatic; literate) (5 Active Points) 5 Power 14- 5 Streetwise 14- Total Powers & Skill Cost: 243 Total Cost: 426 200+ Disadvantages 15 Distinctive Features: very large build (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Enraged: when home country insulted (Uncommon), go 11-, recover 11- 20 Hunted: ICoMP 8- (Mo Pow, NCI, Capture) 20 Hunted: Russian government 8- (Mo Pow, NCI, Capture) 15 Psychological Limitation: Patriotic towards home country (Common, Strong) 15 Psychological Limitation: Stubborn (Common, Strong) 10 Reputation: Russian war hero, 8- (Extreme) 10 Social Limitation: Immigrant (Frequently, Minor) 30 Vulnerability: 2 x STUN Heat/fire-based attacks (Very Common) 76 Experience Points Total Disadvantage Points: 426
Return to Vendetta Rhapsody