Cost |
Name |
3 |
Breakfall 13- |
3 |
Combat Driving 13- |
3 |
Concealment 12- |
3 |
Contortionist 13- |
3 |
Mechanics 12- |
2 |
Navigation (Land) 12- |
10 |
+1 Overall |
3 |
Stealth 13- |
3 |
Systems Operation 12- |
3 |
Teamwork 13- |
2 |
+3 with Teamwork (6 Active Points);
Limited Power Power loses about two-thirds of its effectiveness
(only with twin; -1 1/2) |
2 |
WF: Small Arms |
40 |
Total Skills Cost |
Cost |
Name |
25 |
Vehicle/Base Points: 50 |
25 |
Equipment Points: 125 |
50 |
Total Perks
Cost | |
|
Cost |
Power |
END |
10 |
Body armor: Armor (7 PD/7 ED) (21
Active Points); Activation Roll 14- (-1/2), OIF (-1/2) |
0 |
3 |
Matching shades: Sight Group Flash
Defense (7 points) (7 Active Points); OAF (-1) |
0 |
4 |
Radio headsets: Radio
Perception/Transmission (Radio Group) (10 Active Points); OAF
Fragile (-1 1/4) |
0 |
30 |
My Brother's / Sister's Keeper:
(Total: 90 Active Cost, 30 Real Cost) Energy Damage Reduction,
Resistant, 50% (30 Active Points); Limited Power Power loses about
two-thirds of its effectiveness (only adjacent to twin; -1 1/2),
Restrainable (-1/2) (Real Cost: 10) plus Physical Damage
Reduction, Resistant, 50% (30 Active Points); Limited Power Power
loses about two-thirds of its effectiveness (only adjacent to twin;
-1 1/2), Restrainable (-1/2) (Real Cost: 10) plus Missile
Deflection (Any Ranged Attack), Usable Simultaneously (up to 2
people at once; +1/2) (30 Active Points); Limited Power Power loses
about two-thirds of its effectiveness (only adjacent to twin; -1
1/2), Restrainable (-1/2) (Real Cost: 10) |
0 |
5 |
Great minds think alike: Mind Link
, One Specific Mind |
0 |
26 |
Sawed-off 10-guage : Killing Attack
- Ranged 3d6, +1 Increased STUN Multiplier (+1/4), Explosion (Cone;
-1 DC/2"; +1/2), Autofire (2 shots; +1 1/4) (135 Active Points); 4
clips of 2 Charges (-1), OAF (-1), Custom Modifier (STR min, doesn't
add damage; -3/4), No Range (-1/2), Required Hands Two-Handed
(-1/2), Real Weapon (-1/4), Reduced Penetration (-1/4) |
[2] |
11 |
Toy-box: Multipower, 25-point
reserve, (25 Active Points); all slots OAF (-1), Real Weapon
(-1/4) |
|
1u |
1) Tire thumper: Hand-To-Hand Attack
+3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1),
Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) |
0 |
1u |
2) Glock 20: Killing Attack - Ranged
2d6-1, 15 Charges (+0) (25 Active Points); OAF (-1), Custom Modifier
(STR min, doesn't add damage; -3/4), Beam (-1/4), Real Weapon
(-1/4) |
[15] |
91 |
Total Powers
Cost |
Cost |
Maneuver |
|
Dirty infighting
maneuvers |
4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block,
Abort |
4 |
2) Eye gouge: 1/2 Phase, -1 OCV, -1 DCV,
Flash 6d6 |
4 |
3) Low blow: 1/2 Phase, -1 OCV, +1 DCV, 3d6
NND |
4 |
4) Backhand: 1/2 Phase, +0 OCV, +2 DCV, 6
1/2d6 Strike |
5 |
5) Two-fisted smash: 1/2 Phase, -2 OCV, +1
DCV, 8 1/2d6 Strike |
3 |
6) Throw: 1/2 Phase, +0 OCV, +1 DCV, 4 1/2d6
+v/5, Target Falls |
8 |
7) +2 HTH Damage
Class(es) |
1 |
8) Weapon Element: Clubs |
33 |
Total Martial Arts
Cost | |