TERRACIDE

XIO FAULKNER

Character Name: Xio Faulkner
Alternate Identities: none
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [3]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 22 18 13-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
14 COM 10 2 14 12-
4 PD 3 1 4 4 PD (0 rPD)
4 ED 4 0 4 4 ED (0 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
36 END 36 0 36
27 STUN 27 0 27
7" Running 6 2 7"
2" Swimming 2 0 2"
4" Leaping 3 2 4" 80 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 50
Spent: 50
Unspent: 0
Base Points: 100
Disad Points: 100
Total Points: 250
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 4"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 4
Res. Phys. Defense 0
Energy Defense 4
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels: +2 with a tight group of attacks (pistols) , +2 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Xio Faulkner
Alternate Identities: none
Player Name: NPC
SKILLS
Cost Name
3 Combat Piloting 13-
6 +2 with a tight group of attacks (pistols)
3 Electronics 12-
3 Fast Draw 13-
3 KS: Terran spacecraft 12-
3 KS: Titan spacecraft 12-
3 KS: Fluorian spacecraft 12-
3 Language: Fluorian (fluent conversation; literate)
3 Mechanics 12-
3 Navigation (Other FTL, Space) 12-
3 PS: Pilot 12-
3 PS: Spin-G Operations 13-
3 PS: Zero-G Operations 13-
3 SS: Physics (Causality violation) 12-
3 SS: Xenology 12-
3 +1 with any three agility Skills
Notes: Combat pilot, Spin-G Ops, Zero-G Ops.
20 +2 Overall
3 Survival: vacuum 12-
3 Systems Operation 12-
3 Tactics 12-
3 TF: Science Fiction & Space Vehicles, Small Motorized Ground Vehicles
3 Traveler
2
1) AK: Terran space (3 Active Points) 12-
2
2) CuK: Fluorians (3 Active Points) 12-
2
3) CuK: Titans (3 Active Points) 12-
2
4) CuK: UN Core colonies (3 Active Points) 12-
2 WF: Small Arms
96 Total Skills Cost
PERKS
Cost Name
3 Reputation: Ace pilot in the Titan war (A small to medium sized group) 11-, +3/+3d6
9 Fringe Benefit: High-level executive of a minor business, Improved Equipment Availability Street-Level equipment, Passport, Starship License, Weapon Permit (where appropriate)
18 Contact: The Blind Spot (bar) (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 12-
30 Total Perks Cost
TALENTS
Cost Name
3 Perfect balance: Environmental Movement (no penalties on narrow surfaces)
24 Hotshot Pilot (Star Hero)
3 Lightning Reflexes: +2 DEX to act first with All Actions
3 Combat Ready: Combat Pilot
6 Skill Master (+3 with Combat Pilot)
39 Total Talents Cost
POWERS
Cost Power END
5 Nightvision 0
5 Total Powers Cost

Character Name: Xio Faulkner
Alternate Identities: none
Player Name: NPC
DISADVANTAGES
Cost Disadvantage
0 Normal Characteristic Maxima
5 Age: 40+
10 Distinctive Features: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: TIO 11- (Mo Pow, NCI, Watching)
10 Psychological Limitation: Afraid of Titans (post-war stress) (Uncommon, Strong)
10 Psychological Limitation: Hates being idolized (Uncommon, Strong)
5 Reputation: Titan War Ace, 8- (Extreme; Known Only To A Small Group)
10 Reputation: violent behavior (undeserved), 11-
10 Social Limitation: prejudice vs. alternates (Frequently, Minor)
25 Susceptibility: Talking/writing about Operation "Xenon Pipeline" 3d6 damage per Phase (Uncommon)
100 Total Disadvantages Cost
APPEARANCE
Hair Color: Dishwater-blond
Eye Color: Green
Height: 1.79 m
Weight: 80.00 kg
Description:
Like most of her type, Xio looks human from a distance. Up close, anyone can see her cat-like green eyes. Aside from that, she doesn't really look as "catty" as most Leo's, as she usually wears a complete flight rig consisting of a pilot's uniform over a skin-tight body pressure vacuum suit. She keeps an augmented reality interface with her, but doesn't always use it, and wears a sidearm when permitted--usually a state-of-the-art rocket pistol.
BACKGROUND
Xio Faulker is a Leo alternate from the TIO colony at Groombridge 34. Thirty years ago, she made a name for herself in the TIO pilot corps. The Titans known as "the Ophiuchi Syndicate" denied all shipping through the 70 Ophiuchi system, and Xio's ship was the only one that survived the attack on the Titans' base--she shot down five of their combat drones (Titans don't crew their own combat vessels) in one day, becoming an "instant ace". Things went very badly after she and her crew entered the base itself, and to this day, Xio is terrified of meeting Titans in person. (She'll just stick to blowing up their combat drones, thanks very much!) In the end, they forced the Syndicate to allow TIO shipping to pass through the system unimpeded. However, she can't discuss any details about what she saw or heard inside the Titans' base, due to a hypnotic block TIO mentechs placed in her mind after the mission.
PERSONALITY
Xio is in her 50's now, and her days as a "top gun" are behind her. Nowadays, she's experienced enough and level-headed enough to concentrate on just doing her job and keeping her ship together. She's sick of being lauded as a "war hero" after all these years, especially because she still remembers every single thing that really happened on that mission, but can't tell anyone about it! (The popular version is completely wrong.) Every time she opens her mouth to talk about "Operation Xenon Pipeline", she gets a splitting headache, then passes out cold. So she's quite happy spending her final working years in obscurity, piloting a tramp freighter known as 'Balance Forward' out of Mandala Free Station, and otherwise hanging out at an off-the-grid bar known as The Blind Spot. TIO still keeps tabs on her (like she'd talk!) but nobody else can find her easily, and she likes it that way.
QUOTE
No, that's not what really happened. And no, I don't want to talk about it. No, really.
POWERS/TACTICS
Unlike most Leo's, Xio never has trained in personal combat--she went into flight school as soon as she could qualify. (And, Leo's never fail to qualify for flight school.) And with her talents (hotshot pilot, combat ready, skill master) she's one of the best pilots to be found in Terran space. Xio can also operate most other ship systems, such as weapons, sensors and communications if necessary. And her knowledge of space combat tactics is extensive. Out of combat, she serves as an expert on aliens, having dealt with Titans in the war, and also with Fluorians while she lived at Groombridge 34.
CAMPAIGN_USE
Xio can tell the characters a lot about the Titans, as long as they don't ask about the mission she literally *can't* talk about. The fact that TIO put such a mental block in place should tell them several things though! And of course, if they need to hire a ship, she can introduce them to the captain of 'Balance Forward.'

Really clever characters (too clever for their own good) might actually try to find a way around Xio's mental block. This would raise several interesting questions. How much would this be worth to her? Who would she talk to? Or is the TIO right about some things being better off kept secret?
Character created with Hero Designer (version 2007030411)

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