TERRACIDE

NIKOLAI

Character Name: Nikolai
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 15 20 13- HTH Damage 4d6 END [4]
14 DEX 10 12 14 12- OCV 5 DCV 5
18 CON 10 22 18 13-
13 BODY 10 6 13 12-
10 INT 10 0 10 11- PER Roll 11-/12-
11 EGO 10 2 11 11- ECV: 4
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
10 COM 10 0 10 11-
5 PD 4 1 5 5 PD (0 rPD)
4 ED 4 0 4 4 ED (0 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
8 REC 8 0 8
36 END 36 0 36
32 STUN 32 0 32
7" Running 6 2 7"
2" Swimming 2 0 2"
3" Leaping 4 -1 3" 73 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 50
Spent: 50
Unspent: 0
Base Points: 100
Disad Points: 100
Total Points: 250
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (4") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 5
Res. Phys. Defense 0
Energy Defense 4
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels: +2 with HTH Combat (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (only v. smaller opponents; -1/4) , +2 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Bear-hug 1/2 +0 +0 8d6 Crush, Must Follow Grab
Break-out var -1 -2 35 STR to Escape; Grab Two Limbs
Grapple 1/2 -1 -1 Grab Two Limbs, 30 STR for holding on
Head-palm 1/2 +1 +1 Grab One Limb, Block
Permanent disarm 1/2 -1 -2 Grab One Limb; HKA 1d6 +1 , Disable
Sleeper Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Temporary disarm 1/2 +0 +0 Grab weapon, +5 STR to take away, target falls
The Dump 1/2 +0 +2 STR strike +2d6, target falls, must follow grab
The Stand 1/2 +0 +0 35 STR to resist Shove; Block, Abort
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Nikolai
Alternate Identities:
Player Name: NPC
SKILLS
Cost Name
3 Breakfall 12-
3 Climbing 12-
8 +2 with HTH Combat (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (only v. smaller opponents; -1/4)
3 Forensic Medicine 11-
3 Gambling (Blackjack, Craps, Poker) 11-
2 KS: Kodiac Sumo 11-
3 Traveler
1
1) AK: Core colonies (2 Active Points) 11-
1
2) AK: Mandalla Free Station (2 Active Points) 11-
1
3) CuK: UN Core colonies (2 Active Points) 11-
1
4) CuK: UNISTAR militia (2 Active Points) 11-
1
5) CuK: Ursa alternates (2 Active Points) 11-
3 Paramedics 11-
9 Penalty Skill Levels: +3 vs. armor penalties to DCV with All Attacks
20 +2 Overall
2 Survival: Vacuum (Custom Adder) 11-
3 Systems Operation 11-
3 Tactics 11-
3 Teamwork 12-
5 TF: Common Motorized Ground Vehicles, Personal Use Spacecraft, Tracked Military Vehicles, Wheeled Military Vehicles
7 WF: Small Arms, Blades, Grenade Launchers, Laser Pistols, Laser Rifles, Shoulder-Fired Weapons
5 Weaponsmith (Chemical Weapons, Energy Weapons, Firearms, Missiles & Rockets) 11-
90 Total Skills Cost
PERKS
Cost Name
15 Contact: The Blind Spot Bar (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (15 Active Points) 11-
10 Fringe Benefit: Heavy Weapon Permit, Improved Equipment Availability Military equipment, Mid-level executive of a minor business, Weapon Permit (where appropriate)
3 Reputation: Extremely competent mercenary (A small to medium sized group) 11-, +3/+3d6
28 Total Perks Cost
TALENTS
Cost Name
3 Simulate Death
14 Combat Sense (Sense) (18 Active Points); Limited Power Power loses about a fourth of its effectiveness (affected as normal scent; -1/4) 12-
17 Total Talents Cost
POWERS
Cost Power END
2 +1 PER with Smell/Taste Group 0
2 Knockback Resistance -1" 0
1 Life Support (Extended Breathing: 1 END per Minute) (2 Active Points); Requires An EGO Roll (-1) 0
5 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost Maneuver
Kodiac Sumo
4
1) Bear-hug: 1/2 Phase, +0 OCV, +0 DCV, 8d6 Crush, Must Follow Grab
4
2) Break-out: var Phase, -1 OCV, -2 DCV, 35 STR to Escape; Grab Two Limbs
3
3) Grapple: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on
5
4) Head-palm: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
5
5) Permanent disarm: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable
4
6) Sleeper Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
5
7) Temporary disarm: 1/2 Phase, +0 OCV, +0 DCV, Grab weapon, +5 STR to take away, target falls
3
8) The Dump: 1/2 Phase, +0 OCV, +2 DCV, STR strike +2d6, target falls, must follow grab
4
9) The Stand: 1/2 Phase, +0 OCV, +0 DCV, 35 STR to resist Shove; Block, Abort
37 Total Martial Arts Cost

Character Name: Nikolai
Alternate Identities:
Player Name: NPC
DISADVANTAGES
Cost Disadvantage
0 Normal Characteristic Maxima
5 Age: 40+
15 Distinctive Features: Bulky physique (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: UNISTAR militia 8- (Mo Pow, NCI, Harshly Punish)
15 Psychological Limitation: Obeys laws of warfare (Common, Strong)
10 Psychological Limitation: Distrusts UNISTAR (Common, Moderate)
10 Reputation: Ex-UNISTAR Militia, 11-
5 Rivalry: Professional (UNISTAR Ursa troops; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5 Social Limitation: prejudice vs. alternates (Occasionally, Minor)
15 Social Limitation: Deserter from UNISTAR Militia (Occasionally, Severe)
100 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 2.10 m
Weight: 175.00 kg
Description:
Nikolai looks like an extremely large human with brown eyes and extensive brown facial hair. He is, however, somewhat smaller than average for an Ursa due to the sub-standard diet on which he subsisted during his years at the Cincinnatus colony. Ursa-sized equipment is hard to come by, but Nikolai has a few basics. He wears a body-pressure suit most of the time, and carries a rocket-pistol when he's permitted.
BACKGROUND
Nikolai Petrovich came from a family of "squatters" living off the remnants of the failed Cincinnatus UN colony. Lacking any kind of technical education, he grew up working as an enforcer, ensuring the safety of his fellow colonists as they fought to keep their huge, slowly-failing space habitat functional. There were always raids--by other bands of squatters, salvage operators, pirates, or worse. And the UNISTAR militia never intervened, because the Cincinnatus colony had long since been written off as a total failure. Someday, it would be completely uninhabitable. Nikolai wasn't sure when that would happen, but he wanted to make sure he and his family were elsewhere when it did.

Eventually he scrounged and hoarded enough salvage of his own to book passage for himself to another core colony, and signed up with the UNISTAR Militia. The Militia didn't care where he came from, as long he was an Ursa, they knew he'd be useful. And he was! Nikolai had combat experience, and the UNISTAR militia provided him weapons and training to turn him into a living, breathing combat system, as he was intended to be. The money was good, and Nikolai knew that by the end of his tour, he'd have enough to take his family, and maybe even a friend or two away from the hell of Cincinnatus to a decent place, where they could live in peace. But all his plans turned inside-out when Nikolai found out he'd be back in Cincinnatus much sooner than he thought.

It seemed that a salvage operator with UN connections had been killed during a raid there, and complaints about the Cincinnatus squatters had become quite shrill. COSM, the Colonial Oversight Ministry, was screaming for Militia action to "clean the rabble out once and for all." Nikolai had no idea what to do, but he had no choice except to deploy with the rest of his platoon. He wondered if perhaps his commanding officers knew that he was born at Cincinnatus, and if they might order him to stand down, but either they didn't know, or just didn't care. No such order ever came. Nikolai was being sent home to wage war against his own people.

There was only one way to prevent the massacre, no matter what it would cost. The Militia would have him shot if he refused to follow orders, so nothing else he did would make any difference now. Nikolai was forced to do something unthinkable for an Ursa. He awoke from hibernation several hours before the rest of his platoon, quietly got himself suited up, and opened the berthing compartment to vacuum. None of them survived. He still had to deal with the rest of the crew on his troop transport, but there were only a few, and none of them were Ursas. After spacing the bodies, he sent out a distress call, which was answered by a Cincinnatus salvager who listened to Nikolai's story and towed the UNISTAR transport to the colony.

Nikolai was welcomed back to Cincinnatus as a hero, for preventing a massacre by the UN Militia. But everyone realized it was only a temporary reprieve--the militia would send a follow-up mission to find out what happened to their missing transport, and finish what they'd started. However, the transport had a well-stocked armory, and guns of its own, so the denizens of Cincinatus decided to equip their own militia, and recruit crewmen for the ship, to defend their colony when the UN Navy came back. As for Nikolai, they agreed that he needed to disappear along with his family. The salvager who picked him up agreed to take Nikolai and his family to Mandalla Free Station. And Nikolai received a generous finder's fee for salvaging a derelict UN troop transport mostly intact.

The Terracide occurred not long after the "Cincinnatus Incident", so if the UN Navy is planning a follow-up mission, it may have been delayed indefinitely. In any event, there hasn't been any news from the Cincinnatus system since then. Nikolai's involvement in the Incident isn't known, but he is wanted for desertion.
PERSONALITY
Nikolai has no problem with violence--it's his job. What he doesn't like is unnecessary killings--especially civilians. Nikolai has very strong ideals about who's considered 'fair game' during an operation, and if anyone working with him steps out of line, they're going to have a big, angry Ursa in their face when the job is over. The only time Nikolai might lose his professional demeanor during a job is when UNISTAR Militia Ursa troopers are involved--he'll go out of his way to take them on. However, when he's not working, Nikolai is actually rather easy-going, and enjoys spending time with his friends and family. The things he did to save the Cincinnatus colony still bother his conscience a great deal, but it was worth it to save his family, so he might as well make the most of whatever time they still have together.
QUOTE
I didn't really want to break your arm like that. If you hadn't tried to shoot me, we could have just had a nice quiet sleeper-hold, and you wouldn't be screaming like a little girl. Now hold still.
POWERS/TACTICS
Nikolai is trained in a wide variety of weapons, and is a very skilled practitioner of the Ursa martial art known as "Kodiac Sumo." His combat sense is actually a highly-developed sense of smell; it won't work when he's wearing any type of environment suit.
CAMPAIGN_USE
Nikolai works for Athena Security, and is most likely to be encountered in that capacity. PC's may encounter him when they hire Athena Security for a job, or if they're not so lucky, when one of their jobs pits them against Athena Security! Also, if the PC's have The Blind Spot Bar as a contact, then Nikolai could be a valuable source of information. He knows all about the UN Militia and the Core Colonies from his tour of duty in the service. He also has access to some military-grade equipment, if the PC's can pay for it.
Character created with Hero Designer (version 2007030411)

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