TERRACIDE

DREG SLINT

Character Name: Dreg Slint
Alternate Identities: Horace Walsh
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [3]
14 DEX 10 12 14 12- OCV 5 DCV 5
13 CON 10 6 13 12-
11 BODY 10 2 11 11-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
5 PD 3 2 5 5 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
6 REC 6 0 6
26 END 26 0 26
26 STUN 26 0 26
7" Running 6 2 7"/14"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 45 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 50
Spent: 50
Unspent: 0
Base Points: 100
Disad Points: 100
Total Points: 250
MOVEMENT
Type Total
Run (6) 7"/14" [14"/28" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 5
Res. Phys. Defense 0
Energy Defense 3
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels: +4 with Ranged Combat , +4 with DCV (20 Active Points); Limited Power loses about half of its effectiveness (only used to double "cover" modifiers; -1) , +4 with DCV (20 Active Points); Limited Power loses about half of its effectiveness (only with half or full move; -1)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Accurate Shot 1/2 +2 -2 Weapon Strike
Defensive Shot 1/2 -1 +2 Strike
Distance Shot 1+1 +0 -2 Strike , +1 Segment
Diving shot 1/2 +0 +2 Weapon Strike, Half Move Required, You Fall
Far Shot 1/2 +1 -1 Strike
Trained Shot 1/2 +2 +0 Weapon Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Dreg Slint
Alternate Identities: Horace Walsh
Player Name: NPC
SKILLS
Cost Name
2 AK: Outer TIO colonies 11-
3 Armorsmith 12-
5 Rapid Autofire
3 Breakfall 12-
20 +4 with Ranged Combat
2 CuK: Outer TIO Colonies 11-
3 Fast Draw 12-
3 KS: Personal Firearms 12-
8 Penalty Skill Levels: +4 vs. Hit Location modifiers with a tight group of attacks
6 Penalty Skill Levels: +2 vs. armor penalties to DCV with All Attacks
3 PS: Spin-G Ops 12-
5 Rapid Attack (Ranged)
6 Gun-crazy: +2 with Fast draw, KS: Firearms, Weaponsmith
3 Systems Operation 12-
3 Tactics 12-
10 Two-Weapon Fighting (Ranged)
3 WF: Small Arms, Laser Pistols
3 Weaponsmith (Energy Weapons, Firearms) 12-
91 Total Skills Cost
PERKS
Cost Name
15 Contact: The Blind Spot bar (Contact has significant Contacts of his own, Contact has very useful Skills or resources), Organization Contact (x3) (15 Active Points) 11-
1 False Identity
5 Fringe Benefit: Corporate Employee, Improved Equipment Availability Street-Level equipment, Passport, Weapon Permit (where appropriate)
3 Reputation (A small to medium sized group) 11-, +3/+3d6
24 Total Perks Cost
TALENTS
Cost Name
4 Environmental Movement (no penalties on Zero-G movement)
6 Lightning Reflexes: +4 DEX to act first with All Actions
9 Ambidexterity (no Off Hand penalty)
19 Total Talents Cost
POWERS
Cost Power END
10 Take cover: +4 with DCV (20 Active Points); Limited Power loses about half of its effectiveness (only used to double "cover" modifiers; -1)
7 Run and Gun: Running +7" (7"/14" total) (14 Active Points); Limited Power loses about half of its effectiveness (only for half moves; -1) 1
10 Moving Defense: +4 with DCV (20 Active Points); Limited Power loses about half of its effectiveness (only with half or full move; -1)
8 Hold-out weapon: Concealment 20- (19 Active Points); Limited Power loses about two-thirds of its effectiveness (only to hide back-up weapon; -1 1/2)
12 Precision shooting: Find Weakness 14- with Single Attack (25 Active Points); Sense Affected As More Than One Sense sight (-1/2), Does Not Apply Against Certain Types Of Defenses Affects Two Types Of Defense (PD, rPD; -1/2)
Notes: Only w/Laser pistol.
0
47 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost Maneuver
Way of the Gun
4
1) Accurate Shot: 1/2 Phase, +2 OCV, -2 DCV, Range +2, Weapon Strike
3
2) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
5
3) Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike , +1 Segment
3
4) Diving shot: 1/2 Phase, +0 OCV, +2 DCV, Range +1, Weapon Strike, Half Move Required, You Fall
5
5) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike
4
6) Trained Shot: 1/2 Phase, +2 OCV, +0 DCV, Range +0, Weapon Strike
24 Total Martial Arts Cost

Character Name: Dreg Slint
Alternate Identities: Horace Walsh
Player Name: NPC
DISADVANTAGES
Cost Disadvantage
10 Distinctive Features: Bullet fragments in leg (Not Concealable; Noticed and Recognizable; Detectable By Simple Tests)
15 Hunted: Free Trade League 8- (Mo Pow, Harshly Punish)
10 Hunted: Crew of 'Tower Inverted' 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Mildly Punish)
15 Psychological Limitation: Gunslinger mentality (Common, Strong)
10 Psychological Limitation: Looks down on non-combatants (Common, Moderate)
15 Reputation: Dangerous outlaw, 11- (Extreme)
10 Rivalry: Professional (other gunslingers; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
15 Social Limitation: Bounty (Occasionally, Severe)
100 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 1.75 m
Weight: 75.00 kg
Description:
Dreg Slint is in his late twenties, with dirty light brown hair and dark brown eyes. He wears an oft-repaired body-pressure suit under a threadbare shipboard jumper with lots of pockets. He carries a rocket pistol when permitted, and a very well-hidden hold-out weapon is on him at all times. (He won't tell anyone how he beats the scanners.)
BACKGROUND
Horace Walsh grew up in an asteroid habitat on the periphery, getting in and out of trouble, and not quite getting spaced on a number of occasions. He hated it there, but he couldn't leave because no legitamate shipmaster who called there would have him on board. His opportunity arrived when the habitat got raided by pirates. Horace was at the space-dock doing shift-work when the raiders came aboard, and quietly cooperated as they forced him and the other dock-workers, at gun-point, to load up the cargo.
When they were done, he said to their Captain, "There's one more thing you should take."
Curious the Corsair Captain asked him "What would that be?"
"Me." Horace told him emphatically.
"And why should I take on a piece of deadweight like you?"
"Who's your fastest shot?"
Without warning, one of the corsairs levelled an assault gun at Horace, but before he could fire, Walsh drew his hold-out pistol in a blur of motion and dropped the man.
He turned back to the Captain. "Now I'm your fastest shot."
The Captain signalled his men to stand down. "You're hired. These men are your mates now. Next time you shoot one, you're out the air-lock."

That's how Horace Walsh became a corsair. He acquired a new identity and worked under the name of Dreg Slint. Things were good with the crew of 'Tower Inverted' for a while. Then they took a contract with Athena Security. Not that the job went badly--it went great! Dreg decided he could do better working in security than as a corsair, and offered Athena his serivces. His old crew-mates didn't really appreciate his desire to move up in the world, though....
PERSONALITY
Dreg Slint's problem isn't that he likes to shoot people--he just likes *guns*. He likes to shoot them, clean them, study them, read about them, practice with them, work on them, and so on. It's not an obsession so much as simply a way of life. He's a lot happier now that he has a job which allows him to indulge himself in his hobby. He doesn't particularly care if he has to shoot somebody; it's really easier if he doesn't, but then, a guy's gotta stay in practice. Dreg also enjoys the fact that he's getting out more, and seeing the rest of Terran Space, instead of skulking around inside the same rock day after day.
QUOTE
"Athena said not to shoot any of you unless it was necessary. You make trouble, and the rest of us will debate the finer nuances of what 'necessary' really means over your steaming corpse."
POWERS/TACTICS
Dreg Slint doesn't look like much. He doesn't seem all that fast, or big, or strong. But when he's got a gun (or two) in his hands, he's like a demon. His greatest asset is his adaptability. He can fight equally well in spin-gravity and zero-G environments. He can defend himself and fire on the move, or make very good use of cover if he finds himself pinned down. Dreg prefers rocket-slug type weapons, but his accuracy with a laser pistol is deadly. (find weakness)

Off the battlefield, Dreg's skills are mostly gun and armor-related. He has a lot of general knowledge about personal weapons, and he's an excellent weaponsmith. He also has some knowledge, from his time on board the Tower Inverted, of shipboard systems, and the TGO's outer colonies.
CAMPAIGN_USE
Dreg Slint is the archetypal 'gun nut' character, and also a fairly typical corsair type. If the characters need a contact among the crew of Tower Inverted, Dreg would be a good choice. Dreg frequents The Blind Spot, so the PC's can meet him there, if they have the bar as an organization contact. Dreg can advise them on choosing weapons for a job, hook them up with arms dealers, and if they need any custom work done on their own weapons, he's willing to help out, if the money's good!

On the other hand, if the PC's find themselves at odds with the Athena Security firm, Dreg will quite simply be their worst nightmare. Expect killings.
Character created with Hero Designer (version 2007030411)

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