TERRACIDE

ATHENA

Character Name: Athena
Alternate Identities: various
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [3]
18 DEX 10 24 18 13- OCV 6 DCV 6
13 CON 10 6 13 12-
11 BODY 10 2 11 11-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
18 COM 10 4 18 13-
5 PD 3 2 5 5 PD (0 rPD)
4 ED 3 1 4 4 ED (0 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
26 END 26 0 26
25 STUN 25 0 25
7" Running 6 2 7"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 66 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 50
Spent: 50
Unspent: 0
Base Points: 100
Disad Points: 100
Total Points: 250
MOVEMENT
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 5
Res. Phys. Defense 0
Energy Defense 4
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels: +2 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Intercept 1/2 +1 +1 Grab One Limb, Block
Torque 1/2 -1 -2 Grab One Limb; HKA 1d6 +1 , Disable
Breakaway 1/2 +0 +0 28 STR vs. Grabs
Roll-out 1/2 +0 +4 Dodge, 25 STR to Shove, Abort
Grapple 1/2 -1 -1 Grab Two Limbs, 23 STR for holding on
Clinch 1/2 +0 +0 6 1/2d6 Crush, Must Follow Grab
Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
Trip 1/2 +0 +1 2 1/2d6 +v/5, Target Falls
Disarm 1/2 -1 -1 Disarm, 23 STR to Disarm; FMove
Spin-kick 1/2 +0 +0 2 1/2d6 +v/5; Target Falls; FMove
Grapple 1/2 -2 -1 Grab Two Limbs, 23 STR for holding on; FMove
Flying Toss 1/2 +0 +2 5d6, target falls, must follow grab
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Athena
Alternate Identities: various
Player Name: NPC
SKILLS
Cost Name
3 Analyze: Combat 12-
3 AK: Mandalla Free Station 12-
3 Breakfall 13-
3 Bugging 12-
3 Concealment 12-
3 Contortionist 13-
3 Conversation 12-
10 Defense Maneuver I-IV
3 Fast Draw 13-
2 KS: Security Regulations 11-
2 KS: Spin-G fighting 11-
2 KS: Zero-G fighting 11-
3 Persuasion 12-
2 PS: Security Guard 11-
2 PS: Spin-G operations 11-
2 PS: Zero-G operations 11-
3 Security Systems 12-
3 Seduction 12-
3 Shadowing 12-
20 +2 Overall
3 +1 with any three interaction Skills
Notes: Conversation, Persuasion, Seduction.
3 Stealth 13-
3 Streetwise 12-
2 TF: Personal Use Spacecraft, Small Motorized Ground Vehicles
5 WF: Small Arms, Blades, Laser Pistols, Laser Rifles
4 Weaponsmith (Energy Weapons, Firearms, Swords And Daggers) 12-
98 Total Skills Cost
PERKS
Cost Name
10 Fringe Benefit: CEO of a minor business, Improved Equipment Availability Street-Level equipment, License to practice a profession, Passport, Weapon Permit (where appropriate)
3 Reputation: Highly regarded security firm (A small to medium sized group) 11-, +3/+3d6
15 The Blind Spot (bar): Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (15 Active Points) 11-
28 Total Perks Cost
TALENTS
Cost Name
4 Double Jointed
2 Resistance (2 points)
6 Total Talents Cost
POWERS
Cost Power END
1 Life Support (Longevity: 200 Years) 0
1 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost Maneuver
Zero-G martial arts
5
1) Intercept: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
5
2) Torque: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable
4
3) Breakaway: 1/2 Phase, +0 OCV, +0 DCV, 28 STR vs. Grabs
4
4) Roll-out: 1/2 Phase, +0 OCV, +4 DCV, Dodge, 25 STR to Shove, Abort
3
5) Grapple: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 23 STR for holding on
4
6) Clinch: 1/2 Phase, +0 OCV, +0 DCV, 6 1/2d6 Crush, Must Follow Grab
Spin-G Martial arts
5
1) Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
3
2) Trip: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls
5
3) Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 23 STR to Disarm; FMove
5
4) Spin-kick: 1/2 Phase, +0 OCV, +0 DCV, 2 1/2d6 +v/5; Target Falls; FMove
5
5) Grapple: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 23 STR for holding on; FMove
3
6) Flying Toss: 1/2 Phase, +0 OCV, +2 DCV, 5d6, target falls, must follow grab
51 Total Martial Arts Cost

Character Name: Athena
Alternate Identities: various
Player Name: NPC
DISADVANTAGES
Cost Disadvantage
0 Normal Characteristic Maxima
10 Distinctive Features: Virgo physique (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Enraged: when fighting slavers (Uncommon), go 11-, recover 11-
10 Hunted: the OFFICE 8- (Mo Pow, NCI, Watching)
15 Hunted: Free Trade League 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Self-conscious about appearance (Very Common, Moderate)
15 Psychological Limitation: Hates slavers (Uncommon, Total)
10 Reputation: Alien sex toy, 8- (Extreme)
10 Social Limitation: prejudice vs. alternates (Frequently, Minor)
100 Total Disadvantages Cost
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 1.74 m
Weight: 70.00 kg
Description:
Athena has an apparently far-eastern Terran phenotype, engineered to her former master's standards of perfection. She's rather self-conscious about her effect on people, so she usually tries to downplay her beauty rather than accentuate it, with only limited success. (She can't change what she is.) Due to the Virgo type's unusual longevity, Athena appears to be in her early twenties, although her actual age is nearly twice that. She wears a body pressure vac suit underneath her "business attire" which usually resembles combat fatigues. Athena is nearly always heavily armed, and is very good at concealing weapons. She also keeps multiple augmented reality interfaces ready to use. She carries various other gear when she's working--bug sweepers, a first-aid kit, and of course, hand-cuffs.
BACKGROUND
Athena Security (she changed her name when she started the company) is the owner of the company of the same name. She began life as a slave, produced for hire by a Jovian, made to order for a free trader who kept her aboard his ship for the first several years of her life. (She's not sure how long.) The Jovian who made Athena assured her "master" that his slave would be sub-sentient, and by Jovian standards, she was. But by Jovian standards, all humans are sub-sentient, and in time she realized the Jovian had mader her smarter than her master. And she found her existence as his slave, to say the least, unsatisfying. She never got to leave the ship, or talk to the rest of the crew, or the passengers, none of whom, she noticed, had slaves of their own, or masters to keep them locked up. Eventually, she made up her mind to improve her situation. Her master, she knew, would not approve.

Athena had learned a lot from the ship's augmented reality network. Originally, she was given access to entertainment, but she soon found many other features--even a virtual tutor. Her master had no idea how much she knew about the ship, and its systems, by the time she was ready to leave. Mysteriously, a wealthy passenger "bumped" a pair of travellers out of their cabin, overbooking the ship. A pair of vouchers were automatically genrated for them, valid on any Free Trade League ship. Then, just as mysteriously, the same wealthy passenger cancelled his trip. The original travellers stayed put, and the vouchers went unclaimed. Until, of course, a well-disguised Athena, bags packed, let herself out of the Captain's very securely locked cabin, helped herself to the vouchers, and stealthily made her way off the ship. She couldn't use the vouchers on a League vessel--they had someone else's names on them--but she bartered them for passage on an independent freighter whose captain said he could use some League vouchers. No questions asked.

Athena found herself at Mandalla Free Station, where her talents as an escape artist and security "specialist" were more useful than her background as an alien sex toy. She went to work for Station Security, the local constabulatory, and as a peace officer, trained in a variety of skills. She spent her spare time completing her education, and learning about the galaxy. She found out there were many other Virgos born into the same non-life as hers, and that it was a minor miracle she had escaped alive. If she ever left Mandalla Station, the Free Trade League would probably be looking for her.

But she had to. Athena's outrage became an intolerable hatred she couldn't ignore any longer, so eventually, she quit Station Security, and started her own company. Athena Security offers a variety of services--consulting, surveillance, personal protection, hostage negotiations, and recovery. The company's real purpose, however, is to cover the cost of Athena's crusade to liberate enslaved Virgos. Fortunately for all concerned, Athena doesn't take many of these "special" cases, because when she does, all hell breaks loose. Most recently, she angered the Free Trade League once again, by helping a band of corsairs board a League ship! The corsairs got the cargo, and she got the Captain's "cabin boy", a Virgo slave he'd been keeping on board for at least three years. The Corsairs are also blackmailing the League to keep quiet about their Captain's taste in slaves. Needless to say, the League wants Athena very, very dead.
PERSONALITY
Freedom means more than anything to Athena, not just for herself, but for everyone. Above all else, she makes it her business, to secure the freedom of other Virgos less fortunate than herself. To free a Virgo child from a slaver, she'll even fall in with a bunch of cut-throat pirates, if that's what it takes! When she's not plotting to maim and kill slavers, Athena is very business-like, serious and sober. In public she maintains a professional demeanor at all times. She's unflappable and composed--nothing ever seems to get to her. In private, only her husband knows what she's like. (Yes, a married Virgo. Don't freak.)
QUOTE
If I have to, I'll kill every slaver son of a bitch in the galaxy. The Jovian who created the Virgos? No, don't tempt me. It's hard enough to meet your maker, let alone destroy it....
POWERS/TACTICS
Athena is trained in a wide variety of armed and unarmed combat techniques. Small arms, lasers, knives, spin- and zero-g combat; she can use any weapon, on any battlefield. She also knows how to use her Virgo presence to influence people, although she doesn't like doing it. She's very good with most interaction skills, but unlike many Virgos, prefers not to use the seduction skill. She's also good with bugging and security systems, which are very important skills in her line of work. On most jobs, Athena does things strictly by the book, as a consumate professional. When she's on one of her "special cases", she does whatever it takes to get the job done--never mind what the book says.
CAMPAIGN_USE
The PC's could meet Athena in several ways. She might want to hire them for a job, whether it's routine or one of her "special cases." They'll get paid either way. Or they might need to hire Athena Security to help them with a job, if they get into some kind of trouble. Or, worst case scenario, they might end up at odds with Athena for some reason, either during one of her jobs, or in the process of going after the bounty the Free Trade League is offering for her--dead or alive!
Character created with Hero Designer (version 2007030411)

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