Stozwind multi-view
Val	CHA	Cost	Notes
4	SIZE	20	2.5" x 1.25"; -4" KB; -2 DCV
35	STR	5	Lift 3200 kg; 7d6 HTH Damage
20	DEX	30	OCV:  7/DCV:  7
14	BODY	0
4	DEF	6
4	SPD	10	Phases:  3, 6, 9, 12
Total Characteristics Cost:  71

Movement:	Ground:  30"/120" (180 mph)
		Flight:  44"/352" (540 mph)
		Swimming:  0"/0"

Cost	Abilities and Equipment
98	Antigravity Engine:  Flight 44", x8 Noncombat; 1 Continuing Fuel Charge (easily 
	obtained fuel; 3 hours; -0)
19	Motorized Wheeled Vehicle:  Ground Movement +24" (30" total), x4 Noncombat; 
	OAF (standard tires; -1 1/2), Only On Appropriate Terrain (-1/4), 1 Continuing Fuel 
	Charge (easily obtained fuel; 6 hours; -0)
5	Reinforced Tires (3):  (5 DEF/5 Body)
-2	Ground Vehicle:  Swimming -2"
2	Heavy:  Knockback Resistance -1"
5	Internal Radio:  Radio Perception/Transmission; OIF Bulky (-1)
10	Emergency Lights & Siren:  Sight and Hearing Group Images, +4 to PER Rolls, 1" 
	Radius, Reduced Endurance (0 END; +1/2); OAF Bulky (-1), No Range (1/2), 
	Set Effect (-1)

3	Internal Clock:  Absolute Time Sense
3	Internal Locator:  Bump of Direction

4	Excellent Handling:  +2 with Ground Movement
6	Excellent Handling:  +3 with Flight
153	Total Abilities and Equipment Cost
224	Total Vehicle Cost

Cost	Disadvantages:
25	Distinctive Features:  AMP Spinner (NC, Extreme [fear])
10	Hunted:  AMP (MoPow, NCI, Lim Geo, Watching) 11-
35	Total Disadvantage Points
37	Total Cost (224/5)

Owner: Attacked Mystification Police Deptment
Manufacturer: Classified
Model Numbers: Classified
Model Year: Classified

AMP Spinner

The AMP Spinner is the primary transportation vehicle of the Attacked Mystification Police. The "standard" version is a two seat craft that is used for all patrol activities in and around Mega Tokyo. Being highly mobile, a Spinner is capable of both ground and air movement as well as hovering. The craft is powered by a fusion drive, with additional thrusters and antigrav generators providing control and direction. Normally AMP Spinners are not outfitted with weaponry, but recent Entity attacks in Mega Tokyo have required stronger measures against the incursion of the Lucifer Hawk and their minions.

One such vehicle to be utilized by the AMP is the Stozwind Attack Spinner. This prototype vehicle is a slimmer, more maneuverable, highly armed version of the Standard AMP Spinner. With only enough room for the pilot, the Attack Spinner carries a payload of 8 missiles and can deploy the highly experimental Spirit Shield Weapon as well. The Stozwind is still in the test phase of development and is only issued to Senior level officers.

The AMP places very strict restrictions on the usage of spinners and any other such craft, thus only AMP personnel are authorized to operate them. Unauthorized use of such craft is subject to immediate imprisonment and criminal charges against the offender.

(Stozwind technical information provided by John Prenis, descriptive text written by Bryan Kowalski amd used with permission)

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