Val CHA Cost Notes 4 SIZE 20 2.5" x 1.25"; -4" KB; -2 DCV 35 STR 5 Lift 3200 kg; 7d6 HTH Damage 20 DEX 30 OCV: 7/DCV: 7 14 BODY 0 4 DEF 6 4 SPD 10 Phases: 3, 6, 9, 12 Total Characteristics Cost: 71 Movement: Ground: 30"/120" (180 mph) Flight: 44"/352" (540 mph) Swimming: 0"/0" Cost Abilities and Equipment 98 Antigravity Engine: Flight 44", x8 Noncombat; 1 Continuing Fuel Charge (easily obtained fuel; 3 hours; -0) 19 Motorized Wheeled Vehicle: Ground Movement +24" (30" total), x4 Noncombat; OAF (standard tires; -1 1/2), Only On Appropriate Terrain (-1/4), 1 Continuing Fuel Charge (easily obtained fuel; 6 hours; -0) 5 Reinforced Tires (3): (5 DEF/5 Body) -2 Ground Vehicle: Swimming -2" 2 Heavy: Knockback Resistance -1" 5 Internal Radio: Radio Perception/Transmission; OIF Bulky (-1) 10 Emergency Lights & Siren: Sight and Hearing Group Images, +4 to PER Rolls, 1" Radius, Reduced Endurance (0 END; +1/2); OAF Bulky (-1), No Range (1/2), Set Effect (-1) Talents 3 Internal Clock: Absolute Time Sense 3 Internal Locator: Bump of Direction Skills 4 Excellent Handling: +2 with Ground Movement 6 Excellent Handling: +3 with Flight 153 Total Abilities and Equipment Cost 224 Total Vehicle Cost Cost Disadvantages: 25 Distinctive Features: AMP Spinner (NC, Extreme [fear]) 10 Hunted: AMP (MoPow, NCI, Lim Geo, Watching) 11- 35 Total Disadvantage Points 37 Total Cost (224/5)
Owner: Attacked Mystification Police Deptment
Model Numbers: Classified
Model Year: Classified
The AMP Spinner is the primary transportation vehicle of the Attacked Mystification Police. The "standard" version is a two seat craft that is used for all patrol activities in and around Mega Tokyo. Being highly mobile, a Spinner is capable of both ground and air movement as well as hovering. The craft is powered by a fusion drive, with additional thrusters and antigrav generators providing control and direction. Normally AMP Spinners are not outfitted with weaponry, but recent Entity attacks in Mega Tokyo have required stronger measures against the incursion of the Lucifer Hawk and their minions.
One such vehicle to be utilized by the AMP is the Stozwind Attack Spinner. This prototype vehicle is a slimmer, more maneuverable, highly armed version of the Standard AMP Spinner. With only enough room for the pilot, the Attack Spinner carries a payload of 8 missiles and can deploy the highly experimental Spirit Shield Weapon as well. The Stozwind is still in the test phase of development and is only issued to Senior level officers.
The AMP places very strict restrictions on the usage of spinners and any other such craft, thus only AMP personnel are authorized to operate them. Unauthorized use of such craft is subject to immediate imprisonment and criminal charges against the offender.
(Stozwind technical information provided by John Prenis, descriptive text written by Bryan Kowalski amd used with permission)
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