Val	CHA	Cost	Roll	Notes
20	STR	6*	13-	400kg; 4d6 
18	DEX	24	13-	OCV:  6/DCV:  6
18	CON	16	13-	
10	BODY	0	11-
21	INT	12	13-	PER Roll 13-
21	EGO	24	13-	ECV:  7
20	PRE	10	13-	PRE Attack:  4d6
12	COM	1	11-	
8	PD	4		Total:  41 PD/33 PDr 
4	ED	0		Total:  37 ED/33 EDr
4	SPD	12		Phases:  3, 6, 9, 12
8	REC	0
50	END	7		
30	STUN	1		*+10 STR at 2x END (-1/2)
Total Characteristics Cost:  117

Movement:	Running:  6"/12"
		Swimming:  2"/4"

Powers & Skills
Combat Training:
5	Combat Skill Levels:  +1 with Mental Combat 
3	Combat Skill Level:  +1 OCV with Telekinesis, Telekinetic Rupture, and 
	Mental Block
14	Martial Art:  Aikido 
	Maneuver	OCV	DCV	Damage
	Joint Break	-1	-2	Grab One Limb; 1/2d6 HKA (2 DC), Disable
	Redirect	+1	+3	Block; Abort
	Takedown	+1	+1	4d6 Strike, Target Falls

Esper/Psychokinetic Powers:
70	Esper/Psychokinetic Power Multipower:  70 point pool
9	m - Telekinesis:  55 STR, Fine Manipulation, +1 OCV, Full Phase (-1/2), END 6
3	u - Telekinetic Rupture:  RKA 3d6, Indirect (+1/2), +2 OCV, Only vs Organic/
	Living matter (-1/2), No KB (-1/4), Full Phase (-1/2), END 6
1	u - Mental Block:  Suppress 8d6, Any Mental Power (+1/4), 
	No Range Mod (+1/2), Requires Ego Roll of 13- (-3/4), Full Phase (-1/2), 
	Limited Conscious Control (affects random power of target) (-1), Side Effect:  
	Suppress Affects Noriko if Ego Roll is failed (-1), END 7
2	u - Mind Scanning:  8d6, +5 to roll, Concentrate (0 DCV to sustain) (-1/2), Full 
	Phase (-1/2), x2 END (-1/2), END 10
1	u - Mental Warp:  Images vs. Mental Senses, 8" Radius, -3 to PER rolls, 
	Concentrate (0 DCV to activate) (-1/2), Full Phase (-1/2), Requires Ego Roll 
	of 13- (-3/4), x2 END (-1/2), END 8
9	m - Telekinetic Shield:  Force Field +28 PD, +28 ED, Must be aware of 
	attack (-1/4), END 5
2	u - Telekinetic Wall:  Force Wall 16 PD, 10 ED over 13 Hexsides, 
	Concentrate (0 DCV to sustain) (-1), Full Phase (-1/2), Side Effect:  4d6 Ego 
	Attack (-1/2), END 6
2	u - Telekinetic Shell:  Missile Deflection versus all Attacks, 12 OCV, Requires 
	Ego Roll of 13- (-3/4), Costs END (-1/2), END 3
1	u - Mind Link:  to Any Willing Mind, x2 END (-1/2), END 3
1	u - Heightened Intuition:  Danger Sense 11-, Can't be Surprised by any Attack, 
	Target Must Have Emotional Intention (-1/2), Costs END (-1/2), END 2
1	u - Aura Sense:  18-, Full Phase (-1/2), Concentrate 1/2 DCV (-1/4), 
	Costs END (-1/2), END 2

5	Mental Defense:  9 DEF 
3	Telekinetic Resistance:  Knockback Resistance:  +4", Must Be Aware of 
	Attack (-1/4), Limited Conscious Control (power activates whenever Noriko 
	is hit, and END is spent, regardless of any actual knockback done) (-1), Costs 
	END (-1/2), END 1

AMP Equipment:
39	AMK-02 GW Graviton Multipower:  126 Point Pool, 3 Shots (-1 1/4), OAF (-1)
2	u - Standard Setting:  RKA:  3 1/2d6 RKA, AoE:  One Hex (+ 1/2), +2 RMod, 
	STR MIN:  10
4	u - Hi-Power Setting:  RKA:  4d6, AoE:  Radius (+ 1), +2 RMod, STR MIN:  30
19	HBG-35 Hi-Power Blaster Multipower:  48 Point Pool, 8 Shots (-1/2), OAF (-1)
2	u - Creature Setting:  2 1/2d6 RKA E, +1 OCV, +1 RMod, 6 Shots (-3/4)
1	u - Basic Setting:  1 1/2d6 RKA E, +1 OCV, +1 RMod, 12 Shots (-1/4)
17	Stunstick:  EB 5d6, NND (Defense is being grounded or insulated or having a 
	non-human nervous system) (+1), +1 OCV, No Range (-1/2), 
	6 charges (-3/4), OAF (-1)
9	Drain:  3d6 (vs DEX), Linked to NND (-1/2), 6 charges (-3/4), OAF (-1)
5	AMP Armored Jacket:  Armor DEF 4 , Locations 8-14 (-1), OIF (-1/2)
6	AMP Boots/Shinguards:  Armor DEF 5, Locations 15-18 (-1 1/4), OIF (-1/2)

AMP Officer Skills
3	Perk:  AMP Police Powers 
2	Perk:  Weapon Permit 
2	AK:  Mega-Tokyo 11- 
3	Bureaucratics 13- 
3	Criminology 13- 
2	KS:  Criminal Law & Procedure 11- 
2	KS:  Lucifer Folk 11-
1	KS:  Occult 8- 
2	PS:  Police Officer 11- 
3	Persuasion 13- 
1	Streetwise 8- 
1	TF:  Spinner 
2	WF:  Pistols, Tonfa/Nightstick 

3	Breakfall 13- 
3	English (fluent) 
3	High Society (Corporate) 13- 
272	Total Powers & Skills Cost
389	Total Character Cost

Disadvantages:  150+
	Distinctive Features:
5	AMP Uniform
5	Obvious Psychokinetic Field
20	Personal Enemy (Unknown at this time), (MorePow) 11- 
15	Lucifer Folk (MorePow) 8-
20	Normal Characteristic Maxima 
3	AMP Package Bonus 
15	Physical Limitation:  Cyber Rejection
	Psychological Limitation:
15	Always Follows Orders and Procedure 
5	Emotionally Distant and "Cold", Very Business-like
5	Reputation:  AMP Officer 8-
5	Rivalry:  Other "Elite" Officers 
15	Susceptability:  3d6 (Instant) From Being Teleported 
13	Watched:  AMP, Subject to Orders (MorePow, NCI) 11-
98	Experience
389	Total Disadvantage Points

Background/History: Noriko Kobayashi never intended to be an AMP officer. At her father's request she attended business school, intending to follow in his footsteps. Graduating near the top of her class, she quickly found employment with the Shiraishi Corporation. Shortly there after, Noriko found herself dissatisfied with her choice of employment, feeling that her future as a woman in the executive arena was limited at best. Confronting her father with these ideas, Noriko was rebuffed severely for her lack of commitment to her chosen career. The verbal war raged on for hours, with neither Noriko or her father willing to give ground in the argument. Eventually, Noriko was pushed to the breaking point by her father's merciless verbal attacks. Trembling with suppressed rage and anguish, Noriko's latent psychokinetic powers manifested at their full intensity, shattering all the glass in the house in a violent storm of fragments and debris. A long silence followed this display of power, ending with Noriko storming from her parent's home in tears.

For a time, Noriko struggled with the powers she now possessed, trying to come to grips with both her psychokinetic abilities and the disintegrating relationship with her parents. Eventually, Noriko decided upon a radical course of action; she would enlist in the MegaTokyo Police Department. This career choice was deemed unacceptable by her parents, who disowned her at this point, limiting family contact to rare conversations with her brother.

Upon graduating from the MTPD Academy, Noriko was assigned as a corporate liaison officer in the public relations department. Her former corporate experiences allowed her to excel in this field, and Noriko rose quickly the ranks. Eventually, after gaining greater understanding and control of her psychokinetic powers, Noriko transferred to the Attacked Mystification Police, intending yo use her powers to aid in the fight against Entites. Noriko feels that she has found her calling, and continues to improve upon her impeccable service record.

Personality/Motivation: Noriko is a very emotionally detached individual. For her, business comes first, and that is that, end of story. Thus, she comes across as very cold and impersonal to the extent that her departmental nickname is "The Ice Princess." Noriko's sole motivation is to show her father that she can be a success in her chosen field, and that she can make it on her own without his guidance. This desire is doomed to fail however, as her father has effectively denied her existence, and any successes as a police officer will not change this fact. The tenets of Japanese honor and face will not allow for a reconciliation in this matter. Yet, this harsh reality has not deterred Noriko in the slightest; she has immersed herself in her work totally, and has recently been promoted to teh rank of AMP division chief.

Noriko's "business first" attitude has affected her life in many ways. She tends to not show much emotion when on duty, presenting an image of perfect efficiency while working. In keeping with this philosophy, Noriko takes great pains to ensure that her uniform is always properly arrayed, with all accouterments polished, pressed and shined. Noriko's devotion to duty means that her private life is devoid of any outside influences. For example, Noriko has avoided developing a close relationship with anyone. The reason for this is simple: Noriko feels that any form of romantic affair would only interfere with her work, and that will be time enough for such things "later".

Quote: "You really are beginning to annoy me..."

"Assaulting an AMP officer, consorting with an Entity and carrying a concealed weapon... there's no end to your bad habits, is there?"

"Cuff him."

Powers/Tactics: Noriko is a police officer first and foremost, and her tactics will follow standard police procedure 99% of the time. In most situations Noriko will try to resolve the situation through a combination of persuasion and force of personality. If this method fails, she will then resort to her Aikido training (backed by her telekinetically enhanced strength) or her blaster. And if this isn't enough, Noriko will then use her psychokinetic powers.

When using her powers, Noriko primarily uses her telekinetic abilities, mostly alternating between her telekinesis and her telekinetic shield. If hard-pressed, or faced with high-powered weapons, Noriko will resort to her telekinetic shell or telekinetic wall, although she doesn't like to use this last power due to its detrimental effects to her system. In extreme situations, Noriko will use her RKA power to stop a fight immediately. The Indirect advantage upon this power represents the fact that the rupture effect is formed within a target, thus it bypasses such things as external body armors, and is only really stopped by other psychokinetic powers (such as a force field) or internal defenses, such as subdermal plating, or vitals sheathing.

Noriko also possesses a most unique talent, the ability to suppress another's psychokinetic powers. This power is not absolutely reliable, and tends to suppress a target's powers randomly. It requires a certain degree of concentration to work properly, and if Noriko is distracted while attempting to utilize this power, it can backfire, suppressing her own power instead. This possibility limits its use to situations where Noriko has other AMP officers to back her up.

Noriko's esper powers are physically draining, which is why she tries to avoid using them. Her esper powers grant her a number of interesting talents, including the ability to detect others minds, to communicate directly with those minds, and the ability to generate psychic distortions that serve to mask the mental signatures generated by a specific person's mind. Noriko's most interesting esper power, however, is her ability to see a person's psychic aura, which appears to her eyes as a shimmering mass of colors defining that person's personality and mental nature. Noriko often uses this power to establish a psychic "first impression" of someone, using that image as a basis for how to deal with and react to that person. Note that both Noriko's Danger Sense and Aura Sense are special powers not normally allowed in a Multipower. An exception was made in this case for two reasons: the first is that both powers cost Endurance, the second is that neither powers is a constant power; both must be consciously activated.

Appearance: For all her impressive psychokinetic powers and impassive demeanor, Noriko is surprisingly non-threatening in appearance. She is short, standing only 5'3", and slim, scarcely weighing 105 pounds with a trim figure. Noriko is very pale-skinned, with green eyes and short, blue-black, shoulder length hair. All in all, Noriko is physically quite attractive, but her distant personality offsets this greatly.

When on duty, Noriko wears the standard AMP field uniform. Off duty, Noriko dresses in conservative Western fashions, as well as more traditional dress. At all times, she wears only the barest minimum of makeup, jewelry and other accessories.


1: What is the character's name?
Noriko Kobayashi

2: Character's sex?

3: Character's physical size?
5'3", 105 lbs

4: What is the color of the character's hair, eyes and skin?
Blue/black hair, green eyes, pale skin

5: What is the character's general appearance ? Perfect posture, usually stands with arms crossed. Dress impeccably (spit shined shoes, polished buttons, etc...). Physically attractive, but her cold demeanor counteracts this. She doesn't try to look intimidating, although she does naturally.

6: Where were you born?
Kashiwa, Japan

7: When?
January 1, 2004

8: Does the character have any family?
Her parents know where she is, but they don't get along or communicate except for once a year on her brother's birthday. They don't feel she should be a cop. She's 'above' that...

9: Where or how was the character educated?
Private Institutions (The best money could buy).

10: What did the character do for a living previously?
Special corporate liaison officer for the MTPD.

11: Who is hunting the character and why?
Assorted random psychokinetics (due to her suppress power).

12: Does the character have any political beliefs? Religious?
Politics are of no concern, she is a Shintoist.

13: What is the character moral code?

14: Does the character have any goals? & 15: What led the character to join the AMP?
Her goal is to command her own branch of the AMP. That way, she can show her parents that the police force can lead to something worth while.

16: What is the character's personality?
She's cold and impersonal. Business is everything. She will check everyone's reports for spelling errors, etc... She doesn't develop personal relationships well...

17: What is the character very good at?
She is good at dealing with stressful situations and working with the stuffy corporate types. She is also skilled in dealing with the old school of Japanese etiquette.

18: Are there certain things the character just can't do?
She doesn't deal well with undisciplined people. She has a very short temper for insubordination.

19: What does the character hate?
See 18 above.

Noriko Kobayashi created by Jeff Mueller

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