Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6kg; 2 1/2d6 HTH Damage [1] 14 DEX 12 12- OCV: 5/DCV: 5 13 CON 6 12- 10 BODY 0 11- 28 INT 18 15- PER Roll 15- 20 EGO 20 13- ECV: 7 10 PRE 0 11- PRE Attack: 2d6 14 COM 2 12- 3 PD 0 Total: 3 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 3 SPD 6 Phases: 4, 8, 12 6 REC 0 26 END 0 24 STUN 0 Total Characteristic Cost: 67 Movement: Running: 6"/12" Leaping: 2"/4 Swimming: 2"/4" Cost Powers & Skills 20 Variable Power Pool (Gadget Pool), 16 base + 4 control cost, all slots OIF (Appropriate Material of Oppertunity; -1/2), Technology Only (-1/4) 2 Life Support (Longevity: 400 Years) Talents 3 Lightning Calculator 5 Eidetic Memory 22 Universal Scientist 17- Perks 5 Fringe Benefits: Concealed Weapon Permit (where appropriate), XSWAT Police Powers Skills 2 Target Practice: +1 with Masers 1 Bureaucratics 8- 3 Combat Driving 12- 3 Combat Piloting 12- 14 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 16- 3 Criminology 15- 3 Deduction 15- 3 Demolitions 15- 3 Electronics 15- 3 Inventor 15- 2 CK: Angelus 11- 3 Mechanics 15- 4 Navigation (Air, Land, Marine) 15- 3 Streetwise 11- 5 Systems Operation (Communications Systems, Medical Systems, Dimensional Sensors) 15- 12 TF: Common Motorized Ground Vehicles, Air Bike, Anthropomorphic Mecha, Combat Aircraft, Helicopters, Parachuting, Advanced, Parachuting, Basic, SCUBA, Small Motorized Boats, Small Planes, Small Wind-Powered Boats, Spinner, Windsurfing 6 WF: Beam Weapons, Common Melee Weapons, Handguns, Small Arms 8 Weaponsmith (Energy Weapons, Firearms, Incendiary Weapons, Mecha, Missiles & Rockets, Muscle-Powered HTH, Muscle-Powered Ranged) 15- 3 Scholar 1 1) KS: Crinimal Law & Procedure 11- 1 2) KS: Entities 8- 1 3) KS: Scientific World 11- 1 4) KS: The Occult World 11- Total Powers & Skill Cost: 145 Total Cost: 212 100+ Disadvantages 10 Distinctive Features: Product Of Gentic Engineering And Selective Breeding (Not Concealable, Noticed And Recognizable, Detectable By Simple Tests) 5 Distinctive Features: XSWAT Uniform (Easily Concealed) 15 Hunted: Shadow Entities 8- (Mo Pow, Harshly Punish) Notes: Your background could give you an excuse to be hunted at greater than 8 or less. 10 Watched: XSWAT 8- (Mo Pow, NCI) 10 Hunted: The Trust 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching) 5 Psychological Limitation: Emotionally Guarded Uncommon, Moderate 5 Psychological Limitation: Feels Compeled To Help Humanity Using His Intellect. (Uncommon, Moderate) 10 Psychological Limitation: Scientific Curosity (Uncommon, Strong) 10 Psychological Limitation: Seeks Scientific And "Logical" Soultions Even In Situations Where Neither Apply (Common, Moderate) 5 Reputation: XSWAT Officer, 8- Notes: a.k.a. not "normal," heavily involved with bizzare cases and monsters. 15 Social Limitation: Subject To Orders (Frequently, Major) 12 Experience Points Total Disadvantage Points: 212
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