SHADOWS ANGELUS II

XSWAT SPINNER

Val	Char	Cost	Notes
5	Size	25	Length 3.17",  Width 1.59",   Area 5.04"   Mass 3.2 ton   KB -5
30	STR	-5	HTH Damage 6d6  END [3]
17	DEX	21	OCV 6 DCV 3
15	BODY	0	
12	DEF	30	
3	SPD	3	Phases:  4, 8, 12
Total Characteristic Cost:  60

Movement:	Ground:  	24"/96"
		Flight:		36"/288"
		Gliding:	12"/24"

Abilities & Equipment
	Propulsion Systems
31	Motive Systems:  Multipower, 102-point reserve, all slots OAF Bulky (-1 ½), Requires Multiple Foci 
	or functions at reduced effectiveness (+¼), Fuel Dependent (fuel is Common; must refuel Once per 
	6 Hours; -1)
3	1)  Anti-Gravity System:  Flight 36", x8 Noncombat, Sideways Maneuverability half velocity (+¼); 
	OAF Bulky (-1 ½), Requires Multiple Foci or functions at reduced effectiveness (+¼), Fuel Dependent 
	(fuel is Common; must refuel Once per 6 Hours; -1)
2	2)  Runflat Tires:  Ground Movement +24" (24" total), x4 Noncombat; OAF Bulky (-1 ½), Requires 
	Multiple Foci or functions at reduced effectiveness (+¼), Fuel Dependent (fuel is Common; must 
	refuel Once per 6 Hours; -1)
5	Emergency 'Chute:  Gliding 12", Trigger (+¼); OAF Bulky (-1 ½), Reduces Vehicle to ½ DCV (-¼), 
	Coasting (-½)

	Tactical Systems
34	1)  Dragon Mk I-V (chin turret):  RKA 4d6-1, Area Of Effect (One Hex; +½), 50 Charges (+½); 
	OIF Bulky (-1), Cannot Use Targeting (-½), No Knockback (-¼), Limited Arc Of Fire (180 degrees; -¼), 
	Real Weapon (-¼), [50]
34	2)  Minigun (door mount):  RKA 2d6, +1 Increased STUN Multiplier (+¼), 500 Charges (+1), Autofire 
	(20 shots; +1 ½); OAF Bulky (-1 ½), Beam (-¼), Limited Arc Of Fire (180 degrees; -¼), 
	Real Weapon (-¼), [500]
34	Grenade Launchers (left/right):  Multipower, 81-point reserve, all slots 16 Charges (+0); all slots 
	OIF Bulky (-1), Limited Range (-¼), Limited Arc Of Fire (180 degrees; -¼), Real Weapon (-¼)
	Notes:  (x2 number of items)Each loaded with 16 shots total, of any type.
3	1)  Fragmentation Grenades:  RKA 3d6-1, +1 Increased STUN Multiplier (+¼), Indirect (Same origin, 
	always fired away from attacker; +¼), Explosion (+½); OIF Bulky (-1), Limited Range (-¼), 
	Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼)
3	2)  HEAP Grenade:  RKA 3d6-1, +1 Increased STUN Multiplier (+¼), Indirect (Same origin, always 
	fired away from attacker; +¼), Armor Piercing (+½); OIF Bulky (-1), Limited Range (-¼), 
	Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼)
3	3)  Incendiary Grenade:  RKA 2d6-1, Indirect (Same origin, always fired away from attacker; +¼), 
	Explosion (+½), Uncontrolled (+½), Continuous (+1); OIF Bulky (-1), Limited Range (-¼), 
	Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼)
3	4)  Concussion:  EB 9d6, Indirect (Same origin, always fired away from attacker; +¼), 
	Explosion (+½); OIF Bulky (-1), Reduced Penetration (-¼), Limited Range (-¼), 
	Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼)
3	5)  Gas Grenade:  EB 5d6+1, Indirect (Same origin, always fired away from attacker; +¼), 
	Explosion (-1 DC/2"; +¾), NND ([Life Support]; +1); OIF Bulky (-1), Limited Range (-¼), 
	Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼)
3	6)  Flash-Bang Grenade:  Sight and Hearing Groups Flash 4d6, Indirect (Same origin, always fired away 
	from attacker; +¼), Explosion (+½); OIF Bulky (-1), Limited Range (-¼), Limited Arc Of 
	Fire (180 degrees; -¼), Real weapon (-¼) plus EB 4d6, Indirect (Same origin, always fired away 
	from attacker; +¼), Explosion (+½); OIF Bulky (-1), Limited Range (-¼), Limited Arc Of 
	Fire (180 degrees; -¼), Real weapon (-¼)
2	7)  Flare Launcher:  Sight Group Images Increased Size (256" radius; +2), + to PER Rolls, Indirect 
	(Same origin, always fired away from attacker; +¼), Uncontrolled (+½); Only To Create Light (-1), 
	OIF Bulky (-1), Limited Range (-¼), Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼)
1	8)  Smoke Grenade:  Change Environment 8" radius, -3 to Normal Sight PER Rolls, Indirect (Same origin, 
	always fired away from attacker; +¼); OIF Bulky (-1), Limited Range (-¼), Limited Arc Of Fire 
	(180 degrees; -¼), Real weapon (-¼)
4	Tinted Windows:  Sight Group Flash Defense (9 points), Hardened (+¼); OAF Bulky (-1 ½), Only 
	Versus Flash Attacks From Outside Vehicle (-½)
	 
	Operation Systems
5	1)  Police Radio:  HRRP (Radio Group); IIF Bulky (-¾), Sense Affected As More Than One Sense 
	(hearing group; -½)
14	2)  Police Transponder:  Detect Vehicle Transponders 16- (Radio Group), Concealed (-5 with 
	Detect PER Rolls), Discriminatory, Increased Arc Of Perception (360 Degrees); IIF Bulky (-¾)
11	3)  Navigation Radar:  Radar (Radio Group), Increased Arc Of Perception (360 Degrees), 
	Telescopic:  +12; IIF Bulky (-¾), Sense Affected As More Than One Sense (sight group; -½)
11	4)  Laser/Radar Sensor:  Detect laser and radar 16- (Radio Group), Increased Arc Of Perception 
	(360 Degrees), Sense Affected As Another Sense (both radio and sight group; +0); IIF Bulky (-¾)
8	5)  Diagnostic System:  Detect System Malfunctions 16- (Unusual Group), Discriminatory, Sense; 
	IIF Bulky (-¾), Sense Affected As More Than One Sense hearing (-½)
10	6)  Emergency Lights And Siren:  Sight and Hearing Groups Images 1" radius, +4 to PER Rolls, 
	Reduced Endurance (0 END; +½); OAF Bulky (-1 ½), Set Effect (-1), No Range (-½)
6	7)  PA System:  Hearing Group Images 1" radius, +4 to PER Rolls, Reduced Endurance (0 END; +½); 
	OAF Bulky (-1 ½), Set Effect (-1), No Range (-½)
12	8)  Floodlights:  Sight Group Images Increased Size (8" radius; +¾) (16" Cone; +0), +4 to PER Rolls, 
	Reduced Endurance (0 END; +½); OAF Bulky (-1 ½), Only To Create Light (-1), No Range (-½)
14	9)  Fire Suppression System:  Suppress Fire 10d6, Trigger (Activating the Trigger is an Action 
	that takes no time, Trigger requires a Full Phase to reset; +¼); Side effects,  occurs automatically  
	(affects both character and recipient ; minor damage to vehicle and occupants; -1), 4 Charges (-1), 
	IIF Bulky (-¾), Self Only (-½)	[4]
7	10) Keypad Entry Locks:  Security Systems 16-; OAF Bulky (-1 ½)
	 
	Perks
3	Fringe Benefit:  Federal/National Police Powers

	Talents
1	Absolute Range Sense; OAF Bulky (-1 ½)
1	Absolute Time Sense; OAF Bulky (-1 ½)
1	Bump Of Direction; OAF Bulky (-1 ½)
1	Eidetic Memory; OAF Bulky (-1 ½), Vehicle Operation Data Only (-1)

	Skills
4	Fly-By-Wire System:  +2 with Flight
2	Superior Handling:  +1 with Ground Movement
5	Targeting System:  Penalty Skill Levels:  +4 vs. Hit Location modifiers with All Attacks; OIF 
	Bulky (-1), Real Weapon (-¼)

Total Abilities & Equipment Cost:  284
Total Vehicle Cost:  344

Value Disadvantages
20	Distinctive Features:  X-SWAT markings and equipment (Not Concealable; Always Noticed and Causes 
	Major Reaction; Detectable By Commonly-Used Senses)
15	Hunted:  enemies of X-SWAT 8- (Mo Pow, Harshly Punish)
10	Physical Limitation:  Not pressurized (3km ceiling) (Infrequently, Greatly Impairing)
5	Reputation:  X-SWAT vehicle, 8-
10	Watched:  X-SWAT 8- (Mo Pow, NCI, Watching)

Total Disadvantage Points:  60
Total Cost:  284/5 = 57